I second this notion, we need early access, season pass, the whole package, why aren't you taking our money?are you guys, like, accepting pre-orders for it or something? I WANT THIS NAU
It sounds better.That's exactly the same, m8. You just added the word "The", which in this context means literally nothing.
I second this notion, we need early access, season pass, the whole package, why aren't you taking our money?
Early access is a terrible thing with terrible devs, Re-Logic and engine software have easily proven they're not, this could be a good thing.Early access is not always a good thing. In fact, if we've seen anything, its that it can be a very, very bad thing.
Why aren't they taking your money? Because they aren't ready to yet.
Early access is a terrible thing with terrible devs, Re-Logic and engine software have easily proven they're not, this could be a good thing.
But most importantly we NEEEED this on console, i hope we get a confirmation when they tease more details.
Even a good dev can make a bad game. Even the best looking/sounding projects can end up needing to be abandoned for reasons that could never have been predicted early on. The only times a game will go into Early Access is if the developer doesn't think they can finish it without more funding, or when they're being greedy. Not going into Early Access, especially at this stage, is a good thing. It means that they're confident that they can pull off everything that they need to do with the resources that they already have, and are willing to put consumer trust first, by not taking money until they can show that there is something worth paying for. That's as rare in today's market as buying a game and getting all of it for the purchase price, so treasure it.Early access is a terrible thing with terrible devs, Re-Logic and engine software have easily proven they're not, this could be a good thing.
But most importantly we NEEEED this on console, i hope we get a confirmation when they tease more details.
If it's truly a lesson learned then the results can differ.Rudi also stated earlier that both he and Redigit do not like early access in general. Something to keep in mind. Why suffer the consequences of lessons learned painfully by others? Good developers don't give into that temptation in the first place.
It's really not as rare as you think, don't let the AAA market corrupt your views of the industry as a whole, devs like Re-Logic and engine software are the type that can take positive advantage from such things, lessons learned and all that.Even a good dev can make a bad game. Even the best looking/sounding projects can end up needing to be abandoned for reasons that could never have been predicted early on. The only times a game will go into Early Access is if the developer doesn't think they can finish it without more funding, or when they're being greedy. Not going into Early Access, especially at this stage, is a good thing. It means that they're confident that they can pull off everything that they need to do with the resources that they already have, and are willing to put consumer trust first, by not taking money until they can show that there is something worth paying for. That's as rare in today's market as buying a game and getting all of it for the purchase price, so treasure it.