They're not going to make a versions for each 3DS console, that would be too much work. And to be honest, I'm not too certain that would be the case anyway.New 3ds might be able to handle it.
They're not going to make a versions for each 3DS console, that would be too much work. And to be honest, I'm not too certain that would be the case anyway.New 3ds might be able to handle it.
We will release the content below as one update – currently planned for the 4th Quarter of 2015 (Oct-Dec), though we will provide a more exact date as soon as possible
I think what he meant was making it an N3DS game rather than a 3DS game. (However I can see that being met with hate)They're not going to make a versions for each 3DS console, that would be too much work. And to be honest, I'm not too certain that would be the case anyway.
In the announcement thread, Deanzor has already said they're making it for both.I think what he meant was making it an N3DS game rather than a 3DS game. (However I can see that being met with hate)
Good Day, Terrarians!
Hot on the heels of our official Terraria on Nintendo reveal last week, we wanted to give you an update on our plans for the rest of the console platforms – and then to ask you, the community, for your invaluable input on a change we are looking to make as a part of these updates. So, without further ado, off we go:
CONSOLE TERRARIA CONTENT UPDATE PLANS
Through a variety of issues, we wound up in a situation where the previously-launched “Additions” update did not wind up containing the entirety of Terraria 1.2.3 content. At the same time, we had started work on the next round of content – and, unfortunately, launching post-1.2.3 content into versions of the game that do not already have the full 1.2.3 update would cause all kinds of issues – for us and for you guys!
So, that leaves us at a crossroads of sorts – and here is what we have decided to do:
We will release the content below as one update – currently planned for the 4th Quarter of 2015 (Oct-Dec), though we will provide a more exact date as soon as possible
- The remainder of the 1.2.3 content
- Terraria 1.2.4, in its entirety, including (but not limited to):
- Minecarts
- Fishing
- Duke Fishron
- And much much more!
So, that – coupled with the recent mobile announcements – will mean that all of the existing Terraria console/mobile platforms will be up to the 1.2.4 level by the end of 2015! Nintendo being the exception, as it doesn’t launch until after the new year.
Beyond that, we have started looking into the 1.3 source code, and will share any plans there just as soon as we have them together.
CUSTOM CONTROLS – WE NEED YOU!
As a part of the update later this year, we are looking to add some additional control schemes beyond the default that is currently in the game. These will likely be in the form of various “alternate” control setups that you would select from in the options menu.
That’s where you come in – we have listed the Default (as it exists today) below. We would love to have you – the community – propose your alternatives to us for possible inclusion in the coming update!
To submit your idea,
- Make a post in this thread with your suggested changes.
- Please note that we are only altering button configurations and not adding new functionality to the controller itself.
- Also you MUST note which platform (Xbox/Playstation) you are addressing.
That's it for now! We are very much looking forward to seeing what awesome control scheme ideas you come up with - and to hopefully sharing some spoilers and additional information around the update coming later this year.Action | Playstation | Xbox
Use Held Item/Attack|R1|RT
Activate Environment Object|O|B
Inventory| △|Y
Jump| X or L3|A or L3
Quick Buff|□|X
Left-Right-Up-Down Movement|Left Thumbstick|Left Thumbstick
Hotbar Selection|L2+R2|LB+RB
Map|Select|Back
Grapple|L1|LT
Smart Cursor Toggle|R3|Click Right Thumbstick
Use Bound Item|D-Pad|D-Pad
Thanks for your support, your feedback, and for everything else you do!
When I say an N3DS game, I mean the game would only compatible for the N3DS. Not an 3DS version which is applicable to both.In the announcement thread, Deanzor has already said they're making it for both.
Good Day, Terrarians!
Hot on the heels of our official Terraria on Nintendo reveal last week, we wanted to give you an update on our plans for the rest of the console platforms – and then to ask you, the community, for your invaluable input on a change we are looking to make as a part of these updates. So, without further ado, off we go:
CONSOLE TERRARIA CONTENT UPDATE PLANS
Through a variety of issues, we wound up in a situation where the previously-launched “Additions” update did not wind up containing the entirety of Terraria 1.2.3 content. At the same time, we had started work on the next round of content – and, unfortunately, launching post-1.2.3 content into versions of the game that do not already have the full 1.2.3 update would cause all kinds of issues – for us and for you guys!
So, that leaves us at a crossroads of sorts – and here is what we have decided to do:
We will release the content below as one update – currently planned for the 4th Quarter of 2015 (Oct-Dec), though we will provide a more exact date as soon as possible
- The remainder of the 1.2.3 content
- Terraria 1.2.4, in its entirety, including (but not limited to):
- Minecarts
- Fishing
- Duke Fishron
- And much much more!
So, that – coupled with the recent mobile announcements – will mean that all of the existing Terraria console/mobile platforms will be up to the 1.2.4 level by the end of 2015! Nintendo being the exception, as it doesn’t launch until after the new year.
Beyond that, we have started looking into the 1.3 source code, and will share any plans there just as soon as we have them together.
CUSTOM CONTROLS – WE NEED YOU!
As a part of the update later this year, we are looking to add some additional control schemes beyond the default that is currently in the game. These will likely be in the form of various “alternate” control setups that you would select from in the options menu.
That’s where you come in – we have listed the Default (as it exists today) below. We would love to have you – the community – propose your alternatives to us for possible inclusion in the coming update!
To submit your idea,
- Make a post in this thread with your suggested changes.
- Please note that we are only altering button configurations and not adding new functionality to the controller itself.
- Also you MUST note which platform (Xbox/Playstation) you are addressing.
That's it for now! We are very much looking forward to seeing what awesome control scheme ideas you come up with - and to hopefully sharing some spoilers and additional information around the update coming later this year.Action | Playstation | Xbox
Use Held Item/Attack|R1|RT
Activate Environment Object|O|B
Inventory| △|Y
Jump| X or L3|A or L3
Quick Buff|□|X
Left-Right-Up-Down Movement|Left Thumbstick|Left Thumbstick
Hotbar Selection|L2+R2|LB+RB
Map|Select|Back
Grapple|L1|LT
Smart Cursor Toggle|R3|Click Right Thumbstick
Use Bound Item|D-Pad|D-Pad
Thanks for your support, your feedback, and for everything else you do!
When I say an N3DS game, I mean the game would only compatible for the N3DS. Not an 3DS version which is applicable to both.
I also agree it's a better decision as a 3DS game, Although I'm still concerned as to the lack of a second joystick on the 3DS.
OMG\°0°/505Games said: ↑
We have started looking into the 1.3 source code
That's not exactly what I mean by a joystick, On top of the awkward position (Good luck using that without two left hands), Its less comfortable to use than a joystick. (Not that the C-stick is any better)I sound impatient but really? There has not been any news or announcement of any sort for the past few days!
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Yeah but it DOES have that cross thing.