orangepecan
Terrarian
Hi guys, see title.
Currently I'm using the following but it's only a guess whether it's even correct or not:
float meleeDmg = player.GetDamage(DamageClass.Melee).Base + player.GetDamage(DamageClass.Melee).Additive * player.GetDamage(DamageClass.Melee).Multiplicative;
Surely there must be an easier way?
Currently I'm using the following but it's only a guess whether it's even correct or not:
float meleeDmg = player.GetDamage(DamageClass.Melee).Base + player.GetDamage(DamageClass.Melee).Additive * player.GetDamage(DamageClass.Melee).Multiplicative;
Surely there must be an easier way?