1. Encountering issues with the Localization/Translations with 1.3.5? Please report them via the section linked below so that we can account for all of them and have them addressed. Thanks! Localization Bugs & Issues Section
  2. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms (UPDATED):
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

Terraria Community Forums

Official Terraria Community Forums

Good day, Terrarians!

We’re pleased to announce that the next update on PlayStation and Xbox consoles is due for release on the morning of Friday August 26. We’ve been sat on approved patches for some of the versions for a couple of weeks now, but we wanted to line them all up to release on the same day to avoid the unintentionally-long date split seen in the previous update. As previously mentioned, this update’s main purpose is to close off a few irritating bugs and make some quality of life improvements. Some highlights:

  • Various edge-case crash bugs fixed
  • Stability in multiplayer games improved
  • No more crashes when renaming chests; chests function correctly in network games
  • Slimer achievement now unlocks
  • Rebought items can be reforged
  • Many fishing issues fixed
  • New levers actuate correctly
  • Spectre set bonus working correctly
  • Dragon, Spectral and Titan armour now craftable with Titanium
  • Tizona, Tonbogiri and Vulcan Repeater now craftable with Titanium
  • Elf Archer no longer immune to cannonball fire
  • Flairon, Sharknado glitches resolved
  • No longer autobuy first item from a Merchant
  • Items no longer auto-equip when you don’t expect it

Please remember that this stability update is planned to be the last update on Xbox 360, PS3 and PS Vita. We regret that this will disappoint some of you, but it’s a necessary step to be able to unlock the full potential of console Terraria and not be held back by the older hardware. There will be a long wait for the next update on PS4 and Xbox One as we work hard on delivering the full 1.3 update early next year. Old gen players can look forward to attractive upgrade offers to join us in 1.3 on new gen – we look forward to seeing you there. In the meantime, old gen platforms will continue to be playable online and off, they just won’t receive new content or be able to cross play with current gen consoles. Nintendo players: we’ve not forgotten you! Expect an announcement on...
Good Evening Terrarians,

I am happy to announce that Pipeworks, the team now responsible for development of Terraria for Xbox One, PS4, and mobile, are looking to hire a software engineer! We are extremely excited to pass along this information and see our game continue to grow and thrive in the community!

I have shared their job posting below - feel free to reach out to any of their team members should you have any questions.


Greetings, Terrarians!

By now you’ve all probably heard that Pipeworks is taking over the development of Terraria for Xbox One, PS4, and mobile. If you haven’t had a chance to read the details you can find those here.

As a result of this news, Pipeworks is looking for a Software Engineer that shares the same passion for the Terraria franchise. What better place to help aid us in our search than the Terraria community itself?!

Interested? Know someone else that is? You can find the job description below.


Do you have a passion for Terraria? Pipeworks has been entrusted with updating and expanding Terraria. We are looking for an experienced Software Engineer to join our team of massive Terraria fans on our mission.

Since 1999, Pipeworks has been quietly developing best-selling games and beloved game franchises from deep in the heart of Oregon. Now, as a part of the global Digital Bros. Group, our teams are creating truly unique original IP games alongside our on-going work with key game franchises and outside partners.

We are an independent developer with access to global publishing and distribution through our sister company 505 Games. It’s the best of both worlds: we...
Good day, Terrarians!

We hope that everyone has had an amazing time with the most recent updates across the board. On our end, we just finished our first official Re-Logic in-person meeting and we are more excited than ever for the future of Terraria and our company!

On that front, we would like to give each of you a long-overdue update on a project that so many of you have asked about over the past several months - Terraria: Otherworld.

TOW Transparent Logo Small.png

When last we checked in on Otherworld, we let everyone know that the project was not ready, that we weren't going to sacrifice our standards for deadlines, and shared some sweet spoilers of the Crimson biome. Since then, we have been mostly quiet on the project. That silence ends today - we are going to share what's going on, why, and where we are heading.


So, what happened?
To keep it short and simple, at the beginning of this year, we undertook a full in-depth review of the project versus our standards, expectations, and vision for the game. It was pretty clear to us at the time that Otherworld needed quite a bit of work - and even a good bit of rework - in a number of areas in order to hit that mark.

We then spent some time in detailed discussion among ourselves and also with Engine Software in regards to how best to get things to where they need to be. We then made a list of requested reforms and changes and such. As a part of this, the project team at Engine now has a new lead designer and art lead along with other changes made to better align to our vision for the game. On top of that, our two teams have laid out clearly what needs to be done and are pushing forward executing towards that roadmap to deliver the game we expect - and...
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Good day, Terrarians!

We cannot help but to be really excited about the ongoing work – and that we are finally able to share it with you! So, without further ado, we are sharing a handful of plans with you today:

What’s happening with old-gen?
  • Engine Software is currently working on an update that will be focused on clearing out the most impactful bugs that our QA and/or Re-Logic QA have been able to uncover - along with keeping close track with anything that the Community has raised. This will encompass over 100 fixes in total. If you have any major items in particular that you would like to inquire about, please let us know.
  • This update will unfortunately be the final update for PS3, XB360, and PS Vita
  • Targeted release timeframe is September 2016
  • The great news is that you can continue to play these versions of Terraria (both online and offline) as a fully functioning – and still incredibly fun – game.
    • No further updates will be coming for old gen
    • Current-Gen consoles (XB1, PS4) will continue to receive updates (more on that below)
    • Future updates to current-gen platforms will unfortunatelty make cross-play with old-gen platforms impossible

Why are we no longer providing updates for old-gen?

  • Simply put, these consoles are 12 years old...
Hello Mobile Terrarians!

We have another round of fixes for you. Both Google Play and iOS are now in the submission process and if all goes well there, will be out to you within a few days. Click the spoiler below for the complete list of fixes. On the Windows side, Windows 10 based devices should now work and devices with less than 1GB Ram are back (details below). For the Amazon version, we have added support for non-Amazon devices, but the same system requirements apply. You can expect the next round to bring Windows Phone and Amazon back into full alignment with the iOS and Google Play versions. Thanks as always for your patience and support!

GOOGLE PLAY/iOS (In Submission)

Fix - Incorrect ranged damage appears for the item 'Egg Cannon’.
Fix - Incorrect item "Fancy Dishes" is obtained on destroying 'Fancy Dishes'.
Fix - More than one Light Pets can be summoned at the same time.
Fix - The item "Tattered fairy wings" fails to emit yellow light.
Fix - Demon altar spawns in the dungeon.
Fix - Water fails to flow when the player opens the door.
Fix - Incorrect image appears for the 'Alchemy Station'.
Fix - The Phoenix Blaster weapon can be auto-fire.
Fix - The selling price of the item 'Arctic Diving Gear' appears to be incorrect.
Fix - The player is teleported into golem temple before defeating plantera.
Fix - Projectiles are fired from the item 'north pole' automatically when the game starts.
Fix - Confetti Wall and Midnight Confetti Wall fails to function as intended.
Fix - Pet mini minotaur fails to summon by using the item 'Tartar Sauce'
Fix - Game crashes on using the item North Pole.
Fix - Beenade works in PvP mode.
Fix - Pets fail to summon on using following items.
Fix - The item possessed hatchet fails to hover round the player's death point.
Fix - The item "Jack 'O Lantern Launcher" flips downwards when it is pointed vertically 90 degrees upward.
Fix - Player fails to use the potions placed in the inventory bar.
Fix - Game name...
Hello Terrarians

It is time to celebrate! 1.3.2 is now live, bringing parties, chest sorting, and more! Read on for the complete changelog (click spoilers for details). The team will now direct their focus on 1.3.3, an update centered on the Underground Desert. No date or details on that quite yet, but we will let you know as soon as we do ;)





Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met

  • Added Bundled Party Balloons
  • Added Balloon Animal
  • Added Party Hat
  • Added Silly Sunflower Vanity
  • Added Silly Balloon Blocks and Walls
  • Added Silly Tied Balloons
  • Added Pigronata
  • Added Party Center
  • Added Silly Balloon Machine
  • Added Streamers
  • Added Party Present
  • Added Cog Walls
  • Added Sandfall Blocks and Walls
  • Added Snowfall Blocks and Walls
  • Added Snow Clouds

  • Nerfed beehive-type bees in expert mode
  • Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
  • Trees now grow with a “poof!” even when visible on a player’s screen
  • Rain Clouds are now craftable
  • Clinger Staff can now use platforms as its resting point
  • Made improvements to chat tags, and they should no longer break over long lines
  • Town NPCs will TRY to avoid falling into cliffs away from their home area
  • You can now use the Sort feature with chests
  • After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.

Good day Terrarian's!

As some of you may have seen we will be splitting 1.3.2 into 2 smaller updates. 1.3.2 will focus some small quality of life changes as well as a silly new Birthday event! 1.3.3 will touch on more quality of life as well as Underground Desert!

We intend to release 1.3.2 in less than one months time. We will be losing one week of development time because the team is coming to the states! Yoraiz0r and Crowno will be traveling from Israel and Brazil to meet our Indiana based team for the first time this Monday and Arkhalis will be traveling from Colorado. We will be talking about the future of Terraria and other projects while blowing up the sky on celebration of the 4th!

With that please enjoy this lovely gif of things to come:

Good day, Terrarians!

It is so hard to believe that our beloved Terraria Community Forums is coming up on two years old! In that time, we have seen the build up to and eventual launch of Terraria 1.3, the subsequent 1.3.1 update, the release of Terraria on the Nintendo 3DS, and much more! We hope you will join us in our strong belief that this is just the beginning of what is possible for this community and the future of both Terraria and Re-Logic. As we head toward Year Three, we are looking forward to a healthy TCF, excited to watch it grow even more as we receive a boost in members in the near future.

With all of these events going on, we do recognize that there will be a near-term need for additional people to help out - thus, we are going to be conducting a fresh round of moderator applications! With the possible surge of new activity, and slight coverage gaps, we're hoping to select a small amount of people to assist us on the forum staff.

Below, you will find the process for applying to be a moderator. It is much the same as before, with some improvements based upon learning from any shortcomings from the last time. So, if you have passion for the community and a desire to make the earnest commitment to volunteer to help, we are looking forward to seeing you toss your hat into the ring!

As always, if you have any questions, a TCF staff member should be able to address them.

Thanks as always for your support!


In addition to ramping up in general, we are still seeking to fill a few gaps as best we can on TCF. Since our last application period, we are seeking to supplement our team in two areas: early morning coverage and the Mobile version of Terraria.

- Morning Coverage: The times were are looking for are from approximately...

Terraria is once again part of the Steam Summer Sale! You can get one copy for $4.99 or if you have friends with time on their hands this summer, a 4-Pack is only $14.99! If you haven't picked it up yet, the complete 36 track soundtrack is also 50% off, $4.99. Sale continues through July 4th.


Sale lasts until July 4th at 10am PST!
Greetings, Terrarians!

We are pleased to share that the latest update for iOS and Google Play has been submitted for release and should be live to your devices in the very near future - likely over the next 24h!

As a reminder for anyone that missed our earlier announcement, this update will bring Extra Save Slots as well as a World & Characters "Save" Backup Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new functionality will allow players to do things like moving save files from device A to device B using the cloud.

Extra Save Slots
  • Characters: Players will now have access to 6 Local and 6 Cloud save slots
  • Worlds: Players will now have access to 6 Local and 3 Cloud save slots
These save slots are available for use with the new Backup Function and/or to create new Characters and Worlds - it will be entirely up to you in regards to how you choose to use them!

Backup Function
For further clarity, this will allow players to make a copy of any existing local or cloud file to any other open cloud or local save slot that they have. For example:
  • Local - Local
  • Local - Cloud
  • Cloud - Local
Unfortunately, Cloud - Cloud is not possible at this time.

These will all now be possible for the file safety of our players and for their convenience when moving between devices.

To learn all about how the new Backup Function works and how to make it work, we put together a quick Instructions Thread together for your use: