1. Encountering issues with the Localization/Translations with 1.3.5? Please report them via the section linked below so that we can account for all of them and have them addressed. Thanks! Localization Bugs & Issues Section
  2. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms (UPDATED):
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

Terraria Community Forums

Official Terraria Community Forums

Hello Terrarians!

2D_Terraria-WiiU_PEGI small.jpg

The Terraria Wii U digital version is available starting today in EU, with the US version to launch digitally on June 16th.

Europe Store Page (UK)
US Wii U Store Page

As you may have seen previously, we expect the retail copies to be available on June 24th in Europe and June 28th in North America (if you are interested in picking up a physical copy).

We hope that everyone really enjoys the Terraria experience on Wii U - we think it is pretty awesome ourselves!


In addition to the Wii U news, we are also pleased to announce that the long-awaited latest console update is live today for Playstation devices (PS3, PS4, and Vita)! You should be seeing it soon, if you haven't already. Below you will find the new content and a list of bugs that were fixed. Some of the bugs are specific to Xbox One and 360, those will take affect within the next couple of weeks.

The Xbox One and 360 updates (with the same content and fixes) are still in submission with Microsoft and we will update you here, as soon as we are made aware of an approval/launch date.

Remember, you can report bugs here.


*Note* This list contains bugs that have been addressed, not the fix/change. For example, "Acorns will not grow on sand when planted" is the bug, so Acorns will now grow on sand, since it has been fixed.

  • The 'Arctic Diving Gear' is not visible
  • Rich presence information is not localized for all supported languages.
  • The...
Hello Terrarians!

We would like to share the latest on the Console and Mobile side of Terraria development. There is a lot of information to share today, including some GREAT news on the mobile side! We can't thank you enough for your patience and continued support while we work to bring fixes and new content to consoles and mobile devices.



As you know, the Frost Moon update launched a couple of weeks ago in Europe, but we identified a nasty multiplayer bug that we quickly fixed and resubmitted to both NOE and NOA. At the same time, we pulled the American update before it went out so that we limited exposure to that bug. Well, we have good news to report - Terraria 3DS v1.03 (Frost Moon Update + Multiplayer Bug Fix) is set to release in Europe on June 10, with the American release to follow soon after (we'll update as soon as we have confirmation on the American date). You can refer back to this post to see what is coming to 3DS along with more save slots!


iOS & Google Play

This update brings Extra Save Slots and a "Save Backup" Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new functionality will allow...
Hello Terrarians! hotfix is live!

Thanks for feedback and bug/issue reporting on the latest 1.3.1 PC update. Your support is invaluable and you can continue to report issues in this 1.3.1 Bug and Feedback Thread. There are some tips to get you started if you haven't reported bugs before :)

Our team has been hard at work reviewing your feedback and addressing bugs and frameskip issues. See below for complete details.

  • Fixed liquids getting frozen in the air until a game restart (hopefully)
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions
  • Fixed two duplication exploits
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction)
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
  • Fixed training dummies potentially getting permanent invisible corruption
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs
  • Fixed multiple issues with geyser placement
  • Fixed particles not drawing in capture mode if background is disabled
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly
  • Fixed Grasshopper Statue having no recipe

  • All liquid & logic sensors except for "player above" now allow teleportations
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")
    [*]• In 1.3.0 and...

Good morning Terrarians! I want to start this announcement thread for 1.3.1 by thanking our amazing team for their hardwork and dedication to this update. @Yoraiz0r had his work cut out for him with adding controller support to an engine that was not built for it. Not only did he make it work but he made it work so beautifully, thank you so much! @Lazure as always did a fantastic job providing assets to a sometimes too picky team. Thank you for your creativity and patience! @Arkhalis and the entire beta testing team- You rock! This update would have been a little messy without you! Everyone else behind the scenes- You know you are very much loved and appreciated!!
Now that all that mushy business is out of the way we can jump back into things! This update is focused on new mechanics and controller support- yay! Thank you everyone who provided suggestions in the mechanics suggestion thread- you gave us some great ideas! Below you will find the changelog as well as some other fancy things to check out, please read through everything before jumping into the game, I promise it is worth it!

1.3.1 Feedback and Bugs Section

@Yoraiz0r took some time to write an "Introduction to Wiring" for beginners; you'll find it very helpful if you are just getting into wiring. It also explains the new wiring mechanics from 1.3.1
An Official Introduction to Terrarian 1.3.1 Wiring & Mechanics

Happy 1.3.1 Eve!
To get things kicked off properly our good friend over at @ChippyGaming has made an awesome video showing off how controller support works in his new adventure map that uses brand new mechanics features! Make sure to check it out and join us for our stream later at 1pm EST!

Hello Terrarians!


Join members of the Re-Logic team and @Pedguin LIVE on Twitch this Saturday at 1P EST and get a sneak peek at cool new stuff from the upcoming 1.3.1 update! The day before 1.3.1 is released, Ped will be featuring an incredible adventure map designed by @Baih and Noel. The map is an intricate multi-level puzzle exhibiting the true potential of all of the new mechanics this update adds to Terraria! Hope to see you there!
Good day Terrarians,

In celebration of Terraria's 5th birthday we are pleased to announce the release date for 1.3.1, an update for PC that focuses on wiring mechanics and controller support.

Thank you for your ongoing support, these last 5 years have been a blast!
Hello Terrarians!

2D_Terraria-WiiU_PEGI small.jpg

Lots of great news and exciting stuff we would like to share today! Most importantly, the Wii U digital release will tentatively launch at the end of this month/beginning of June, with the retail copies following soon after, on June 28th. At launch, Wii U will include all of 1.2.4 content and support 1-8 player multiplayer online, and 1-4 player splitscreen. There is a lot of potential here and we are looking forward to new Terrarians and seeing what you can really do with the gamepad!



The 3DS update has been submitted and looks good to launch sometime within the next few weeks, barring any unforeseen issues raised by Nintendo! In case you missed it, take a glance at all that our 3DS players have coming their way shortly!


Next, some details on the state of each mobile version. We appreciate the continued feedback and patience while we address the different issues and work to bring new content/features to mobile users.

iOS & Google Play
The next update will bring Extra Save Slots as well as a World & Characters "Save" Backup Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new...
Good Day, Terrarians!

We are pleased to reveal that we have submitted the second update for Terraria on 3DS to Nintendo for certification! That process typically takes a couple of weeks, and there will be another announcement once we’ve passed and are able to project a release date.

In the meantime, we wanted to share a list of some of the additions and fixes that you can expect from this update to whet your appetite. On top of the fixes, we are excited that this update adds the intense Frost Moon event as well as some new quality of life functions like doubling your save game slots and giving your characters more inventory space. A more full list is below, and we cannot wait to see how you all enjoy all of these improvements!


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Remove Buff Lower Screen.PNG Save Slots bottom.PNG

Once this goes live, we will be back in the lab, hard at work on the next round of updates – so keep your feedback coming, as it is beyond valuable to guide development!





  • Frost Moon content added.
  • Save slots expanded from three to six.
  • 10 more inventory slots.
  • Auto equip removed.
  • "A" to interact now works relative to cursor position in Manual Aim.
  • Stack speed improved.
  • Quick stack ignores all hotbar items.
  • Buffs can now be cancelled on the Equip screen.
  • Save games refactored so the issue of long save times no longer occurs
  • Addressed a number of...
Hello mobile Terrarians!

Quick rundown of a small hotfix coming your way. It is being submitted today to Apple and Google Play. If all goes well and is approved, you will see it on your devices within the next 24-48h.

The main focus for this update is to address a nasty crash bug that cropped up around the use of Fireflies/Lightning bugs - both the critters themselves and the "In a Jar" decorations would cause an instant crash. This has now been addressed, along with a few other smaller items.
  • Fix for crashes caused by Firefly or lightning bug.
  • Fix for Tizona's crafting recipe.
  • Fix for Minions being deleted when no mana available.
  • Fix for Rainbow gun projectile disappearing after 5 seconds instead of 10.
  • Fix for incorrect tooltip message Spider mask.

We will update you once we have news on the Amazon and Windows Phone versions, as we are still actively working on those.

We will also have news around the next update coming to mobile in the near future - stay tuned there.

Thanks for your patience and support!