tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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Btw, an idea for finding any sort of sprites that might have been "stolen" would be to make all sprites available somewhere, where people could look at them and see if there are any problematic ones and reporting it to the mod devs. Of course, this could be also used for purposefully messing with the mod by those who are against it (it is something I've experience with as an ex-modder myself), but I think with the help of the forum staff, it could be used to finally purge all the problems from this mod.
 
Before I downloaded the updated version, terraria worked fine. Now when I try to enter a world it says "Backup not found" :sigh:
 
Can someone help maybe :(
 

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Terraria: Error
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System.IndexOutOfRangeException: Indeks wykraczał poza granice tablicy.

w Terraria.Main.DrawBackground()

w Terraria.Main.do_Draw(GameTime gameTime)

w Terraria.Main.DoDraw(GameTime gameTime)

w Terraria.Main.Draw(GameTime gameTime)

w Microsoft.Xna.Framework.Game.DrawFrame()

w Microsoft.Xna.Framework.Game.Tick()

w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

w Microsoft.Xna.Framework.GameHost.OnIdle()

w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

w System.Windows.Forms.Application.Run(Form mainForm)

w Microsoft.Xna.Framework.WindowsGameHost.Run()

w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

w Terraria.Program.LaunchGame(String[] args)
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OK
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Welp it still appears when i enter the biome
 
---------------------------
Terraria: Error
---------------------------
System.IndexOutOfRangeException: Indeks wykraczał poza granice tablicy.

w Terraria.Main.DrawBackground()

w Terraria.Main.do_Draw(GameTime gameTime)

w Terraria.Main.DoDraw(GameTime gameTime)

w Terraria.Main.Draw(GameTime gameTime)

w Microsoft.Xna.Framework.Game.DrawFrame()

w Microsoft.Xna.Framework.Game.Tick()

w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

w Microsoft.Xna.Framework.GameHost.OnIdle()

w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

w System.Windows.Forms.Application.Run(Form mainForm)

w Microsoft.Xna.Framework.WindowsGameHost.Run()

w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

w Terraria.Program.LaunchGame(String[] args)
---------------------------
OK
---------------------------
Welp it still appears when i enter the biome
Avoid entering the biome before we can figure out why this is happening. If you can't - you'd better just wait for the fix.
[doublepost=1488809704,1488809677][/doublepost]
I already downloaded the latest version. Before that it was fine.
Try making new world.
 
The error message came when I tried to make a new world :sigh:
[doublepost=1488809777,1488809741][/doublepost]Maybe I need to reload terraria?
 
I'll try the new patch, maybe my problem from earlier is fixed. :)
Don't actually know if the problem is my computer or not, but i hope it is something that can be fixed.:sigh:
 
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