colinavvv
Terrarian
I am not sure if this would be too much work but could you maybe list the monster drops next to the monster?
I think some of the new accessories added should get to be combined with other acessories. They all seem like something to throw away once you get something better.
I think some of the new accessories added should get to be combined with other acessories. They all seem like something to throw away once you get something better.
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GrenS&S
Steampunker
i cant ge the npcs to spawn i cant make the boss summon items i cant make alot of the weapons the new mobs wont spwan pls someone help me
colinavvv
Terrarian
I doubt this is the problem but is the mod enabled?i cant ge the npcs to spawn i cant make the boss summon items i cant make alot of the weapons the new mobs wont spwan pls someone help me
zadum4ivii
Official Terrarian
Something has awoken!

colinavvv
Terrarian
Spooky Scary Skeletons.Something has awoken!
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superhc
Spazmatism
oh wow..not a dart weapon but this is almost as goodSomething has awoken!
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edit: I know now! you could turn the ice armor into a throwing set..snowballs are already throwing damage it would be a good idea
another edit: and can you make it so the wolf enemies don't spawn until after you've beaten the eye of cthulu? they are really really powerful but they can be beaten with just your copper axe due to knockback..and having them only spawn after the eye of cthulu would stop players from getting their stronger weapons at the very start of the game..
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Wolf Frost
Terrarian
It seems i cant get the tiki boss to summon. i have done it at night in the jungle and i have defeated EoC. so i dont know. some tiki guys did come out of nowhere and start hitting me with flame balls tho.
~[Icarus]~
Steampunker
Does it work with multiplayer tought?
colinavvv
Terrarian
Will this get fixed soon?The same happened to me, the glove increases ranged dmg by 50%
My crossbow went from 9 damage to 13 damage!
zadum4ivii
Official Terrarian
Updated mod file!
Fixed next bugs:
Fixed next bugs:
- Steel Bow deals melee damage
- Archer Glove increases ranged damage by 50% not by 5%
- Tiles of bars won't drop bars when destroyed
superhc
Spazmatism
good job fixing those bugs buddy!Updated mod file!
Fixed next bugs:
- Steel Bow deals melee damage
- Archer Glove increases ranged damage by 50% not by 5%
- Tiles of bars won't drop bars when destroyed
Uncle_Slime
Terrarian
This is shaping up to be a great mod thus far. A goodly amount of content and a lot of variety. However, I have noticed a small bug with the 1.1 release. The enemy spawn rates are drastically reduced everywhere. Through the night I encounter maybe 4 zombies/night mobs. I tested this by disabling the mod and the spawn rates seem to be increased back to normal.
Lastly, a minor suggestion. The NPC conversations could use a bit of work. If you guys like, I could come up with some lines that might suit the suggested personalities of the NPC's better.
Either way, a very enjoyable mod.
Lastly, a minor suggestion. The NPC conversations could use a bit of work. If you guys like, I could come up with some lines that might suit the suggested personalities of the NPC's better.
Either way, a very enjoyable mod.
zadum4ivii
Official Terrarian
Thanks for comment!This is shaping up to be a great mod thus far. A goodly amount of content and a lot of variety. However, I have noticed a small bug with the 1.1 release. The enemy spawn rates are drastically reduced everywhere. Through the night I encounter maybe 4 zombies/night mobs. I tested this by disabling the mod and the spawn rates seem to be increased back to normal.
Lastly, a minor suggestion. The NPC conversations could use a bit of work. If you guys like, I could come up with some lines that might suit the suggested personalities of the NPC's better.
Either way, a very enjoyable mod.
And I'd like to see your NPC conversations!
Uncle_Slime
Terrarian
Thanks for comment!
And I'd like to see your NPC conversations!
I'll PM them to you..
zadum4ivii
Official Terrarian
Looked into Hallow Slimer code aaand... The spawn code isn't inside "if(npc.life <= 0)" code but inside "hitEffect" code... Will be fixed in 1.2 because there is already a lot of content in new version. It will be hard to remove all new content because of 1 fix.good job fixing those bugs buddy!....but, you are seeing my posts right? I guess it'll be easier if I combined all my posts into one: i posted a screenshot of a hallowed slimer bug where when you HIT them they spawn an illumanent slime instead of when they are destroyed..giving you an army of slimes to deal with..i also posted that wolves should spawn after you beat the EoC because they are pretty powerful but the knockback of the copper axe is enough to keep them at bay so you could get the powerful wolf armor as the first armor set if you really wanted to..I also suggested more dart shooting items but you don't have to do that one
..sorry if you already read my posts and just didn't respond to them..i just want to make sure we get that whole army of slimes thing sorted out o.o
zadum4ivii
Official Terrarian
Nope, it's not. I know about this glitch and don't know how to fix it.Its normal the pumpshell seek the guide? See:View attachment 83413 View attachment 83414
gui10pow
Skeletron Prime
You will add a better drop from dark druid? Because he is hardest blood moon mob pre-hardmode and the drop is only a mask?
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