Note: This setup may not work if you dont have the horsemans blade, so this setup is currently for those who have farmed pumpkin moon to that specific point... Anyways, hello again. There has been some debate on how to effectively farm frost moon in console and though most seasoned players do know about this method, I will post this guide here for those who may have some difficulty with it. The frost monn can be easily farmed with some effort and minmal setup. The things you will need to do this is : Traps (about 30, they can be any type but for this I will be using spears and flames), 4 statues (one chest statue and any other three mob statues i.e. slimes, skeletons, jellyfish), four one second timers, actuators, wire, two teleporters, lava buckets, honey buckets and other regen items (optional) and building blocks, most importantly the horsemans blade. So, without further ado, lets begin. Start by building a stage three blocks high by roughly 15 blocks wide. Clear out an area 60 blocks wide on each side of it and fill those areas in with lava. Make the lava deep enough that it will burn the trash drops that fall saving the important drops from despawning. The lava will also prevent mobs from spawning on either side of the arena, limiting the spawn to the stage you create. But, for mobs to spawn here, you will need to be high enough for them to do so. Next you will need to build up 40 blocks off your stage. Here is where the workings of the farm will take place. Build two boxes, one will be your spawn point, the other will house the statues you use. Link these two boxes with teleporters to go back and forth between them quickly. I always found using a pressure plate on the teleporter from the spawn room and a switch in the statue box best so you dont accidentally let mobs escape or accidentally teleport out. Now time to setup the statues. Place a one second timer on top of the statue box and run all three colored wires to each of the statues. This will maximize the spawns from each statue and increase the ability of this setup to work. Sadly I didnt get a pic of my wiring but you should get the idea. All that you do is run each color wire to each statue, and they can overlap because each color wire works independently from each other and each can be activated by the same one second timer. Once you have tested your statues and teleporters, its time to move on to traps... The traps I'm using are spears and flames (18 flames and 16 spears though this will work with less as well as different traps) The first set of traps you'll want to place about 20 blocks above the stage you created, and spread them out in a way where there is a good area of effect for them. Once you have them placed, wire them and place actuators on each of them. Place a switch on top of them and wire it to the traps. Once you activate the switch, the traps will become activated. Remove the switch and the actuators. Do not turn the switch off before removing it or the traps will go back to their normal state. Once the traps are actuated, wire each horizontal row a different color and run the wires to your control area (the area where you'll turn them on and off. Note: Spearheads come off when actuated spears retract, so creating a catch plate under your respawn box will ensure you dont get hit, but are useful for hitting mobs who fly above them. Now on to the second set of traps above your box. I used flame traps for this, though, spiky balls or spears work as well. Build up just a few blocks above your box. Like the traps below your box, place them in a manner that maximizes area of effect. Once they are placed how you desire them, wire them and actuate them doing the same steps as you did with the other traps you previously setup. Place three one second timers down and wire each wire color to one of them (meaning red wire to a timer, blue to the second timer, green to the third timer. This way the traps will alternate their cycles and maximize damage. Use switches or pressure plates to activate them. Now you have the traps done, our focus will be on the statues and melee damage and speed. Before that though, the empty space below the statues is ideal for a honey dip and there are areas that can use a campfire and heart lantern so take a little time for regen items. They help. Now the reason behind the statues. If you have the horsemans blade, this setup makes farming easy. If you dont, this wont work cause this works through the horsemans blades homing pumpkins to farm mobs. Turn on the mob statues. Using the horsemans blade, swing into the the statue mobs and you will see homing pumpkins coming in from all sides. These pumpkins will home in on the closest mob to them and in large clusters, do insane amounts of damage. Since the horsemans blade is also autoswing all you have to do is hold the attack button. The timer will constantly generate new mobs each time you kill them. Using a chest statue means you have a tough mob to have increased damage and crit against, while the weaker mobs increase the quantity of pumpkins as well as trigger your invulnerabilty much like sitting on a spike. The pumpkin flurry also carries any melee buffs you have as well as melee effect buffs. Ichor is devastating in wave events because the pumkins will inflict ichor debuff on any mob or boss vulnerable to it. Armor and accessory loadout, the best is tanking armor beetle, turtle, dragon, and accessories, anything that boosts melee speed, emblems, regen, invulnerabilty, set to menacing, lucky, or increased melee speed, any one of those should work. I used beetle armor, fire gauntlet, avenger and destroyer emblems, celestial stone and ankh shield. Potions include ironskin, regen, well fed items, ichor flask, tipsy items for damage and thats it. Regen speed increases because you are not moving from the box. Results... Wave 11 by 10:30 Wave 18 by 1:45 Wave 20 by 4:15 Hope this helps out those who are asking. If you have any questions, comments, constructive criticism, feel free to ask or comment.