zadum4ivii
Official Terrarian
Tremor doesn't work fine with Spirit right nowSooo, i came back. My problem is that the mod randomly disable other mods, and the TModloader display these texts:
Index was outside the bounds of the array.
at Terraria.Player.FindBuffIndex(Int32 type)
at Tremor.NPCs.TremorNPC.SetDefaults(NPC npc) in c:\Users\zadum4ivii\Documents\My Games\Terraria\ModLoader\Mod Sources\Tremor\NPCs\TremorNPCInfo.cs:line 10
at Terraria.ModLoader.NPCLoader.SetupNPC(NPC npc)
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
at Terraria.NPC.CloneDefaults(Int32 Type)
at LegendOfTerraria3.NPCs.PHM.Rare.Dan.SetDefaults() in c:\Users\Saph\Documents\My Games\Terraria\ModLoader\Mod Sources\LegendOfTerraria3\NPCs\PHM\Rare\Dan.cs:line 15
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Index was outside the bounds of the array.
at Terraria.Player.FindBuffIndex(Int32 type)
at Tremor.NPCs.TremorNPC.SetDefaults(NPC npc) in c:\Users\zadum4ivii\Documents\My Games\Terraria\ModLoader\Mod Sources\Tremor\NPCs\TremorNPCInfo.cs:line 10
at Terraria.ModLoader.NPCLoader.SetupNPC(NPC npc)
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
at Terraria.NPC.CloneDefaults(Int32 Type)
at SpiritMod.NPCs.Town.LoneTrapper.SetDefaults() in c:\Users\colton\Documents\My Games\Terraria\ModLoader\Mod Sources\SpiritMod\NPCs\Town\LoneTrapper.cs:line 18
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
And also, the game crashed and displayed this:
![]()
Use Imgur, host the file, copy the URL of it, press Image button on top of the Message and enter URL there!How do I post pictures like not in a file?
TerraDoge
Terrarian
[doublepost=1488812054,1488812033][/doublepost]Did it work?
Alphark
Skeletron Prime
Tremor doesn't work fine with Spirit right nowWe're looking into this, don't worry!
Use Imgur, host the file, copy the URL of it, press Image button on top of the Message and enter URL there!
It doesn't seem to be working with Thorium, Joost, TLoT3 too, at least here. The mod disabled these mods before i got to the Main Menu of the game.
Also, Happy Birthday! Thanks for your hard work in this mod! I'm looking forward to see the new items and bosses!

zadum4ivii
Official Terrarian
Hey, thanks man!Also, Happy Birthday! Thanks for your hard work in this mod! I'm looking forward to see the new items and bosses!![]()

TerraDoge
Terrarian
Wait, it's his birthday? I didn't know lolIt doesn't seem to be working with Thorium, Joost, TLoT3 too, at least here. The mod disabled these mods before i got to the Main Menu of the game.
Also, Happy Birthday! Thanks for your hard work in this mod! I'm looking forward to see the new items and bosses!![]()
zadum4ivii
Official Terrarian
It doesn't work. We know about food, but let's said it's a featureI don't think the food logo should wave liek that in the desert.![]()
[doublepost=1488812054,1488812033][/doublepost]Did it work?![]()
TerraDoge
Terrarian
What is the first boss and how do I fight it?
[doublepost=1488812229,1488812186][/doublepost]
[doublepost=1488812229,1488812186][/doublepost]
I actually got it to workIt doesn't work. We know about food, but let's said it's a feature![]()
zadum4ivii
Official Terrarian
Use Boss Checklist mod, it should helpWhat is the first boss and how do I fight it?
Thorium works with it, but a problem with having a lot of mods is that the game is sadly only 32-bit (which really should be patched by the devs btw, it's 2017), so it can only use up to 4GB memory. When Modloader loads the mods, it uses a lot of memory to do that. Then when it finds an incompatible mod, Modloader tries to load every mod -again-, causing a memory overflow, thinking that other mods that it cannot load due to this (usually large mods like Thorium or Calamity) are incompatible too. Then this repeats over and over until there's enough memory to load the game in.
zadum4ivii
Official Terrarian
That's pretty unfortunateThorium works with it, but a problem with having a lot of mods is that the game is sadly only 32-bit (which really should be patched by the devs btw, it's 2017), so it can only use up to 4GB memory. When Modloader loads the mods, it uses a lot of memory to do that. Then when it finds an incompatible mod, Modloader tries to load every mod -again-, causing a memory overflow, thinking that other mods that it cannot load due to this (usually large mods like Thorium or Calamity) are incompatible too. Then this repeats over and over until there's enough memory to load the game in.
But at least if this is true, now we know why this is happening!
Alphark
Skeletron Prime
Thorium works with it, but a problem with having a lot of mods is that the game is sadly only 32-bit (which really should be patched by the devs btw, it's 2017), so it can only use up to 4GB memory. When Modloader loads the mods, it uses a lot of memory to do that. Then when it finds an incompatible mod, Modloader tries to load every mod -again-, causing a memory overflow, thinking that other mods that it cannot load due to this (usually large mods like Thorium or Calamity) are incompatible too. Then this repeats over and over until there's enough memory to load the game in.
So, i can't use various big mods together? That's kinda sad, i love all of them and getting one of them left out doesn't seem that fun, all of them have fun weapons to use.
Vlad Terrarian
Terrarian
How to summon Alchemaster?
TerraDoge
Terrarian
[doublepost=1488812530,1488812505][/doublepost]Right click that and then press the open in another page or something lol.
zadum4ivii
Official Terrarian
We still gonna try finding a solution, don't lose your hope!So, i can't use various big mods together? That's kinda sad, i love all of them and getting one of them left out doesn't seem that fun, all of them have fun weapons to use.![]()
Use Ancient Mosaic!How to summon Alchemaster?
TerraDoge
Terrarian
We still gonna try finding a solution, don't lose your hope!
I have calamity and thorium with it and it works![]()
Alphark
Skeletron Prime
We still gonna try finding a solution, don't lose your hope!![]()
Thanks zadum, i'm looking forward to playing Tremor with all the other mods!

zadum4ivii
Official Terrarian
Right now you can play Tremor Only, like at least one Tremor-only run is advised!Thanks zadum, i'm looking forward to playing Tremor with all the other mods!![]()
Alphark
Skeletron Prime
Well, my Mods Folder has 848MB, so you can bet i use lots of them. 
I'll probably do that, i'm curious about the new items.
Right now you can play Tremor Only, like at least one Tremor-only run is advised!
I'll probably do that, i'm curious about the new items.
TerraDoge
Terrarian
http://imgur.com/tbV95sy
[doublepost=1488813015,1488812997][/doublepost]Does that work?
[doublepost=1488813015,1488812997][/doublepost]Does that work?
orian34
Golem
Really, when there's big content mods like that(calamity, spirit, thorium and tremor), the best thing is to not use them together, as it's too easy to get tiers of items worthless just because of overlapping content.Right now you can play Tremor Only, like at least one Tremor-only run is advised!
That means you would miss out on a lot of good content just because the modders didn't think of the balance between the mods(which is impossible, let's say it.).
So yeah, don't overspoil yourself with tons of huge content mods because it's a waste of cool things.
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