Ok, I may have figured out the issue as to why I lost it... and a secondary bug report.
Are the solid pots supposed to drop on death?
And it also gave me a duplicate pot on death, though with no stats.
Ok, I may have figured out the issue as to why I lost it... and a secondary bug report.
Are the solid pots supposed to drop on death?
And it also gave me a duplicate pot on death, though with no stats.
So conceived - potions fall after death? Only the initial potions do not fall?
You can make endless health potions that do not come to an end?
Yeah, the "Complex" potions are dropping on death right now. This is fixed in the release going out later today or early tomorrow.
Right now I'm focused on buffs not things like the health/mana potions.
I've always wondered why people ask for nerfs. I remember a time when people were always against nerfs, nowadays, I keep seeing requests for nerfs and "balance".why nerf , people can choose to abuse it dont ruin the fun for others lol
I've always wondered why people ask for nerfs. I remember a time when people were always against nerfs, nowadays, I keep seeing requests for nerfs and "balance".
It's especially weird since to get the super powered potions legit, it involves a lot of grinding. Which means the one asking for a nerf is going out of his way to become OP.
Sorry for ranting. I do agree that the benefits are pretty darn high with expert scaling. I just got triggered by the topic, hahaha...
I'm actually fine with the original benefits, so as long as the benefits don't drop below those, I don't really mind either way.
Anyway, this is a terrific mod and I'm glad to see more mod support added.
I think people ask for a nerf when a feature seems too strong compared to the other options available at that point in the game. You can make solidified potions that beat endgame accessories stats right at the beginning of hardmode, or even before that.
In vanilla there's a limit to how strong you can become before you have to take down a boss to progress and become stronger, but this mod lets you skip that without much effort.
Yes, you need to grind a lot, but most of the ingredients you can get from herb farming/fishing. Not that i like grinding, i would like it better if you didn't have to, but you had to kill bosses to be able to make better potions. But a system like that would take a lot of work, and it seems like not a lot of people would like it anyway.
I think a particular class of potions locked behind the bosses would be cool. E.G, you ain't getting to grand until hardmode or later.
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Well, i'm the type of person who doesn't want the option of becoming OP, because they'll chose it every single time, but i don't want to take that choice away from others either, it's their game. I just give my suggestions and see what the mod creator will do with them. Also i like that solidified healing/mana potion idea.