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tModLoader Terraria Overhaul - Gameplay enhancements and much more

Yacuty

Terrarian
Hi, it keeps happening to me that always when i enter my world, and i was in a cave last game, i come back to the cave dead probably because of fall damage, i don't know if its a bug or something.
 

Gatekeeper_

Terrarian
Daedalus Stormbow+Fire Arrows=Everything Burns
Same with the Phantasm (If you disable charging in the Config
[doublepost=1502907581,1502907261][/doublepost]I'd like to request that you add a menu inside the Terraria's Options menu so you can disable things from there (For simplicity's sake)
You should add 4 new weapons:

The Tidal Wave: Magic weapon that, when it hits the ground, makes a tidal wave in both directions that puts out fires.
The Cremator: A flamethrower, but it sets stuff on fire.

The Flood: Instantly puts out all fires.
Wildfire: Sets everything within 100 tiles radius on fire.

And two accessories:
Fireman's Glove: Provides immunity to fire.
Hell's Gauntlet: Fireman's Glove+Fire Gauntlet. Sets stuff behind you on fire and provides immunity to fire.

And 1 new ammo type:
Incendiary Missile: Like a Rocket III, but it sets stuff on fire.
 
Could the flamethrower's attack be configurable?

Right now, the current flamethrower rework is kind of underwhelming, and feels a lot like an upgraded wand of sparking more than an actual flamethrower. My suggestion is, there could be a config that makes the flamethrower work like how it does without this mod. In order to balance this out, however, ANYTHING flammable that touches the stream of fire from the flamethrower will be ignited, making it even easier to set things on fire.
 

D4sh

Terrarian
Great mod. Greatest mod i have seen so far, creates combat into a much more intense and skill based experience! YESS!

I have a suggestion, when playing i got cornered by 5 zombies. I had a wooden broadsword and wooden armor. Now i am in a situation where if i charge up the swing of the broadsword, i am constantly getting hit. if i do a normal small swing, the knockback effect is too low to give me space, so i cannot escape getting hit.

A solution would be to add a shield. When shield is equipped, when you right click the mouse button it will block incoming attacks up to a max of 5 or until stamina runs out.
 
Great mod. Greatest mod i have seen so far, creates combat into a much more intense and skill based experience! YESS!

I have a suggestion, when playing i got cornered by 5 zombies. I had a wooden broadsword and wooden armor. Now i am in a situation where if i charge up the swing of the broadsword, i am constantly getting hit. if i do a normal small swing, the knockback effect is too low to give me space, so i cannot escape getting hit.

A solution would be to add a shield. When shield is equipped, when you right click the mouse button it will block incoming attacks up to a max of 5 or until stamina runs out.
I'd like to see a feature where all broadswords have the ability to block, and shields (e.g. obsidian, paladin) would help increase the amount of possible blocks.
 

D4sh

Terrarian
it is a solution aswell. I prefer actually holding a shield up in front of you though.

What is you guys preferred control scheme?
 

keywolfkill666

Terrarian
The "blood" of the mechanical bosses should be sparks and nuts
[doublepost=1502981919,1502981413][/doublepost]When you hit plantera ,leaves and petals should fall from her
 
Questions:

1. Is there a way to disable the overhaul sword system in the config?

2. Could the shadow beam staff, laser rifle and heat ray get the same rework as the space gun?
 

Mirsario

Spazmatism
I have a suggestion, when playing i got cornered by 5 zombies. I had a wooden broadsword and wooden armor. Now i am in a situation where if i charge up the swing of the broadsword, i am constantly getting hit. if i do a normal small swing, the knockback effect is too low to give me space, so i cannot escape getting hit.

A solution would be to add a shield. out.
a solution would be to fallback before attacking. /)_.

Questions:
1. Is there a way to disable the overhaul sword system in the config?
2. Could the shadow beam staff, laser rifle and heat ray get the same rework as the space gun?
1 - no
2 - SOME DAY.

Does it work with Tremor mod?
yes, except the times when tremor itself doesn't work.

Hi, it keeps happening to me that always when i enter my world, and i was in a cave last game, i come back to the cave dead probably because of fall damage, i don't know if its a bug or something.
that's weird, i had some code to preventing that. Is your pc too slow to load the world in time or something?
 

EughBlarghin

Terrarian
I had a wooden broadsword and wooden armor.
And you ran head first into a crowd of zombies with that crap. There's your problem.

You've already got an OP roll. So freaking roll through your enemies and away into the sunset.

What is you guys preferred control scheme?
Default bindings are already good enough, the only changes I've made is F for healing and R for mana potions just so I can find them faster during inevitable panic.

Overhaul's dodge roll went on what would be Alt on any normal keyboard, but mine has an extra key here that I never needed.
 

Attachments

EughBlarghin

Terrarian
When I enabled overhaul and created a new world, all of the tiles were rotated to the left. This only started after I enabled overhaul, how do I fix this?
https://imgur.com/a/Zb8uR
Well, when dealing with mods, the first thing to look for is the compatibility.
Since you're already starting a new game, I would suggest you to disable all mods except Overhaul and make a test world (small one to save time) to see if it works alone.
Then gradually enable more mods and make more test world until you find the one that breaks everything.
It's gonna take some time, but I don't think there's anything else that could be done.

Start with the mods that are affecting the world gen if you have any.

If you have a LOT of mods, you can enable them in small groups (3-5) to save even more time.
Then when it breaks you'll know it's one of those few, and will be able to find the culprit faster.
 

Deven2k

Terrarian
I just started playing recently and I really like this mod. I've noticed something and I'm not sure if it's been brought to your attention or not but it appears the 'gore layer' is on the wrong parallax layer (seems way behind the foreground) and should be brought to the foreground layer ? This would stop the gore from looking weird when your character moves up or down. BTW, I play with just this mod @ 2k resolution.
 
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Omegatron

Terrarian
Soooo,if i didnt want that little delay before a weapon swings, i can disable it:confused:...it would be easier if the configuration was only in the chat so you could handle certain things right away:sigh:
 

Omegatron

Terrarian
Daedalus Stormbow+Fire Arrows=Everything Burns
Same with the Phantasm (If you disable charging in the Config
I'd like to request that you add a menu inside the Terraria's Options menu so you can disable things from there (For simplicity's sake)
You should add 4 new weapons:

The Tidal Wave: Magic weapon that, when it hits the ground, makes a tidal wave in both directions that puts out fires.
The Cremator: A flamethrower, but it sets stuff on fire.

The Flood: Instantly puts out all fires.
Wildfire: Sets everything within 100 tiles radius on fire.

And two accessories:
Fireman's Glove: Provides immunity to fire.
Hell's Gauntlet: Fireman's Glove+Fire Gauntlet. Sets stuff behind you on fire and provides immunity to fire.

And 1 new ammo type:
Incendiary Missile: Like a Rocket III, but it sets stuff on fire.[/QUOTE]
Or something like this:passionate::D
 

Shawkatz

Terrarian
Hey the link to discord doesnt work, says its expired
might just be me though, *icy* why it might not be working.
-Your old pal, the Cold hearted punlord

P.S. You might want to update your To Do list, youve already done stomping.
 

ThatGuestyThing

Terrarian
I have a few suggestions that I think will make the mod better for boss fights:

A shaking effect for Moon Lord's roar and death sound.
A shaking effect for when the EoW and Destroyer dig near the player to alert the player that they are going to strike
A buzzing sound for queen bee
A sound for Plantera when she spawns and/or transitions into her 2nd phase
Mechanical sounds for Skeletron Prime
(Maybe) Some biting animations for Plantera, Spazmatism, EoC and/or EoW
 
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