General Milky
Terrarian
Coding is hard. Yeah, I get it, it's effort and following the whims of the internet is tough, but during my last few tmodloader playthroughs I feel that one specific feature is just plain missing, and that is something to do after getting the strongest stuff.
Short version; I want, at minimum, cut and paste bosses with boosted stats, for endgame characters to battle.
Long version; I've HATED, for the as long as Terraria's been updating, how there's always an ultimate toy/set of toys at the end of the game, with nothing to USE them on. What good is Solar Armor if my only use for it is to defeat the thing I'd already beaten? Why should I care about an SDMG when all I have to shoot at is the same thing I'd been shooting to get it? I want just SOMETHING at the end, that doesn't drop anything helpful to perpetuate the cycle, to validate grabbing those final goodies.
The idea I had in my head to avoid going to crazy with it, was simply adding pallete swaps of the old bosses with inflated stats, and with no reward outside of some trophy or something else cosmetic(for proof of overcoming them.) Not all bosses would work of course, for instance most prehardmode bosses just simply can't keep up with a player using wings, but it might be cool to refight the mechs or Lunatic Cultist or something where they aren't instantly annihilated.
It seems a lot of mods have a huge, broad focus on adding biomes and a ton of bosses within their own vision of an expansion, but I'd love something simple to fill a hole in the terraria experience I always felt has been there. I want to use the luminite stuff for a real purpose. I want to get ahold of a Last Prism for a REASON. I want a "bonus boss," or bosses, to test my maximized character without continuing the trend of they themselves in turn dropping something I have no reason to use. No big weapons, no progression changes, no spawned ores, just big monsters with big health pools I need to bring my A-game to fully equipped as an endgame Terrarian. Something small, but effective.
Now that I've begged people with more talent than me to patch my game to my liking, I'm off to start a new game from the beginning AGAIN and see what this throwing damage stuff is all about.
Short version; I want, at minimum, cut and paste bosses with boosted stats, for endgame characters to battle.
Long version; I've HATED, for the as long as Terraria's been updating, how there's always an ultimate toy/set of toys at the end of the game, with nothing to USE them on. What good is Solar Armor if my only use for it is to defeat the thing I'd already beaten? Why should I care about an SDMG when all I have to shoot at is the same thing I'd been shooting to get it? I want just SOMETHING at the end, that doesn't drop anything helpful to perpetuate the cycle, to validate grabbing those final goodies.
The idea I had in my head to avoid going to crazy with it, was simply adding pallete swaps of the old bosses with inflated stats, and with no reward outside of some trophy or something else cosmetic(for proof of overcoming them.) Not all bosses would work of course, for instance most prehardmode bosses just simply can't keep up with a player using wings, but it might be cool to refight the mechs or Lunatic Cultist or something where they aren't instantly annihilated.
It seems a lot of mods have a huge, broad focus on adding biomes and a ton of bosses within their own vision of an expansion, but I'd love something simple to fill a hole in the terraria experience I always felt has been there. I want to use the luminite stuff for a real purpose. I want to get ahold of a Last Prism for a REASON. I want a "bonus boss," or bosses, to test my maximized character without continuing the trend of they themselves in turn dropping something I have no reason to use. No big weapons, no progression changes, no spawned ores, just big monsters with big health pools I need to bring my A-game to fully equipped as an endgame Terrarian. Something small, but effective.
Now that I've begged people with more talent than me to patch my game to my liking, I'm off to start a new game from the beginning AGAIN and see what this throwing damage stuff is all about.