Gryffendor Gamr
Skeletron Prime
Umm am I missing something here b/c idk how we got to the WOF...
Umm am I missing something here b/c idk how we got to the WOF...
There are a couple of things that can be tried. They don't make the enemies any less of a truck, but it might be more manageable.
Admittedly, the house/cave requires some luck as to where the pillars spawn and the local geography. No real strategy for the Nebula Pillar though. All attacks can pass through blocks, so you basically have to fly in erratic patterns to dodge lasers.
- Use Vampire Knives / Spectre Armour
- Use summons - every character has access to at least two summons. You can hide or evade and let summons deal with enemies.
- A house makes the Solar Pillar a joke. Crawltipedes won't target you on the ground, Corites (which can travel through blocks) won't attack without line of sight and other enemies can't fit through the door. (Except maybe the Drakomire; I can't remember. But even so, that's only one type of enemy you have to worry about instead of six.)
- A house or cave is also effective for the Vortex Pillar. No enemies or projectiles can pass through blocks, so it will help a player avoid being overwhelmed. Just make sure there's only one point of entry.
- A house or cave can also be effective for the Stardust Pillar. Most Stardust enemies can travel through blocks, but it'll keep away those enemies that launch explosives / kamikaze.
- Weapons that pass through blocks (or that which you can aim) makes things even better
At first, targeting the Solar Pillar (for the Solar Eruption) or Stardust Pillar (for the Stardust Cell/Dragon) will make the remaining pillars much more manageable.
Don't think that would be fun to play in long term if you get gifted all stuff.more people can enjoy the game
Should enemies die if they have contact with player?
Don't think that would be fun to play in long term if you get gifted all stuff.
Normal mode already easy to play if you discovered some things. There might be more hints or a tutorial.
Exception might be a world where you are forced to play with gamepad or a world only for building some stuff.
Pretty much this. I'm a little derisive of the idea of Easy Mode (Expert Mode is hard, but Normal mode - even playing as a beginner, the only way you're going to struggle with something for more than a few attempts is because you're not preparing yourself or you're not adapting to a boss's attack patterns or an area's threats), but its presence wouldn't affect me and I don't have to utilize it. It arguably could be useful for building worlds, where the player doesn't want any interruptions as they work. I just think Re-Logic's development time would be better spent elsewhere than on an entire game mode that there isn't that much demand for.Well, if there were an optional "easy" mode, nobody would be forcing you to play it, though, so whether or not you (or even I) would enjoy Easy mode is irrelevant.
What is not irrelevant, however, is the time/effort/work that Re-Logic would have to spend to add such a thing.
I'm not supporting an Easy mode here, so please don't get me wrong... I am merely correcting a false logic I see often when things like Easy (or even Hard) modes are suggested, when people will say "But I wouldn't find that fun!" ... well if it were optional, then that argument is entirely irrelevant because nobody would force you to use said mode.
That's true but that was not my point I tried to made.Well, if there were an optional "easy" mode, nobody would be forcing you to play it, though, so whether or not you (or even I) would enjoy Easy mode is irrelevant.
it still wouldn't be for ''free'' easy mode isn't ''here have everything in the game'' you still have to beat the bosses, mine for ore and all the other stuff, it's just easier, what is incredibly easy for us might be incredibly difficult for others, so to them a easy mode is difficult while to us a easy mode doesn't even pose a hint of a challenge, and that's fine because we wouldn't have to play itThat's true but that was not my point I tried to made.
It's like if children get socks to Christmas they can't live without it but the don't get happy wearing them.
If you get all for free it won't satisfy. The game gets boring and the people will stop playing it.
So e.g. for people who did an expert playthrough the chance is high they won't play normal again because it's boring for them.
Easy mode might be useful for people who are new to the game. But if its too easy they get bored as well and stop playing. So not worth implementing, instead some tutorial or more hints would be more useful.
That's true but that was not my point I tried to made.
It's like if children get socks to Christmas they can't live without it but the don't get happy wearing them.
If you get all for free it won't satisfy. The game gets boring and the people will stop playing it.
So e.g. for people who did an expert playthrough the chance is high they won't play normal again because it's boring for them.
Easy mode might be useful for people who are new to the game. But if its too easy they get bored as well and stop playing. So not worth implementing, instead some tutorial or more hints would be more useful.
I like the difficulty as it is, when I find a boss or event challenging and die I try to adapt my gear and strategies so I can beat said boss/event.
However, I could see how young children who own the game could benefit from an easy mode. When I was a kid I sucked at games and would give up easily if something was too hard. I find it sad how someone could buy the game at full price for their kids, who might quit the game before hardmode because they're too unskilled to defeat even the EoC, EoW/BoC ore skeletron.
I'm sorry but it's against the rules to ask for free stuff on this forum.Do you have an extra copy of terraria on steam? They said that its a wonderful game but i have never played it because in my country the game is so expensive. 9 dollars equivalent for 700 pesos you could buy 1 sack of rice in it. sorry for my bad english
Why? What could possibly be removed from Normal mode's item pool without making it patronizing?If there is an easy mode, it better have subtracted items from the regular mode and expert mode...
thanks, I do not need easy-mode (no not PreHardMode) because if you want Treasure Bags, then you will see how op are these stuff, maybe even the Lunar Armour is lost from Easy Mode