TsuKai
Terrarian
Bug Report:
Dunno what it is but it triggers when using gem spells (thorium) with charge attack.
Loadout:
Overhaul
Thorium
Antiaris
Cosmetic Variety
WeaponOut
Fargo's
AlcNPC
HelpfulNPC
Magic Storage
BossHPBar
BossCheckList
AutoTrash
NoFlare
WingSlot
HelpfulHotkeys
Also, something about player pos and tiles not being recognized but I can't seem to find it in my log.txt
Also, I dunno if it's weapon out, but when using the modded gem spells, the static "held" item doesn't move and the "in use" item appears, so it kinda just stacks onto each other.
Dunno what it is but it triggers when using gem spells (thorium) with charge attack.
Loadout:
Overhaul
Thorium
Antiaris
Cosmetic Variety
WeaponOut
Fargo's
AlcNPC
HelpfulNPC
Magic Storage
BossHPBar
BossCheckList
AutoTrash
NoFlare
WingSlot
HelpfulHotkeys
Code:
Silently Caught Exception: Specified argument was out of the range of valid values.
Parameter name: value at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Pitch(Single value) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Pitch(Single value)
at Terraria.Main.PlaySound(Int32 type, Int32 x, Int32 y, Int32 Style, Single volumeScale, Single pitchOffset)
at TerrariaOverhaul.MethodSwapping.Main_PlaySound(Int32 type, Int32 x, Int32 y, Int32 Style, Single volumeScale, Single pitchOffset)
at TerrariaOverhaul.MagicWeapon.Shoot(Boolean powerShot, Boolean alwaysSingle, Boolean fireExtra) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\ItemExtensions\MagicWeapon.cs:line 143
at TerrariaOverhaul.MagicWeapon.Update() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\ItemExtensions\MagicWeapon.cs:line 92
at TerrariaOverhaul.OverhaulPlayer.PreUpdate() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulPlayer.cs:line 1839
at Terraria.ModLoader.PlayerHooks.PreUpdate(Player player)
at Terraria.Player.Update(Int32 i)
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
Also, something about player pos and tiles not being recognized but I can't seem to find it in my log.txt
Also, I dunno if it's weapon out, but when using the modded gem spells, the static "held" item doesn't move and the "in use" item appears, so it kinda just stacks onto each other.
Last edited: