Ivyss
Wall of Flesh
-Added needs like hunger, thirst, sleep and hygiene
-Added carry weight on top of current inventory limitations
-Added disease
-Added injuries
-Added item durability with different items having their durability function differently (melee weapons lose durability every time you hit a mob, ranged weapons per shot, tools per use of their function armor and defensive accessories depending damage taken, wings by flight time, boots by walking distance, mounts by damage taken while using the mount)
-Items perform worse at lower durability
-Attacks can now damage and break blocks, applies to both the player's and mobs' attacks.
-Wooden things (blocks, and all else wooden) and rope can now catch fire
-Added carry weight on top of current inventory limitations
-Added disease
-Added injuries
-Added item durability with different items having their durability function differently (melee weapons lose durability every time you hit a mob, ranged weapons per shot, tools per use of their function armor and defensive accessories depending damage taken, wings by flight time, boots by walking distance, mounts by damage taken while using the mount)
-Items perform worse at lower durability
-Attacks can now damage and break blocks, applies to both the player's and mobs' attacks.
-Wooden things (blocks, and all else wooden) and rope can now catch fire