RagePoweredGamer
Steampunker
Created this account just because of this thread. I've been about 3 years late to every post I've seen on Terraria, but 1.3 made people start talking about it again. Nabbed this tool a couple months back just because I wanted a world generator, but came back from an issue. I caught up on everything that's been posted, got the new version and WOW. You've made something awesome here and I can't thank you enough. Everything is amazing, and I've only had one issue, which took about 15 tries, but I eventually got it working. I made a large world, and maxed out certain things, but not others, and ALWAYS got stuck at "generating structures". Started out with temple, dungeon, minetrack, and cabins maxed. When that failed, I reduced the ones with failure warnings below that mark. When THAT failed, I dropped cabins from max to around half. Chest spawn was around 850, but still failing. I even started leaving the cabin slider at default, but 50 times the traps didn't make it fail, max dungeon and highest temple without a fail message didn't break anything. Reading through, I ended up leaving minecart track at default, dropped the temple size to half, and it FINALLY worked. I know that you can't really tweak warnings to work dynamically like that. Say, if you have dungeon maxed, then your temple warning would pop up at 200% instead of 300%, or minecart track would get one if X, Y and Z values totaled more than T... That's just me being lazy and greedy, not wanting to spend 30 minutes adjusting things whenever I want to make a new world. The warnings existing at all is probably the only way I was able to find out that I was being stupid, not just blaming the whole "unofficial, mod, community-made" aspect. I guess the only thing I could recommend would be a general warning that wasn't even triggered. "Do not set X higher than Y if Z is more than Q, or it might fail." Thank you, again, for making your TerraCustom even better than the original one!
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