1. For issues you find with the Console 1.3 release, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
    A FAQ with notes and workarounds can be found HERE. Please check this first to see if this helps your issue.

Terraria Community Forums

Official Terraria Community Forums

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Welcome back, friends, to another installment of the critically acclaimed, always fresh, never frozen, Terrarian Times! I'm your humble host, and we have quite the tasty platter of news today! With 1.3.3 on the horizon, we're almost to that wondrous oasis of a new update! Wet your whistles, folks, as we come closer to quenching our thirst for new content. Don't worry, though, we'll keep the Darude - Sandstorm jokes to an almost tolerable amount. :dryadwink:
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Table of Contents
Click to easily navigate this issue!

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1.3.3
Let's cut right to the meat of the matter here: the thing most of us are waiting for. I'm talking...​
Happy Friday everyone!

As you might have seen in our social media teasers, we were working hard in person with Engine's new project lead putting in design work and more on Terraria: Otherworld last week. We wanted to give you guys a spoiler last week as well, but sometimes life (and bugs) get in the way of our plans. ;)

That said - we are happy to be able to share the latest spoiler with you guys this afternoon: a quick dive into the Ocean Biome in Otherworld! Deadly sharks and more await you as you try to hold your breath long enough to explore the murky depths for loot and adventure. There is a lot to see in this quick snapshot, so we will leave you to your usual dissection and speculation. Enjoy!

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Oh yeah.....Multiplayer is working, as you can see. Just sayin'. :cool:

We hope you enjoy this latest spoiler, and we look forward to sharing more about Terraria: Otherworld with you in the weeks and months to come!
Good day Terrarians,

Hot on the heels of the main console announcement, we’re pleased today to be able to share information on the future of Terraria on Nintendo. First up, the ‘catch-up’ patch for Wii U Terraria goes live TOMORROW, Friday September 2. As well as clearing up the handful of issues from the launch of that version, the patch also brings Wii U into line with the other consoles in terms of content. You’ll get the Stylist, and a load of new mechanic fixes and items. A full list is in the spoiler here, so this post doesn’t sprawl to ridiculous lengths:

New NPC: Stylist

New Mechanics:
  • Wearable Accessories
  • Chest Naming
  • Infinite Wiring
  • Ability to change Hair Style in-game
  • Ability to change your default clothing at a dresser
  • Vanity Wings (dyable)
  • Dyeable accesories
  • Ability to place Switches and levers on a wall
  • Quick Stack
  • Restock
  • Wall Auto-Fill

Mechanics changes:
  • Reintroduce Re-Spawn timer
  • Reintroduce Coin Gun (loot – pirate invasion)
  • Overwrite console auto-dig code with PC auto-dig code

Balance changes
  • Reduce ore sparkles brightness
  • Don't show enemies names when they are in darkness.
  • Only autoplace 1 torch per press
  • Heart crystal plays shatter sounds every hit, instead of when it breaks
  • Remember hits for tiles

Art changes

  • Update splash screen
  • Fix minion sacrificing code (bug: The Tempest Staff fails to summon Sharknado if another minion is already present.)

Additional new items:
  • Firefly in a Bottle
  • Lightning Bug in a Bottle
  • Mallard Duck Cage
  • Monarch Butterfly Jar
  • Purple Emperor Butterfly Jar
  • RedAdmiralButterflyJar
  • Ulysses Butterfly Jar
  • Sulphur Butterfly Jar
  • Tree Nymph Butterfly Jar
  • Zebra Swallowtail Butterfly Jar
  • Julia Butterfly Jar
  • Spectre Mask
  • Diamond Ring
  • Crimson Cloak...
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Good day, Terrarians!

After a long search and lengthy discussion process, we are very happy to announce two new members for the forum moderation staff. Please join us in welcoming


to the team. We thank everyone who applied; while we found many worthy candidates, these two stood out at least a bit from the others for their experience, enthusiasm, and desire to help this awesome community continue grow and succeed. If any of the new folks are new to you, please stop by their profiles to congratulate them and get to know them a bit better, or offer your good wishes to them below.

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For those who applied and were not selected this time - around 40 people applied - you have our deepest appreciation for the interest and the time and effort you took with your applications. Be assured that we read each and every one of them, most of them several times, during our evaluation and selection process. It was difficult to reduce the pool down to the final group, and very difficult to make the final decisions. Please don't despair - we anticipate that the time will come to add more staff as our community grows, and opportunities will undoubtedly come again in the future.
Good day, Terrarians!

We’re pleased to announce that the next update on PlayStation and Xbox consoles is due for release on the morning of Friday August 26. We’ve been sat on approved patches for some of the versions for a couple of weeks now, but we wanted to line them all up to release on the same day to avoid the unintentionally-long date split seen in the previous update. As previously mentioned, this update’s main purpose is to close off a few irritating bugs and make some quality of life improvements. Some highlights:

  • Various edge-case crash bugs fixed
  • Stability in multiplayer games improved
  • No more crashes when renaming chests; chests function correctly in network games
  • Slimer achievement now unlocks
  • Rebought items can be reforged
  • Many fishing issues fixed
  • New levers actuate correctly
  • Spectre set bonus working correctly
  • Dragon, Spectral and Titan armour now craftable with Titanium
  • Tizona, Tonbogiri and Vulcan Repeater now craftable with Titanium
  • Elf Archer no longer immune to cannonball fire
  • Flairon, Sharknado glitches resolved
  • No longer autobuy first item from a Merchant
  • Items no longer auto-equip when you don’t expect it

Please remember that this stability update is planned to be the last update on Xbox 360, PS3 and PS Vita. We regret that this will disappoint some of you, but it’s a necessary step to be able to unlock the full potential of console Terraria and not be held back by the older hardware. There will be a long wait for the next update on PS4 and Xbox One as we work hard on delivering the full 1.3 update early next year. Old gen players can look forward to attractive upgrade offers to join us in 1.3 on new gen – we look forward to seeing you there. In the meantime, old gen platforms will continue to be playable online and off, they just won’t receive new content or be able to cross play with current gen consoles. Nintendo players: we’ve not forgotten you! Expect an announcement on...
Good Evening Terrarians,

I am happy to announce that Pipeworks, the team now responsible for development of Terraria for Xbox One, PS4, and mobile, are looking to hire a software engineer! We are extremely excited to pass along this information and see our game continue to grow and thrive in the community!

I have shared their job posting below - feel free to reach out to any of their team members should you have any questions.

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Greetings, Terrarians!

By now you’ve all probably heard that Pipeworks is taking over the development of Terraria for Xbox One, PS4, and mobile. If you haven’t had a chance to read the details you can find those here.

As a result of this news, Pipeworks is looking for a Software Engineer that shares the same passion for the Terraria franchise. What better place to help aid us in our search than the Terraria community itself?!

Interested? Know someone else that is? You can find the job description below.

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Do you have a passion for Terraria? Pipeworks has been entrusted with updating and expanding Terraria. We are looking for an experienced Software Engineer to join our team of massive Terraria fans on our mission.

Since 1999, Pipeworks has been quietly developing best-selling games and beloved game franchises from deep in the heart of Oregon. Now, as a part of the global Digital Bros. Group, our teams are creating truly unique original IP games alongside our on-going work with key game franchises and outside partners.

We are an independent developer with access to global publishing and distribution through our sister company 505 Games. It’s the best of both worlds: we...
Good day, Terrarians!

We hope that everyone has had an amazing time with the most recent updates across the board. On our end, we just finished our first official Re-Logic in-person meeting and we are more excited than ever for the future of Terraria and our company!

On that front, we would like to give each of you a long-overdue update on a project that so many of you have asked about over the past several months - Terraria: Otherworld.

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When last we checked in on Otherworld, we let everyone know that the project was not ready, that we weren't going to sacrifice our standards for deadlines, and shared some sweet spoilers of the Crimson biome. Since then, we have been mostly quiet on the project. That silence ends today - we are going to share what's going on, why, and where we are heading.

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So, what happened?
To keep it short and simple, at the beginning of this year, we undertook a full in-depth review of the project versus our standards, expectations, and vision for the game. It was pretty clear to us at the time that Otherworld needed quite a bit of work - and even a good bit of rework - in a number of areas in order to hit that mark.

We then spent some time in detailed discussion among ourselves and also with Engine Software in regards to how best to get things to where they need to be. We then made a list of requested reforms and changes and such. As a part of this, the project team at Engine now has a new lead designer and art lead along with other changes made to better align to our vision for the game. On top of that, our two teams have laid out clearly what needs to be done and are pushing forward executing towards that roadmap to deliver the game we expect - and...
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Good day, Terrarians!

We cannot help but to be really excited about the ongoing work – and that we are finally able to share it with you! So, without further ado, we are sharing a handful of plans with you today:

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OLD GEN CONSOLES
What’s happening with old-gen?
  • Engine Software is currently working on an update that will be focused on clearing out the most impactful bugs that our QA and/or Re-Logic QA have been able to uncover - along with keeping close track with anything that the Community has raised. This will encompass over 100 fixes in total. If you have any major items in particular that you would like to inquire about, please let us know.
  • This update will unfortunately be the final update for PS3, XB360, and PS Vita
  • Targeted release timeframe is September 2016
  • The great news is that you can continue to play these versions of Terraria (both online and offline) as a fully functioning – and still incredibly fun – game.
    • No further updates will be coming for old gen
    • Current-Gen consoles (XB1, PS4) will continue to receive updates (more on that below)
    • Future updates to current-gen platforms will unfortunatelty make cross-play with old-gen platforms impossible
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Why are we no longer providing updates for old-gen?


  • Simply put, these consoles are 12 years old...
Hello Mobile Terrarians!

We have another round of fixes for you. Both Google Play and iOS are now in the submission process and if all goes well there, will be out to you within a few days. Click the spoiler below for the complete list of fixes. On the Windows side, Windows 10 based devices should now work and devices with less than 1GB Ram are back (details below). For the Amazon version, we have added support for non-Amazon devices, but the same system requirements apply. You can expect the next round to bring Windows Phone and Amazon back into full alignment with the iOS and Google Play versions. Thanks as always for your patience and support!

GOOGLE PLAY/iOS (In Submission)

Fix - Incorrect ranged damage appears for the item 'Egg Cannon’.
Fix - Incorrect item "Fancy Dishes" is obtained on destroying 'Fancy Dishes'.
Fix - More than one Light Pets can be summoned at the same time.
Fix - The item "Tattered fairy wings" fails to emit yellow light.
Fix - Demon altar spawns in the dungeon.
Fix - Water fails to flow when the player opens the door.
Fix - Incorrect image appears for the 'Alchemy Station'.
Fix - The Phoenix Blaster weapon can be auto-fire.
Fix - The selling price of the item 'Arctic Diving Gear' appears to be incorrect.
Fix - The player is teleported into golem temple before defeating plantera.
Fix - Projectiles are fired from the item 'north pole' automatically when the game starts.
Fix - Confetti Wall and Midnight Confetti Wall fails to function as intended.
Fix - Pet mini minotaur fails to summon by using the item 'Tartar Sauce'
Fix - Game crashes on using the item North Pole.
Fix - Beenade works in PvP mode.
Fix - Pets fail to summon on using following items.
Fix - The item possessed hatchet fails to hover round the player's death point.
Fix - The item "Jack 'O Lantern Launcher" flips downwards when it is pointed vertically 90 degrees upward.
Fix - Player fails to use the potions placed in the inventory bar.
Fix - Game name...
Hello Terrarians

It is time to celebrate! 1.3.2 is now live, bringing parties, chest sorting, and more! Read on for the complete changelog (click spoilers for details). The team will now direct their focus on 1.3.3, an update centered on the Underground Desert. No date or details on that quite yet, but we will let you know as soon as we do ;)

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1.3.2

Features:
Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met

  • Added Bundled Party Balloons
  • Added Balloon Animal
  • Added Party Hat
  • Added Silly Sunflower Vanity
  • Added Silly Balloon Blocks and Walls
  • Added Silly Tied Balloons
  • Added Pigronata
  • Added Party Center
  • Added Silly Balloon Machine
  • Added Streamers
  • Added Party Present
  • Added Cog Walls
  • Added Sandfall Blocks and Walls
  • Added Snowfall Blocks and Walls
  • Added Snow Clouds

  • Nerfed beehive-type bees in expert mode
  • Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
  • Trees now grow with a “poof!” even when visible on a player’s screen
  • Rain Clouds are now craftable
  • Clinger Staff can now use platforms as its resting point
  • Made improvements to chat tags, and they should no longer break over long lines
  • Town NPCs will TRY to avoid falling into cliffs away from their home area
  • You can now use the Sort feature with chests
  • After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.

[spoiler=Bug...