Nakano15
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  • You have triggered the Bad Ending...
    Heh, that's not gonna be part of the final mod, but I did that just for fun heh.
    bad ending.png
    1701148471198.jpeg

    I'm now part of the 1,6% players who completed this achievement. It was quite annoying though, because I was missing a few spots.
    Well'p, managed to change the sprite of all female TerraGuardians, includding the ones in development yet. Now the only thing left to do is see the result when the update comes.
    Hello ! I really want to try N terraria, but I am not able to install it. I have never played a "StandAlone" mod but I did what you said: I put the files of N terraria 6 in the Terraria folder in Common of Steam and I did the same thing with N terraria 6 +. Then I added N terraria 6 to my Steam library. But I got an error message that I don't understand about frame work .. Is it possible to help me?
    J
    Jokie
    Nevermind I fixed it! I put the N terraria 6+ but not the 6 test. for the 1.4! My bad !
    Nakano15
    Nakano15
    And I didn't even needed to say anything.
    • Like
    Reactions: Jokie
    I made a texture pack adding a tail to Werewolves, you can get It here: Werewolf Tails
    I've finally beaten Moon Lord. Thanks to Hallowed Set.
    I wonder, what would be necessary to be a TerraGuardian Trainer?
    *The effect of accessories that composes the Celestial Shell no longer stacks with each other*
    The sadness... It grows...
    Techhunter_Talon
    Techhunter_Talon
    I can only imagine how fast your mining speed would have been before they nerfed that. Get the feeling my old project where I was mining shafts to help cleanse my world of Hallow and Crimson would have gone A LOT faster.
    Nakano15
    Nakano15
    Don't worry, they added another hax.
    Good way of testing if OBS works.
    The most disappointing weapon in the update: Dark Harvest.
    Nakano15
    Nakano15
    Myth: Spawned sickles overtime around your character which could chase nearby enemies.
    Reality: It's a whip.
    Nakano15
    Nakano15
    I'll give a break of the contest, and then later reformulate how I'll do It, so It's less tiresome and mandatory for everyone.
    The reason is in the post.
    Nakano15
    Nakano15
    Mod is now disponible on NexusMods.
    Nakano15
    Nakano15
    The Call() override tModLoader brings with helped me with the custom companion loading, since I can call It on the first time the mod tries to load a companion, populating the custom companions list.
    Before, I was trying to load It whenever the mod loaded, so It was causing problems loading depending on the situation. Most likelly breaking the custom companion If I opened the game, and jumped into the game.
    Nakano15
    Nakano15
    Before I launch the update, I still will have to fix a problem where sometimes, companions gives empty requests, where you just need to report right after getting It.
    Trying to make custom companion possible, but cross mod scripts are kicking my behind.
    I wouldn't be aware of the Steam Sale, if I didn't checked the Terraria State of the Game.
    Nakano15
    Nakano15
    Instead of calling some methods or data I set on the companion class, It uses the base method methods and datas, so either animation breaks, or dialogues are generic.
    Nakano15
    Nakano15
    Other than that, was very fun making It, I tried making the methods and variables have comments explaining, in case someone tries to make a custom companion. But I think I could try adding an extra thing, before launching this example mod.
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