So I'm doing a magic playthrough right now with this mod on and I have some balancing / progression feedback, I know testing balancing is one of the hardest things so this should help. Again, so far I am playing through with
magic and have not explicitly tested anything else like runite.
-the dragons seem to start spawning fairly late into progression. I would make the green ones spawn earlier, they aren't that difficult to kill. By the time I got the Crandor map and some mystic armor, it wasn't worth abandoning the armor I had to put it on.
-The chaos elemental seems available too late. It's filling the same slot that the barrows brothers do as a post-mech boss but pre-plantera boss. I would weaken it up a bit and make it a pre-mech boss, adjusting the dps of the drops if necessary.
-Nature implings have a chance to spawn very early and drop tons of gems. personally I got a ruby hook before I even had a piece of metal armor. Nature implings should perhaps start spawning after the queen bee is dead?
-The current droprate/obtainability of runes makes creating the beginner/apprentice/teacher/master wands very VERY difficult. Getting enough elemental runes in particular is very hard, death and blood runes as well. It makes it almost impossible to obtain them unless you go out of your way to fly around looking for essence implings for a very long time. (Or do what I did and crank the global spawn rate of enemies up to 3000% so you
don't have to do that for an hour)
-Per that note, the elemental spells are a bit confusing. Fire spells are setting enemies on fire, but wind, earth, and water aren't doing anything that I've noticed. Currently there is no reason to use anything but fire. I know in OSRS fire always does the most damage, but in the Terraria environment it seems out of place.
-And my biggest issue: I don't know when I should be expecting to tackle each boss. If you could get your mod listed in the boss progression mod here:
https://forums.terraria.org/index.php?threads/boss-checklist-in-game-progression-checklist.50668/ that would be tremendous.
By the way, because I think you deserve a cookie and a half: The bossfights are FANTASTICALLY scripted, and ALL of the particle and projectile work is beautiful. Some of the best I've seen in ANY mod.