tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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I am not sure if this would be too much work but could you maybe list the monster drops next to the monster?

I think some of the new accessories added should get to be combined with other acessories. They all seem like something to throw away once you get something better.
 
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i cant ge the npcs to spawn i cant make the boss summon items i cant make alot of the weapons the new mobs wont spwan pls someone help me
 
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WELL APPRENTLY THIS HAPPENS! :eek:
 
Something has awoken!
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oh wow..not a dart weapon but this is almost as good :naughty:..that reminds me you need to add a beginner throwing armor set..you have the other 4..maybe this one should be made from glowsticks and gel to make a glowing armor thing? no idea :p

edit: I know now! you could turn the ice armor into a throwing set..snowballs are already throwing damage it would be a good idea :p

another edit: and can you make it so the wolf enemies don't spawn until after you've beaten the eye of cthulu? they are really really powerful but they can be beaten with just your copper axe due to knockback..and having them only spawn after the eye of cthulu would stop players from getting their stronger weapons at the very start of the game..
 
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It seems i cant get the tiki boss to summon. i have done it at night in the jungle and i have defeated EoC. so i dont know. some tiki guys did come out of nowhere and start hitting me with flame balls tho.
 
Updated mod file!
Fixed next bugs:

  • Steel Bow deals melee damage
  • Archer Glove increases ranged damage by 50% not by 5%
  • Tiles of bars won't drop bars when destroyed
 
Updated mod file!
Fixed next bugs:

  • Steel Bow deals melee damage
  • Archer Glove increases ranged damage by 50% not by 5%
  • Tiles of bars won't drop bars when destroyed
good job fixing those bugs buddy! :D....but, you are seeing my posts right? I guess it'll be easier if I combined all my posts into one: i posted a screenshot of a hallowed slimer bug where when you HIT them they spawn an illumanent slime instead of when they are destroyed..giving you an army of slimes to deal with..i also posted that wolves should spawn after you beat the EoC because they are pretty powerful but the knockback of the copper axe is enough to keep them at bay so you could get the powerful wolf armor as the first armor set if you really wanted to..I also suggested more dart shooting items but you don't have to do that one :p..sorry if you already read my posts and just didn't respond to them..i just want to make sure we get that whole army of slimes thing sorted out o.o
 
This is shaping up to be a great mod thus far. A goodly amount of content and a lot of variety. However, I have noticed a small bug with the 1.1 release. The enemy spawn rates are drastically reduced everywhere. Through the night I encounter maybe 4 zombies/night mobs. I tested this by disabling the mod and the spawn rates seem to be increased back to normal.

Lastly, a minor suggestion. The NPC conversations could use a bit of work. If you guys like, I could come up with some lines that might suit the suggested personalities of the NPC's better.

Either way, a very enjoyable mod.
 
This is shaping up to be a great mod thus far. A goodly amount of content and a lot of variety. However, I have noticed a small bug with the 1.1 release. The enemy spawn rates are drastically reduced everywhere. Through the night I encounter maybe 4 zombies/night mobs. I tested this by disabling the mod and the spawn rates seem to be increased back to normal.

Lastly, a minor suggestion. The NPC conversations could use a bit of work. If you guys like, I could come up with some lines that might suit the suggested personalities of the NPC's better.

Either way, a very enjoyable mod.
Thanks for comment!
And I'd like to see your NPC conversations!
 
good job fixing those bugs buddy! :D....but, you are seeing my posts right? I guess it'll be easier if I combined all my posts into one: i posted a screenshot of a hallowed slimer bug where when you HIT them they spawn an illumanent slime instead of when they are destroyed..giving you an army of slimes to deal with..i also posted that wolves should spawn after you beat the EoC because they are pretty powerful but the knockback of the copper axe is enough to keep them at bay so you could get the powerful wolf armor as the first armor set if you really wanted to..I also suggested more dart shooting items but you don't have to do that one :p..sorry if you already read my posts and just didn't respond to them..i just want to make sure we get that whole army of slimes thing sorted out o.o
Looked into Hallow Slimer code aaand... The spawn code isn't inside "if(npc.life <= 0)" code but inside "hitEffect" code... Will be fixed in 1.2 because there is already a lot of content in new version. It will be hard to remove all new content because of 1 fix.
 
You will add a better drop from dark druid? Because he is hardest blood moon mob pre-hardmode and the drop is only a mask?
 
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