This seems to be a common issue here but I'm yet another person who is having trouble with it stopping when I try to create a world. Same issue as back on page 8 of this thread it gets to 'Generating Structures' and stops with the blue bar at 50%. I have left it alone for hours waiting for it to finish and nothing happens.
There is one thing that is probably causing a big part of the issue; I have set the world height and width sliders to max. When I first started trying to make a world that size it would stick on a step called 'Hiding Water Treasure' (similar to the issue on page 10 of this thread) and eventually i remembered that the game can't have more than 1k chests in the world at a time so I shrank the dungeon, temple, and underground cabins until I the 'Chests' tab said I had less than 1,000. From there it would load past Water Chests but stick on Generating structures. I know I had gotten it to work consistently before, but I don't remember what I'd done to fix it. Now I'm trying to make another world that size and it's gone right back to sticking on 'Generating Structures' at 50% and I can't figure out why. So far it's that giant world size that seems to be the problem, I can make worlds with normal sizes just fine. I can tolerate a standard Large with if I have to, I just wont be as happy with it.
P.S. This is an amazing tool. Same as Sparrows/Critical Role Fan above on this page I am VERY picky about my worlds and this raises my chance of getting the perfect world (not counting my issues with making a giant world) from about 1-in-1536 to nearly 1-in-2 on top of being able to get rid of the Anthill/Underground Dessert which I never really liked and has essentially no valuable resources.
This is my first time posting on this forum and can't figure out how to collapse things so here's a wall of text of all the settings I have changed from defaults. Anything not listed here was left at the default settings.
Terrain
- World Size: Large
- Diffuculty: Expert
- World Name: House of Demons
- Dungeon Size: 48% (similar number of rooms/hallways to normal size Large Worlds)
- Temple Size: 48%
- World Width: 16800 (maximum)
- World Height: 4800 (maximum)
Ores
- Copper/Tin: Both
- Iron/Lead: Both
- Silver/Tungsten: Both
- Gold/Platinum: Both
- Cobalt/Palladium: Cobalt
- Mythril/Orichalcum: Mythril
- Adamantite/Titanium: Adamantite
Ore Ammount
- PreSmash 6 Altars
- PreSmash Altars generates both sets of ores: Enabled
- PreSmash Alatars prevent random Corruption/Crimson/Hallow patch spawn: Enabled
Graphic Styles
- Tree Style Far Left: 1
- Tree Style Left: 0
- Tree Style Right: 0
- Tree Style Far Right: 2
- Dungeon Color: Blue
- Moss Color Left: Blue
- Moss Color Middle: Blue
- Moss Color Right Blue
- Jungle Shrines: Gold Brick
Surface Backgrounds
- Forest: 7
- Corrupt: 2
- Jungle: 2
- Snow: 4
- Hallow: 2
- Crimson: 1
- Desert: 2
- Ocean: 3
Underground Backgrounds
- Ice: 2
- Hell: 3
- Jungle:2
- Cave Far Left: 3
- Cave Left: 8
- Cave Right: 8
- Cave Farright: 4
Miscellaneous
- Currption/Crimson: Corruption with Crimson chasms
- Dungeon Side: Right
- Pyramids: Yes
- Giant Trees: no
Challenge Options
Micro Biomes
- Sky Islands: ~139%
- Underground Cabins 30% (i've also tried going event lower, see Chests below)
- Gemstones (non-cave): 303%
Traps
- Mining Explosive (Detonator): 0
- Traps (Dart, Explosive, Boulder): 0
- Temple Traps: 48%
Chests
- Estimated 607 chests (I know this number must be kept below 1K, using these same settings but on a standard Large world gave an estimate of around 200 chests, setting Underground Cabins to 9% gave an estimate of about 322 with no change in success)
- Pots: 50%
- Water Chests: 50%
- Surface Chests: 50%
Debug
- Save World in tModLoader Folder: Enabled