CorruptMimic22
Torch God
Everyone knows about the four endgame armors right? Solar, Vortex, Nebula and Stardust. But the throwing was abandoned, Why? I don't know, but if the throwing was armors until endgame?
(I will call the throwing class rogue, because throwing is a big word and in calamity they call throwing rogue)
The armors for throwing are:
∆ PreH
I will only change 1 thing and add 1, the bonuses of the armors will be from the mobile/console version and the goblin tinkerer will sell the BIONIC ARM, when equipped it will increase the rogue range (x10), it costs 50 platinum, meaning that's probably here to say: "you're poor".
∆ Hardmode
A new accessory will be at the merchant shop and it will turn the middle line bigger (see the end of the threat), its name is mind scope (looks like a book) and costs 3 platinum.
Here we would add new armors for rogue, actually, just masks like calamity to rogue exists in Hardmode, so we will add:
Cobalt mask, Palladium mask, Orichalcun mask, Mythril mask, Titanium mask, Adamantine mask and Hallowed mask.
(all give 20% chance do not consume rogue weapons)
Also a exclusive rogue armor:
*Cloud armor - made of 20 (mask)/30 (chainmail)/25 (leggings) cloud blocks and 10(mask)/25(chainmail)/15(leggings) mythril/orichalcun bars
Set bonus: 60% chance of not consuming rogue weapons
Now the weapons are:
*Mythril/Orichalcun rogue knifes - 20 damage
(1 bar = 50 knifes).
*Cursed/ichor rogue knifes - 30 damage, inflicts cursed flame/ichor
(1 cursed flame/ichor + 50 Mythril/orichalcun rogue knifes = 50 cursed/ichor knifes).
*Hallowed knifes - 25 damage, inflicts +10% damage when with rogue hallowed set equipped.
(1 bar = 50 knifes).
*Cloud glove - consumes clouds, throw cloud knifes. 28 damage, inflicts debuff - head in the clouds (5% chance): make enemies slow down for 5 sec.
*Rain grenade - made of rain cloud blocks(5 block for each 50 grenades) and gives 80 damage
(Now the cloud blocks are dropped by angry nimbus, he gives more rain cloud blocks than cloud blocks)
∆ Pre-Plantera
The things get hard here, because here don't have much things to change or add, we will add:
Clorophyte mask, gives 33% chance do not consume rogue weapons.
Clorophyte rogue knife - 40 damage
(1 bar = 50 knifes)
There have the javelin, you just need 1 iron bar plus 1 clorophyte bar to do 50 javelins
∆ pre-Golem
Wow, now you have your clorophyte armor and rogue knifes, but at this point the ranger can make a shroomite armor, the melee can do the turtle armor, the mage can do the spectre armor and the summoner buy or do his tiki / spooky armor, but you are a rogue, what should you do? I know, you can make the:
Demolition armor - made of boomnite bars, selled by the demolitionist or rarely found in the caverns layer, costs 5 golds each bar, we have: the demolition mask - 12 bars (65% chance you don't consume grenades)
Boomnite chainmail - between the ranged and melle defense stats
and leggings.
Set bonus: immune to explosives
Yep, now you're the bomberman, but if you prefer the knifes you can use the:
*Bio-ninja armor - made of the ninja armor + clorophyte throwing set (only the mask changes), costs the same amount as the turtle armor.
Set bonus: unlimited swiftness potion effect.
Same buffs but for knifes and javelins.
Boomnite grenade - 90 damage
Made of 1 boomnite bar and 50 grenades, selled by the demolitionist for 20 silvers each.
* Also the cyborg will sell Gravity grenades - 80 damage/30 silvers. Will let the enemies with Distorted debuff for 3 sec, bosses are affected by 1 sec. And the cooldown for the grenade is 3 sec.
Can be crafted with 1 boomnite bar,
∆ pre-lunar events
... There is nothing ..., Maybe we can add the lihzahrd javelin, dropped from javelin lihzahrds 10-30(new mob) and found in chests, 56 damage.
∆ Pre ML
Well, we have the pillars, we can add one more for rogue, the Void pillar, and also there's a new recipe once the pillars are summoned at least once:
astronaut set-tooltip : was created by an otherworldly creature.
medium defense for post golem armor but let you safe from suffocating and freezing debuffs, helmet made of iron bars and glass, the rest will be made of iron silk, a new item.
And it also have brand new enemies like: void travellers, a flying enemy that throws spears at you.
A selenian-like monster that will be following you and pushing you down with a vacuum ray
Deep space centipede: a crawlipede like mob, it has 10 segments and a orb in each, the orbs will become yellow and black on a pattern and only the yellow ones take damage, only one of them is yellow, every 3 sec it changes to black and another one becomes yellow. They inflict suffocation upon contact and they don't go to the ground
And the Lost drone: it is passive, but has an area around it where gravity doesn't work and inflict suffocation/freezing debuffs
The weapons will be:
A endless grenade called:
Void bomb - 156 damage and let the effect suffocation for 2 sec on enemies.
and a endless rogue knife called:
Void cutter - 98 damage and
∆ Endgame
WE DID IT, now we can do the void armor set bonus: if you hit the knife/grenade, it have 40% chance of throw a javelin, like the Phantasm arrow, that deals 50 damage
Also there is a new mechanic for throwing: when you're using a throwing weapon, a bar will appear for each attack, If you play Enter the gungeon, you may know about the cog of war, if not, search for it on the respective wiki. The bar will have a line in the middle and a green line moving, if you hit the middle line, you deal more damage and go faster, if you hit near it, you will deal normal damage, and if you hit far from it, you will deal half of the weapon damage, the line will be hit the bar wall and go back to a second try, the green line will reach at the wall at diferent times depending of the weapon. Once you hit the line, it will immediately start again. So you just need to catch the weapon timing.
∆Bionic arm
The bionic arm is also a material,(all the crafts in the tinkerer workshop) with the arm and 20 gold/platinum bars you make the bionic arm 2.0, add 30 hellstone bars to the 2.0 and you get the 3.0, then add 30 Adamantine/Titanium bars to get the 4.0, +30 hallowed bars for 5.0, +30 clorophyte bars for 6.0, +30 boomnite bars for 7.0 and +40 luminite bars for "8.0"(actually the eight is an infinite upside left) for each upgrade it add +3% throwing speed.
(I will call the throwing class rogue, because throwing is a big word and in calamity they call throwing rogue)
The armors for throwing are:
∆ PreH
I will only change 1 thing and add 1, the bonuses of the armors will be from the mobile/console version and the goblin tinkerer will sell the BIONIC ARM, when equipped it will increase the rogue range (x10), it costs 50 platinum, meaning that's probably here to say: "you're poor".
∆ Hardmode
A new accessory will be at the merchant shop and it will turn the middle line bigger (see the end of the threat), its name is mind scope (looks like a book) and costs 3 platinum.
Here we would add new armors for rogue, actually, just masks like calamity to rogue exists in Hardmode, so we will add:
Cobalt mask, Palladium mask, Orichalcun mask, Mythril mask, Titanium mask, Adamantine mask and Hallowed mask.
(all give 20% chance do not consume rogue weapons)
Also a exclusive rogue armor:
*Cloud armor - made of 20 (mask)/30 (chainmail)/25 (leggings) cloud blocks and 10(mask)/25(chainmail)/15(leggings) mythril/orichalcun bars
Set bonus: 60% chance of not consuming rogue weapons
Now the weapons are:
*Mythril/Orichalcun rogue knifes - 20 damage
(1 bar = 50 knifes).
*Cursed/ichor rogue knifes - 30 damage, inflicts cursed flame/ichor
(1 cursed flame/ichor + 50 Mythril/orichalcun rogue knifes = 50 cursed/ichor knifes).
*Hallowed knifes - 25 damage, inflicts +10% damage when with rogue hallowed set equipped.
(1 bar = 50 knifes).
*Cloud glove - consumes clouds, throw cloud knifes. 28 damage, inflicts debuff - head in the clouds (5% chance): make enemies slow down for 5 sec.
*Rain grenade - made of rain cloud blocks(5 block for each 50 grenades) and gives 80 damage
(Now the cloud blocks are dropped by angry nimbus, he gives more rain cloud blocks than cloud blocks)
∆ Pre-Plantera
The things get hard here, because here don't have much things to change or add, we will add:
Clorophyte mask, gives 33% chance do not consume rogue weapons.
Clorophyte rogue knife - 40 damage
(1 bar = 50 knifes)
There have the javelin, you just need 1 iron bar plus 1 clorophyte bar to do 50 javelins
∆ pre-Golem
Wow, now you have your clorophyte armor and rogue knifes, but at this point the ranger can make a shroomite armor, the melee can do the turtle armor, the mage can do the spectre armor and the summoner buy or do his tiki / spooky armor, but you are a rogue, what should you do? I know, you can make the:
Demolition armor - made of boomnite bars, selled by the demolitionist or rarely found in the caverns layer, costs 5 golds each bar, we have: the demolition mask - 12 bars (65% chance you don't consume grenades)
Boomnite chainmail - between the ranged and melle defense stats
and leggings.
Set bonus: immune to explosives
Yep, now you're the bomberman, but if you prefer the knifes you can use the:
*Bio-ninja armor - made of the ninja armor + clorophyte throwing set (only the mask changes), costs the same amount as the turtle armor.
Set bonus: unlimited swiftness potion effect.
Same buffs but for knifes and javelins.
Boomnite grenade - 90 damage
Made of 1 boomnite bar and 50 grenades, selled by the demolitionist for 20 silvers each.
* Also the cyborg will sell Gravity grenades - 80 damage/30 silvers. Will let the enemies with Distorted debuff for 3 sec, bosses are affected by 1 sec. And the cooldown for the grenade is 3 sec.
Can be crafted with 1 boomnite bar,
∆ pre-lunar events
... There is nothing ..., Maybe we can add the lihzahrd javelin, dropped from javelin lihzahrds 10-30(new mob) and found in chests, 56 damage.
∆ Pre ML
Well, we have the pillars, we can add one more for rogue, the Void pillar, and also there's a new recipe once the pillars are summoned at least once:
astronaut set-tooltip : was created by an otherworldly creature.
medium defense for post golem armor but let you safe from suffocating and freezing debuffs, helmet made of iron bars and glass, the rest will be made of iron silk, a new item.
And it also have brand new enemies like: void travellers, a flying enemy that throws spears at you.
A selenian-like monster that will be following you and pushing you down with a vacuum ray
Deep space centipede: a crawlipede like mob, it has 10 segments and a orb in each, the orbs will become yellow and black on a pattern and only the yellow ones take damage, only one of them is yellow, every 3 sec it changes to black and another one becomes yellow. They inflict suffocation upon contact and they don't go to the ground
And the Lost drone: it is passive, but has an area around it where gravity doesn't work and inflict suffocation/freezing debuffs
The weapons will be:
A endless grenade called:
Void bomb - 156 damage and let the effect suffocation for 2 sec on enemies.
and a endless rogue knife called:
Void cutter - 98 damage and
∆ Endgame
WE DID IT, now we can do the void armor set bonus: if you hit the knife/grenade, it have 40% chance of throw a javelin, like the Phantasm arrow, that deals 50 damage
Also there is a new mechanic for throwing: when you're using a throwing weapon, a bar will appear for each attack, If you play Enter the gungeon, you may know about the cog of war, if not, search for it on the respective wiki. The bar will have a line in the middle and a green line moving, if you hit the middle line, you deal more damage and go faster, if you hit near it, you will deal normal damage, and if you hit far from it, you will deal half of the weapon damage, the line will be hit the bar wall and go back to a second try, the green line will reach at the wall at diferent times depending of the weapon. Once you hit the line, it will immediately start again. So you just need to catch the weapon timing.
∆Bionic arm
The bionic arm is also a material,(all the crafts in the tinkerer workshop) with the arm and 20 gold/platinum bars you make the bionic arm 2.0, add 30 hellstone bars to the 2.0 and you get the 3.0, then add 30 Adamantine/Titanium bars to get the 4.0, +30 hallowed bars for 5.0, +30 clorophyte bars for 6.0, +30 boomnite bars for 7.0 and +40 luminite bars for "8.0"(actually the eight is an infinite upside left) for each upgrade it add +3% throwing speed.
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