DarkWiz17
Spazmatism
I've been playing the 1.3 update for a couple of hours now, and I've had a great experience. Here are some bugs I've noticed.
I'm sure I haven't seen any more bugs but I'll keep ya'll posted.
Plus, this was a really smooth update compared to what I've seen people report. The UI is fine, and I haven't seen any crashes or corruptions yet. Also, I've noticed the Flairon isn't killing things as fast as it used to; I don't know if it's because I used it against the Martian Invasion thinking it would destroy everything, but it seems the "head" of the weapon isn't coming back to the player as fast anymore.
- Slight lag; I've noticed slight lag when flying around my world. When I fight bosses, occasionally there is a couple of large lag spikes, which may be because I fly around quickly (more on this later).
- Light loading; when I'm flying around quickly in an area with a lot of artificial light (torches...), I see black lines for a split second before the light actually loads, which may cause the lag when I'm fighting bosses.
- Chest opening; I've noticed that sometimes, even when I'm close to a chest, I have to "interact" with it 2 times before it opens. Additionally, when I have my cursor on a chest and I'm in my inventory, I exit the inventory and it opens the chest.
- Lunar Event lag; when I was fighting the Nebula(?) pillar, there was a high amount of lag which probably dealt with the amount of enemies.
- Attack and Crit flickering; I've noticed that when I wear Beetle armor that the attack and crit of any weapon (and possible accessory) flickers up and down. I'm not sure if it affects the damage output or something but it's quite annoying.
I'm sure I haven't seen any more bugs but I'll keep ya'll posted.
Plus, this was a really smooth update compared to what I've seen people report. The UI is fine, and I haven't seen any crashes or corruptions yet. Also, I've noticed the Flairon isn't killing things as fast as it used to; I don't know if it's because I used it against the Martian Invasion thinking it would destroy everything, but it seems the "head" of the weapon isn't coming back to the player as fast anymore.
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