Other New idea for the Ultimate Accessories and Armor for endgame!

In order to combine them you’ll need to choose which buffs you want to sacrifice.
I don’t see the point just have a bunch of endgame accessory combines the stat selection imo is mod material choosing specific stats of a acessory to keep when combining really is out of vanilla territory
 
Could you elaborate on this? Maybe I can't read butI think you called terra Blade bad.
It’s so good with basically no weaknesses it makes 90% of other content around then worthless.
 
Im going to have to go with clockwork on this one. While I do think there are a few endgame combinations that could be added, in general there should be a thematic reason or need. Beyond that, I think the current accessories are fine and don't really need to be combined any further, because, as mentioned, forcing the player to make choices is a good thing!

I also disagree with the idea of extra accessory hearts from other bosses. There is NO sudden cheese strategy that is suddenly possible with 6 accessories instead of 5. And if you do desperately need an extra accessory slot (for some reason), you can get one for free simply by playing expert mode, and another (bringing the total up to SEVEN) after wall of flesh. In my opinion, that is already plenty of freedom of choice, but yes, key word being choice.

Combining expert accessories has been suggested before but there is probably a balance reason they cannot. If the accessory is already good enough, it doesn't need to be combined to be worth a slot.

I do like the idea of moles that pop out of the ground as long as they do NOT destroy blocks. Why not have them just dig the same way worms do?

I do like the idea of a hanging railcar of some sort, perhaps that deserves its own post? It, respectfully, doesn't deserve to be lumped together with these other more controversial ideas.

Some sort of gravity dart that makes the critter rise seems fine to me, and should be little issue in terms of AI. But would obviously be very strong if it also worked on enemies.

I agree with the idea of more crafting ingredients since it would open to door to more future weapons/items. (I previously suggested both chaos fragments for RoD, and Manipulation Fragments from the cultist which would be used to craft the ancient manipulator and other items, instead of dropping dozens of the manipulator every time you wish to refight the moon lord). The idea of a moon lord heart, tear, or fragment of some kind is cool, but PLUS FIVE HUNDRED health is ludicrous, and that armor is .. admittedly okay if it weren't for the "mirror vanity set bonus" part. I feel like that would be easy to cheese, such as crimtane armor (? the one with boosted regen). Those other sets with powerful set bonuses are often balanced by lower defense/stats, an issue that would be COMPLETELY negated here. If we were to add luminite armor, its best to keep it simple, such as just giving defense and that's it.

Second is the problem of needing (by my calculations) TWENTY-NINE MOON LORD KILLS for the full set and core you suggested, plus any other future items that would require it. This should, if anything, be one fragment per piece. That would mean you would have had to beat the moon lord three times for the full set, but at least its guaranteed and not reliant on drop RNG. That, actually, is a cool idea for limiting excessively powerful items. You were on the nose with the concept, but swung way too hard in the implementation.
 
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Im going to have to go with clockwork on this one. While I do think there are a few endgame combinations that could be added, in general there should be a thematic reason or need. Beyond that, I think the current accessories are fine and don't really need to be combined any further, because, as mentioned, forcing the player to make choices is a good thing!

I also disagree with the idea of extra accessory hearts from other bosses. There is NO sudden cheese strategy that is suddenly possible with 6 accessories instead of 5. And if you do desperately need an extra accessory slot (for some reason), you can get one for free simply by playing expert mode, and another (bringing the total up to SEVEN) after wall of flesh. In my opinion, that is already plenty of freedom of choice, but yes, key word being choice.

Combining expert accessories has been suggested before but there is probably a balance reason they cannot. If the accessory is already good enough, it doesn't need to be combined to be worth a slot.

I do like the idea of moles that pop out of the ground as long as they do NOT destroy blocks. Why not have them just dig the same way worms do?

I do like the idea of a hanging railcar of some sort, perhaps that deserves its own post? It, respectfully, doesn't deserve to be lumped together with these other more controversial ideas.

Some sort of gravity dart that makes the critter rise seems fine to me, and should be little issue in terms of AI. But would obviously be very strong if it also worked on enemies.

I agree with the idea of more crafting ingredients since it would open to door to more future weapons/items. (I previously suggested both chaos fragments for RoD, and Manipulation Fragments from the cultist which would be used to craft the ancient manipulator and other items, instead of dropping dozens of the manipulator every time you wish to refight the moon lord). The idea of a moon lord heart, tear, or fragment of some kind is cool, but PLUS FIVE HUNDRED health is ludicrous, and that armor is .. admittedly okay if it weren't for the "mirror vanity set bonus" part. I feel like that would be easy to cheese, such as crimtane armor (? the one with boosted regen). Those other sets with powerful set bonuses are often balanced by lower defense/stats, an issue that would be COMPLETELY negated here. If we were to add luminite armor, its best to keep it simple, such as just giving defense and that's it.

Second is the problem of needing (by my calculations) TWENTY-NINE MOON LORD KILLS for the full set and core you suggested, plus any other future items that would require it. This should, if anything, be one fragment per piece. That would mean you would have had to beat the moon lord three times for the full set, but at least its guaranteed and not reliant on drop RNG. That, actually, is a cool idea for limiting excessively powerful items. You were on the nose with the concept, but swung way too hard in the implementation.
I agree with this, but you can only get 7 slots on Master+. You have 5 slots in Expert until Hardmode, where WoF drops the Demon Heart. Other than that minor nitpick, i do agree with all of it.
 
I agree with this, but you can only get 7 slots on Master+. You have 5 slots in Expert until Hardmode, where WoF drops the Demon Heart. Other than that minor nitpick, i do agree with all of it.
so its 5 in expert plus heart, but you start at 6 plus heart in master? i didnt know because I dont play either of them.
 
so its 5 in expert plus heart, but you start at 6 plus heart in master? i didnt know because I dont play either of them.
in expert, you start with 5 and get a 6th in HM. in Master, you start with 6 and get a 7th with WoF.
 
hm... this looks like another huge issue of "you should really test this ingame before you suggest it"
• I’ve had times where I wanted to wear an extra accessory or wanted my Wings but didn’t have room for the Soaring Insignia. Have you had these problems as you try to create the perfect loadout?
Why choose when you could combine accessories; for example, all the Emblems (Warrior, Ranger, etc.) into the “Terra-Emblem”. Have the Soaring Insignia be a consumable once shimmered into “Birthright of The Skies”, have all expert boss drops (Shield, Brain of Confusion, Worm Scarf, etc.) be merged into an item called
“The Amalgamation”.
* I’d love to see if there’s a way to craft all accessories so you can have them all, it’d have to be endgame to do so though.
okay you know what. ignoring ALL the balance issues this would bring, even if it's endgame, sure, you can combine all accessories, if you can give me JUST the sprite for each, i'll let it slide
• Besides The Wall of Flesh dropping a Demon Heart; have Plantera drop an Elder Druids Heart, Betsy a Flame Dragon Heart, and The Moon Lord an Eldritch Heart.
*This will help players get more slots but they are like the Demon Heart in the process of acquisition,
you’ll need to be in a Expert or Master world.
that's super unbalanced, you're at minimum giving the players another option to add even more defense, even more damage, and even more mobility, for 0 cost, and the bosses stay the same? they're already easy enough as is after you try them out and understand their patterns, and you just want people to have an easier time doing that? and feeling like there's a challenge?
• “Animal/NPC Balloons” Low-Gravity tranquilizer darts, you shoot any living thing (squirrel, bunny, worm, slimes, NPC’s, zombies, bosses, etc.) and their ability to move is temporarily restricted and they start floating around balloon-like (lasts 30 seconds). To craft them you’ll need an Low-Gravity potion (New) and darts, the Low-Gravity potion “Makes you feel like you’re on the moon!”
low-grav potion is just... featherfall + gravity potion
• If you shimmer an Eldritch Tear; you will get a permanent buff item called the “Essence of Eldritch”, all Ghosts, Wraiths, zombies, floating eyes, living armor, goblin invaders , pirate invaders, normal mimics, any enemies that aren’t bosses or boss minions will not do damage anymore and will instead try to flee. Can be turned on/off, NPC’s give you a 75%-90% discount too. “The town folk know not why they tremble in your presence, the once formidable monsters now cower and flee as the scent of the fallen overlord looms over you”
that's a little powerful there. i don't see the point, you're just being OP for the sake of being OP.
• Eldritch Lord Armor
Head piece - 5 Eldritch Tears, 18 Luminite bars
Chest/Torso piece - 8 Eldritch Tears, 24 Luminite bars
Boots - 4 Eldritch Tears, 12 Luminite bars
  • +20% critical hit chance
  • +20% damage
  • +20% attack speed
  • +20% movement speed
  • When another armor set is in the vanity slot, this armor will mirror the set effects.
  • Reduced damage by 50%
  • Mining and building reach +100%
that's 17 moonlord kills, for a set of armor that's lackluster in total when compared to the other endgame armors, except the 50% damage reduction.
• Moon Lords Core
12 Eldritch Tears, 30 Luminite Bars.
-Permanent buff
  • Adds an extra +500 Health.
(Note that each Moon Lord kill is x1 Eldritch Tear, and this is mostly for endgame.)
another 12 moonlords, that's 29 in total, if you take 5 minutes for each moonlord kill that's 2 and a half hours for all of this, and fyi that's not balanced, if you beat the boss once, you can do it again, you can do ita gain 29 more times, and with each time you ARE getting stronger, this is not how you balance things, just make it a grind fest for no real reason?
I’m sure there’s a few things in here that I think anyone would like to see in Terraria, thank you for reading it and hope you enjoyed my ideas!
i removed what i don't mind seeing in the game, but a lot of this just doesn't make sense
you can't just throw out the balance of the game out the window because you beat it, how will people ever manage to use these items lategame anyways? you've already beaten the final boss and there's nothing afterwards to do, you're just becoming stronger for the sake of becoming stronger, this is no anime, you're meant to have fun, and making your character unkillable isn't what's fun about terraria...
 
removed what i don't mind seeing in the game, but a lot of this just doesn't make sense
you can't just throw out the balance of the game out the window because you beat it, how will people ever manage to use these items lategame anyways? you've already beaten the final boss and there's nothing afterwards to do, you're just becoming stronger for the sake of becoming stronger, this is no anime, you're meant to have fun, and making your character unkillable isn't what's fun about terraria...
I think this explains it all, but another (very minor) problem with this is for modding: if this was added, it could send the balance of mods through the window.
 
hm... this looks like another huge issue of "you should really test this ingame before you suggest it"

okay you know what. ignoring ALL the balance issues this would bring, even if it's endgame, sure, you can combine all accessories, if you can give me JUST the sprite for each, i'll let it slide

that's super unbalanced, you're at minimum giving the players another option to add even more defense, even more damage, and even more mobility, for 0 cost, and the bosses stay the same? they're already easy enough as is after you try them out and understand their patterns, and you just want people to have an easier time doing that? and feeling like there's a challenge?

low-grav potion is just... featherfall + gravity potion

that's a little powerful there. i don't see the point, you're just being OP for the sake of being OP.

that's 17 moonlord kills, for a set of armor that's lackluster in total when compared to the other endgame armors, except the 50% damage reduction.

another 12 moonlords, that's 29 in total, if you take 5 minutes for each moonlord kill that's 2 and a half hours for all of this, and fyi that's not balanced, if you beat the boss once, you can do it again, you can do ita gain 29 more times, and with each time you ARE getting stronger, this is not how you balance things, just make it a grind fest for no real reason?

i removed what i don't mind seeing in the game, but a lot of this just doesn't make sense
you can't just throw out the balance of the game out the window because you beat it, how will people ever manage to use these items lategame anyways? you've already beaten the final boss and there's nothing afterwards to do, you're just becoming stronger for the sake of becoming stronger, this is no anime, you're meant to have fun, and making your character unkillable isn't what's fun about terraria...
Honestly I agree with all of this. Now that I think about it this suggestion really needs some balancing.
 
Honestly I agree with all of this. Now that I think about it this suggestion really needs some balancing.
Agreed this suggestion is a thin ice wall for modding and the balance of the game as a whole
 
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