Nakano15
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  • You have triggered the Bad Ending...
    Heh, that's not gonna be part of the final mod, but I did that just for fun heh.
    bad ending.png
    1701148471198.jpeg

    I'm now part of the 1,6% players who completed this achievement. It was quite annoying though, because I was missing a few spots.
    After a friend helped me get a Fish Finder, the Angler gave me Sextant... Twice in the same day...
    I really hate that kid. And to think that I still need the last fishing accessory.
    The Bast Statue is the Bast Statue in Terraria.
    New TerraGuardians update is out. Michelle Arrives! New Friendship Rank system! Assist Companion count increase!
    The Angler is driving me nuts! 45 fishing quests, and he refuses to give the last of of the accessories I need to complete the set.
    Nakano15
    Nakano15
    Bizarrelly, what I need is the Sextant and the Tackle Box. He refuses to give me each. But didn't minded giving me the fish outfit 3 times, and the mermaid outfit twice.
    Mihn
    Mihn
    I would be much happier if the Angler becomes a vendor instead. Give fishing tokens and potion/bait upon completing a quest, unlock more items that can be exchanged with tokens the more quest you do.
    I just trashedmy 5th set of fish outfit today in search for the water bucket.
    Techhunter_Talon
    Techhunter_Talon
    Especially there's already one NPC that deals with a unique currency system.
    After watching a gameplay of Duck Season on Youtube, I wonder If the Guide would end up wanting revenge on the player, for sacrificing him to invoke a boss fight?
    that pic is so cute it looks like it's from a game but i don't recognize it...
    Damn, I wonder if people are checking the mod github for spoilers. Beside I think that's the closest thing to a Wiki right now. Haha.
    That moment when you find the Void Vault and the Void Bag on the Guide Recipe List, though.
    Techhunter_Talon
    Techhunter_Talon
    They're very nice items. It's great having a second inventory for loot to go into automatically.
    Aurora3500
    Aurora3500
    Once you start using the void bag. You might find life without it impossible from there on out.
    Nakano15
    Nakano15
    I really have to kill the Skeletron with my buddies, even more since I and a friend who plays in the server have problems with inventory management. Haha.
    When debugging my companion mod, I kept hitting my character face on the door. I think I got a bit used to the auto opening door system.
    It's kinda bizarre that town npcs have no reactions about the Werefox.
    Techhunter_Talon
    Techhunter_Talon
    Most of them don't react you turning into a Werewolf or Merfolk too. :p
    Added: And now I recall that someone once made a suggestion thread for NPC dialogue for those transformations.
    Nakano15
    Nakano15
    Well, that's true. Beside I wonder what will happen if the player talks to a dog or cat while transformed into a Werewolf. Most likelly nothing will happen, I guess.
    I'm a bit worried on my multiplayer gameplay on Master mode. By the way I survive so horribly on boss fights, I think I wont be getting summoner set until Hardmode.
    At least I got the Imp Staff.
    With the update, It seems like the devs fixed the game economy :D. Now I need coins and have what to spend coins on.
    Nakano15
    Nakano15
    By the way, enjoy Terraria 1.4 update guys. And I wont be left behind in this exploration! (depending on how my pc will behave to the update)
    Edit:. Midnight for me already, Happy Birthday Terraria!
    Nakano15
    Nakano15
    And to finish, the new revive system is really useful if you fear playing on Expert Mode. The companions will be real buddies to you during your gameplay on it.
    I'm really amazed by the result of the revive system in the companion mod. I'll even try to add some extra dialogues companions can end up saying while reviving others, sometime.
    Nakano15
    Nakano15
    Oh yeah, I also want to emphasize the fact that the Expert Mode has helped me on debugging this new system, even more since my character were dying by stupid ways, even more in the Jungle.
    What is kind of hindering my testing is building shelters for the npcs and companions, since I'm using a new world with new character to test that.
    Finally I've been able to send my mod files to github. Now I'll need to practice messing with it some more, and find out how to make the tmodloader... Thing.
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