You saying that like Minecraft hadn't been updated for a long time. Since 1.12, Minecraft has entered a new era, because modern major updates (1.14 with bees is not major) was never good as before, so it's fine. And not I'm not comparing M and T because first one is more sandbox-precised game since second one is about progression, I'm comparing design decisions. Mojang adding new content and features in their game with much more precise comparing to Re-logic, with less gimmicks, seasonal metas, power creeps or uselesss stuff that nobody asking for. I am not generalizing that, most of new stuff in Terraria was a good addition, but if you playing since 1.0 or 1.1 you will probably get my point
Microtransactions are financially helping the big game to evolve, attract an audience and being active, but only if they doesn't prevent getting the gaming experience (the example of good, but not perfect microtransaction system is in Rainbow Six Siege, but this is another sort of game and I'll tell why), unless no one could buy them. That why the bad use of them by some big companies formed the stereotype that "ewww, i need to pay for a game that i already bought!". Terraria is not that kind of game, it doesn't need to keeping and maintain servers, or professional crew, because even Jane Doe can make a mod from branches and nuts that can overwhelm the original (Thorium and Calamity, for example). It's a conceptually simple but yet powerful 2D sandbox game. And therefore, like I said before, I have no idea how microtransactions or DLCs can fit in this kind of game, and metioning that "Never a microtransaction. Never a paid DLC." doesn't honoring Terraria and Re-logic. These words are just for show and you know it