Sinsearach
Terrarian
To fully exploit a thing, one must most completely understand that thing.
So I've been thinking, has there ever been a near objective & logical "dissection" (or reverse engineering, if you will) of just what FUN is, in the contest of video games, or any particular genre thereof?
Just imagine if that were achieved, a total deconstruction and quantification of what and why "FUN" is, specifically in interactive digital entertainment. That would allow the spectacular sowing of an immense untapped fountain of entertainment via deterministic math, the math of logic.
It would allow every single title built on this knowledge to be just as great as any of the legendaries one typically finds in a top-10 of all time lists.
Note: Where all video games so far are more or less either hit and miss, random blind-shot attempts at what some person or group deems will be likely the most fun they can pack into a chosen interactive experience that they have the resources to concoct, OR sequels and genres merely built on the broadest strokes of "what works".
So.... just exactly WHY? What are the underlying metaphorical "physics" of it, if you will; the mechanics of what/why a user just-so-directed digital simulation can be so damn enjoyable? or equally possibly so horrible and boring/irritating?
But if this were at all a science, of revealed determinism, to any degree, it would revolutionize development entirely. Just as the potential of photons was barely scratched from the inception of the incandescent bulb up to the revelation in the thing call the "laser"; of the precise & entire underlying physical mechanics that had been there, hidden in plain sight all along.
Not just that first thing but all amazing triumphs of research that that branch of science has since made real.
Untold thrills would be packed into the same space of sessions of game time, and the meta experience likewise would be an order of magnitude brighter.
Thank you for your attention.
--
p.s. Let me know what you think.
So I've been thinking, has there ever been a near objective & logical "dissection" (or reverse engineering, if you will) of just what FUN is, in the contest of video games, or any particular genre thereof?
Just imagine if that were achieved, a total deconstruction and quantification of what and why "FUN" is, specifically in interactive digital entertainment. That would allow the spectacular sowing of an immense untapped fountain of entertainment via deterministic math, the math of logic.
It would allow every single title built on this knowledge to be just as great as any of the legendaries one typically finds in a top-10 of all time lists.
Note: Where all video games so far are more or less either hit and miss, random blind-shot attempts at what some person or group deems will be likely the most fun they can pack into a chosen interactive experience that they have the resources to concoct, OR sequels and genres merely built on the broadest strokes of "what works".
So.... just exactly WHY? What are the underlying metaphorical "physics" of it, if you will; the mechanics of what/why a user just-so-directed digital simulation can be so damn enjoyable? or equally possibly so horrible and boring/irritating?
But if this were at all a science, of revealed determinism, to any degree, it would revolutionize development entirely. Just as the potential of photons was barely scratched from the inception of the incandescent bulb up to the revelation in the thing call the "laser"; of the precise & entire underlying physical mechanics that had been there, hidden in plain sight all along.
Not just that first thing but all amazing triumphs of research that that branch of science has since made real.
Untold thrills would be packed into the same space of sessions of game time, and the meta experience likewise would be an order of magnitude brighter.
Thank you for your attention.
--
p.s. Let me know what you think.