lightbowser1
Golem
if you wonder even if terraria updates and modloader does the same DivermanSam will update the mod, but be patience for that.Last update? That is unfortunate. Oh well, thanks for the information!
if you wonder even if terraria updates and modloader does the same DivermanSam will update the mod, but be patience for that.Last update? That is unfortunate. Oh well, thanks for the information!
Basically, the next content update for Thorium is the final one, but there will still be updates to maintain compatibility with the latest versions of tModLoader/Terraria.Last update? That is unfortunate. Oh well, thanks for the information!
DivermanSam say time ago that thorium will reach its end on his final update..... and his post on the first thread says the content of it in "final update features" section.Where did you guys Even Get that the next content update is the last?
actually, now that I think about it, maybe that's just a list of things he wants done before the mod is complete. It might not mean that the next update is the last.DivermanSam say time ago that thorium will reach its end on his final update..... and his post on the first thread says the content of it in "final update features" section.
They either drop from the four existing Pillars or are made of their Fragments. I can’t remember which.So how do you get Celestial Fragments and Shooting Star Fragments? Do they have their own pillars? Probably been answered before, but forgive me for not searching through 500 pages.
You know, that's a great question. Anywho, thanks. On the wiki, it says that they "drop from the Celestial Pillars", so it's most likely your first option.They either drop from the four existing Pillars or are made of their Fragments. I can’t remember which.
Edit: How does autocorrect see ‘made’ as ‘Kandance’.
They originally intended to but it wasn’t implemented. Perhaps it was too buggy or didn’t work right.You know, that's a great question. Anywho, thanks. On the wiki, it says that they "drop from the Celestial Pillars", so it's most likely your first option.
Would it be difficult to add two other pillars for both classes? Is there any other reason why it hasn't happened? Just wondering if anyone can tell me.
I just realized I was thinking of spirit mod not thorium. So yeah I could see some conflicting problems of every mod did implement towers.There are several problems with adding new celestial towers:
These and many more are may be the reasons why celestial towers for the new classes haven't been added.
- Where do you put them on the map?
- How do you properly make them work with the other towers?
- What if another mod adds another tower?
There are several problems with adding new celestial towers:
These and many more are may be the reasons why celestial towers for the new classes haven't been added.
- Where do you put them on the map?
- How do you properly make them work with the other towers?
- What if another mod adds another tower?
well Tremor DID add a celetial pillar to the mix, and it ended up being more than irrelevant. so I guess it's best if we don't touch the vanilla events code-wiseI just realized I was thinking of spirit mod not thorium. So yeah I could see some conflicting problems of every mod did implement towers.
It seems the pets are always cuter compared to their sources, like those based off of enemies. Come to think of it, I ended up using that particular pet quite a bit.Hey, Diver!! It's been awhile since I've stopped by, but Oh my gosh, that Ancient Drachma is SO cute. I also like that those scythes are now in chests. GREAT job.
Those scythes were cluttering up my inventory. I like to praise, and felt bad asking someone how to turn something off the other day- which I never do. I know how much work goes into what they do, so I REALLY appreciate everything. Diver has been, next to Grox, my favorite modder in this community. He always is full of surprises how he's constantly making his mod just that much more balanced. True, the scythe might not spawn. Before, however, I would have a ton of them.It seems the pets are always cuter compared to their sources, like those based off of enemies. Come to think of it, I ended up using that particular pet quite a bit.
I had mixed results with the dungeon items being put in chests. There's always a chance none will spawn at all. In that case, you have to create fishing hole in the dungeon which has a rather high spawn rate, than there's a small chance of actually getting a dungeon crate. There's even a smaller chance of it containing a lockbox and even still smaller chance to give a Thorium dungeon item. Various mods, including one I made that makes dungeon crates always contain at least one lockbox, makes this process so much easier.
Classes shouldn't be "intended for multiplayer". All it does is lock people out of content if they aren't constantly playing with other people because the classes (healer in particular) are objectively worse than the vanilla classes in singleplayer. I don't see the point in advertising 2 new classes (3 if you count Throwing since it was made semi viable) and then leaving them with half the efficiency outside of a select game-type.I cannot wait to see what they are going to do about the Bard class. I love this class but in my opinion it needs a bit of work still. Like I know its a support class but the damage output pre hardmode seems a bit low.
I think the added classes are really fun and have some identity to them because they’re focused around multiplayer. Support by design means to help out other players, so naturally they wouldn’t be as strong as pure dps classes.Classes shouldn't be "intended for multiplayer". All it does is lock people out of content if they aren't constantly playing with other people because the classes (healer in particular) are objectively worse than the vanilla classes in singleplayer. I don't see the point in advertising 2 new classes (3 if you count Throwing since it was made semi viable) and then leaving them with half the efficiency outside of a select game-type.
to be honest, the simple fact that they are not meant for dps makes them a fun class to solo due to the challenge that ensues. but yeah, Bard is alright for singleplayerI think the added classes are really fun and have some identity to them because they’re focused around multiplayer. Support by design means to help out other players, so naturally they wouldn’t be as strong as pure dps classes.
However, perhaps for single player the player should be able to be disable healer and bard items if they only want single player viable items to drop. (Though bard is honestly alright for solo imo)