Your 1.3.1 Update Reactions and Discoveries!? (Plus detailed info and links.)

ZeroGravitas

The Destroyer
It's finally here!: 1.3.1, with all it's new toys!
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And Cenx's official announcement post points squarely at us, here in T-MEC!
Finally, if you're ready to step your game up, check out [T-MEC] or Terrarian Mechanical Engineering Corps, for all things wiring and automation!
So, what I'm asking here in this thread is: what are you first reactions to the new content, in game? What's been the most exciting things to play with so far, for you? Is there anything taken out that's notable?

No need to have tried everything before answering here. Also, if you have a full-on build or detailed coverage of a promising game mechanic, please, please start a whole new thread for it! :guidesmile:

As for details of the new content:
Features:
  • Added Controller Support using Xinput.
  • Added Inventory Sorting.
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
  • Added smart interact, making chatting with NPCs, opening doors and using objects easier.
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
  • Improved Smart Cursor & made it interact with more items.
Quality of Life:
  • Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
  • Improved over 1,800 sprite graphics.
  • Optimized net messages for tile entities (target dummies, item frames)
  • Improved the Settings Menu and added new settings.
  • Added new large gem over-head display.
  • Improved melee hit detection around slopes.
  • You can now use situational building accessories from your inventory and toggle their effects like info accessories.
  • Info icons now have a border around them when aimed at (clarity!).
  • Improved keybinding options, you can now also bind to mouse 3/4/5.
Items:
  • Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR
  • Added Logic Gate Lamps (On, Off, Faulty)
  • Added Logic Sensors (Day, Night, Under Player)
  • Added Liquid Sensors (Water, Lava, Honey, Any)
  • Added Conveyor Belts.
  • Added The Grand Design.
  • Added Yellow Wrench.
  • Added Junction Box.
  • Added Mechanical Lens.
  • Added Announcement Box.
  • Added Actuation Rod.
  • Added Team Blocks and Platforms.
  • Added Static Hook.
  • Added Presserator.
  • Added Engineering Helmet.
  • Added Companion Cube.
  • Added Gem Locks.
  • Added Large Amber.
  • Added Weighted Pressure Plates (4 colors).
  • Added Wire Bulb.
  • Added 12 new craftable Critter Statues.
  • Added Portal Gun Station.
  • Added Trapped Chests.
  • Added Projectile Pressure Pad.
  • Added several new monster statues.
  • Added Angler Tackle Bag.
  • Added Geyser Trap.
  • Added Bone Campfire.
  • Added Ultra Bright Campfire.
  • Added Multicolor Wrench.
Miscellaneous:
  • Critters spawned from statues are no longer catchable.
  • Highly increased Duke Fishron's "run away" distance.
  • Medusa can no longer petrify players directly above her.
  • Medusa is now Hardmode-only.
  • Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
  • You can now find Beehives in the Jungle - Not the bees!
  • Lowered the volume of the Solar Eruption's use sound.
  • Torches can now be put on actuated tiles.
  • Slimes should no longer be able to go through 1 block high gaps.
  • Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes:
  • Fixed Frostbite hiding time left when wet under certain circumstances.
  • Fixed Desert Spirit hitbox to match sprite size.
  • Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
  • Fixed music boxes not emitting music notes while open.
  • Fixed Flesh Grass spreading under Sunflowers.
  • Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
  • Fixed player leg skin colors mismatching the rest of the body when in stealth.
  • Fixed Seedler not dropping from Boss Bags.
  • Fixed popular NPC Housing exploit.
  • Fixed Ranger Lifesteal bug.
  • Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
  • Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
  • Fixed teleporting directly on top of a pressure plate not triggering it properly since.
  • Fixed Town NPC melee weapons drawing brightly while in darkness.
  • Fixed Crimson Heart failing to stand to roll roll around on platforms.
  • Fixed tile entities not properly clearing on world clear procedure.
  • Fixed Crystal Storm not bouncing its shots.
  • Fixed chests without custom names not showing mouse over icons.
  • Fixed Wooden Boomerang being unusable when near slopes.
  • Fixed Wall of Flesh going above hell and dragging everyone with it.
  • Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
  • Fixed Martian Probe not causing Martian Invasions when it should.
  • Harpies and Antlion Swarmers can no longer swim.
  • Fixed dressers blowing up from explosive projectiles.
  • Fixed Gi and Kimono leg sprites being genderswapped.
  • Fixed ancient light and fishron bubbles not appearing in expert mode.
  • Fixed Werewolf sounds being bugged if used for vanity.
  • Fixed Tax Collector not using some of his special chat dialog.
  • Fixed infinite flight time exploit.
  • Fixed Martian Saucers missing their home planet during the invasion and leaving.
  • Fixed trapdoors de-syncing when operated via wires.
  • Fixed L shaped housing exploit.
  • Fixed minecarts hitting invincible enemies.
  • Fixed multiple bugs regarding auto-pause and inventory management.
  • Demon Altars should no longer create 'unbreakable' pots.
  • Fixed rare "character not respawning" under certain circumstances.
  • Fixed background drawing through completely unlit walls in hell.
  • Fixed solar pickaxe using a bad glowmask.
  • Fixed wall of flesh not spawning in singleplayer under certain circumstance.
  • Fixed snow not falling naturally after a player jumps in most cases.
  • Fixed paintball gun and confetti grenades being unable to crit.
  • Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
  • Fixed animated tilesets touching half-bricks stop animating.
  • Fixed yet another duplication exploit.
  • Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
  • Fixed Chlorophyte protection in the jungle not being as effective as it should be.
  • Fixed right clicking equipment at inventory not granting achievements for equipping it.
  • Fixed paladin's shield ally protection benefits not functioning properly.
  • Fixed minor capitalization issue in the guide's help text.
  • Fixed star in a bottle buff not working.
  • Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
  • Fixed issue where the nurse would not heal all debuffs under rare circumstances.
  • Fixed double damage popups from other players inflicting harm to themselves via explosives.
  • Fixed 'full-screen map' button opening a black screen if map is disabled in general.
  • Fixed players being unable to get on a mount if they're too close to workbenches.
  • Fixed shenanigans with actuating gemspark blocks.
  • Fixed Mudstone Brick having a bad name (Mudstone Block).
  • Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
  • Fixed temporary holes in the darkness when removing light sources.
  • Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.
@critcodedtuna , on Reddit, has posted up a definitive list of all the new items, by their code ID, and is listing how to acquire each one. :guidehappy:

@Yoraiz0r has also written a pretty slick getting started wiring guide, including some neat little uses of logic gates. Not merely content with programming in all this amazing content. :guidehappy:

Then for those looking to ease into the update content and see some of it's capabilities in action first, you can check out and download @Baih and Noel's (@Kieda) amazing looking adventure map! From watching some of Pedguin's preview stream last night it looks like the most comprehensive and well polished content I've seen for Terraria. :guidehappy:

Finally, if you find any obvious bugs in the game, please go check the forum's official bug report section and see if you've found a unique one (the devs will be very pleased to hear of new ones as soon as possible). If you're not sure if something's working as intended you are welcome to post it up here if you like.:guidesmile:
 
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So far, my favorite thing has to be the multicolor wrench(aside from not cutting actuators)Grand Design, or the conveyor belts. This might change as I get ahold on more of the new items...[/S][/S]
 
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i think my favorite thing about the update is the new logic gates, as they are very useful when creating machines, and they do not take up as much space as the hoiks. infact, I have already created a half adder design that takes a small amount of space, which is in my signature. I plan on possibly making some other stuff with it too.
 
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I'm just waiting for the Builder's Workshop map to get updated, after that i have free access to everything and loads of space for experiments. Then i'll post my findings here, assuming it's not too late by then.
 
The Grand Design is great. Right clicking with it brings up a menu with the four wire colors and actuators, and a wrench/wire cutter symbol. Clicking on a wire color or actuator toggles interaction with that wire color or actuators, and clicking on the wrench/wire cutter toggles whether The Grand Design places or removes the chosen wiring components. If you left click and drag, a glowing line appears; when the mouse is released, the entire line is subjected to whatever The Grand Design is set to do. It also automatically grabs dropped wires and actuators, and appears to have a reach of the entire screen. Also, if you have The Grand Design in inventory, to the left of the inventory there are buttons that allow you to force wiring to show even without an appropriate item in hand, and toggle the brightness of a wire color/actuators through three states, making it easier to identify where wires of specific colors are.

The Static Hook is pretty convenient for building, though the UFO and Baby Fishron have similar benefits.
 
There are Unicorn statues and Conveyor Belts so you can now set up a stardust dragon to automatically grind unicorns from safety and have the horns delivered to your doorstep and it's wonderful.

lDyArVB.jpg


Sadly though, boulders aren't affected by conveyor belts. No infinite boulders ;_;
 
The Grand Design is the god tier wiring implement.
No more hunting for wrenches in your inventory
No more having to pick up cut wire
No more having to cut all the wires to get at that red wire you ran wrong
Easy straight lines (I can't make straight wires line to save my life)
Running multiple wire colors at once.
 
The almighty grand design! Easily the best thing in the game for building! Also the troll machine that is the announcement box :guidegrin: <- By far my favourites
I wonder if the name (The Grand Design) was based off of the book about the universe by Leonard Mlodinow and Stephen Hawking? @Cenx ? :guidesmile:
 
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Anyone else got this? Explanations?
index.php
Just something to look at while the game's starting, I believe.
the announcement box :guidegrin:
I wonder if the name was based off of the book about the universe by Leonard Mlodinow and Stephen Hawking?
I imagine it's mostly because it makes announcements... :guidetongue:Simplest explainations and all.
I think they got rid of the infinite NPC house :/
I believe so (can't get my old builds to work now).
This however, is the true beauty of the geyser trap:

index.php
Ooh, they shoot right through a whole bunch of blocks... Great for hiding them well out of sight! :guidenaughty: Do they do good damage to shoot up at WoF too, or other applications? Also, what kind of areas do you find them in? Not found one myself yet...
The Grand Design is the god tier wiring implement.
I think our prayers were answered! :guidegrin: Fantastic functionality...
nicorn statues and Conveyor Belts so [..] horns delivered to your doorstep and it's wonderful.
:guidesmile: I wonder what all drops we can now get from each of the new statues...? Nothing from critter statues though? (Notes say they can't be caught, I think.)
The Static Hook is pretty convenient for building
Ooh, interesting. It's a bit of an odd hook, but look at the reach on that thing! And holds you right in place. Taking a bit of getting used to, but very handy.
Builder's Workshop map
You got a link to where that will likely be available from? Also, anyone link to any good old all-item all-NPC maps, to help people get to the new items as quickly as possible...?
I have already created a half adder design that takes a small amount of space
Ooh, speedy!
half adder design (with wire bulbs for output location,t inputs are blue and red wires, carry is the red wire. )
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Is that based on the adding machine spoiler? Or you (re)invented it from scratch?
the conveyor belts
Look super fun, I love transport mechanisms. Wonder how much loot can be sorted and split up automatically with these...? Could be very helpful to stop one's inventory getting full up with the wrong things during AFK sessions.
 
Dripplers spawned from the statue can drop Sharktooth and Money Trough, which is fun. We also got a few unicorn on a stick drops as well as a single blessed apple across five thousand unicorns, so I'd say the droprates are very very low to compensate for how rapidly we can kill them.

It's nice that we can just farm Dripplers whenever we want now, provided worldgen agrees with us.
 

Ok, just got my hands on a geyser:
View attachment 112192
This however, is the true beauty of the geyser trap:

View attachment 112193
Ooh, they shoot right through a whole bunch of blocks... Great for hiding them well out of sight! :guidenaughty: Do they do good damage to shoot up at WoF too, or other applications?

Probably not, as they didn't do much to harpies spawned from a harpy statue in expert mode, plus the issue of getting them in bulk. They can also be used for an adventure map, but are not able to be hammered.
 
My initial reaction is WOW!

Everything now can be better scripted, not to mention more wire control! Dummy Ghosts work as usual - checked it out on the cannonball arena, though don't know about the invurneability.

Checked out half of the adventure map (didn't have time for more) and it's loads of fun! New way of playing Terraria :guidesmile:
 
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