1. Encountering issues with the Localization/Translations with 1.3.5? Please report them via the section linked below so that we can account for all of them and have them addressed. Thanks! Localization Bugs & Issues Section

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Hello Terrarians!

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Join members of the Re-Logic team and @Pedguin LIVE on Twitch this Saturday at 1P EST and get a sneak peek at cool new stuff from the upcoming 1.3.1 update! The day before 1.3.1 is released, Ped will be featuring an incredible adventure map designed by @Baih and Noel. The map is an intricate multi-level puzzle exhibiting the true potential of all of the new mechanics this update adds to Terraria! Hope to see you there!
Good day Terrarians,

In celebration of Terraria's 5th birthday we are pleased to announce the release date for 1.3.1, an update for PC that focuses on wiring mechanics and controller support.

Thank you for your ongoing support, these last 5 years have been a blast!
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Hello Terrarians!

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Lots of great news and exciting stuff we would like to share today! Most importantly, the Wii U digital release will tentatively launch at the end of this month/beginning of June, with the retail copies following soon after, on June 28th. At launch, Wii U will include all of 1.2.4 content and support 1-8 player multiplayer online, and 1-4 player splitscreen. There is a lot of potential here and we are looking forward to new Terrarians and seeing what you can really do with the gamepad!

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3DS

The 3DS update has been submitted and looks good to launch sometime within the next few weeks, barring any unforeseen issues raised by Nintendo! In case you missed it, take a glance at all that our 3DS players have coming their way shortly!


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Next, some details on the state of each mobile version. We appreciate the continued feedback and patience while we address the different issues and work to bring new content/features to mobile users.

iOS & Google Play
The next update will bring Extra Save Slots as well as a World & Characters "Save" Backup Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new...
Good Day, Terrarians!

We are pleased to reveal that we have submitted the second update for Terraria on 3DS to Nintendo for certification! That process typically takes a couple of weeks, and there will be another announcement once we’ve passed and are able to project a release date.

In the meantime, we wanted to share a list of some of the additions and fixes that you can expect from this update to whet your appetite. On top of the fixes, we are excited that this update adds the intense Frost Moon event as well as some new quality of life functions like doubling your save game slots and giving your characters more inventory space. A more full list is below, and we cannot wait to see how you all enjoy all of these improvements!

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Once this goes live, we will be back in the lab, hard at work on the next round of updates – so keep your feedback coming, as it is beyond valuable to guide development!

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UPDATE ON TIMING FROM 505 GAMES (5/10/16):
http://forums.terraria.org/index.php?threads/3ds-known-issues.37772/page-101#post-971919

PLAYERS ON NOE (EUROPE): SHOULD BE OUT NOW/SOON
PLAYERS ON NOA (AMERICA): DELAYED A BIT DUE TO RESUBMISSION

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HIGHLIGHTS:
  • Frost Moon content added.
  • Save slots expanded from three to six.
  • 10 more inventory slots.
  • Auto equip removed.
  • "A" to interact now works relative to cursor position in Manual Aim.
  • Stack speed improved.
  • Quick stack ignores all hotbar items.
  • Buffs can now be cancelled on the Equip screen.
  • Save games refactored so the issue of long save times no longer occurs
  • Addressed a number of...
Hello mobile Terrarians!

Quick rundown of a small hotfix coming your way. It is being submitted today to Apple and Google Play. If all goes well and is approved, you will see it on your devices within the next 24-48h.

The main focus for this update is to address a nasty crash bug that cropped up around the use of Fireflies/Lightning bugs - both the critters themselves and the "In a Jar" decorations would cause an instant crash. This has now been addressed, along with a few other smaller items.
  • Fix for crashes caused by Firefly or lightning bug.
  • Fix for Tizona's crafting recipe.
  • Fix for Minions being deleted when no mana available.
  • Fix for Rainbow gun projectile disappearing after 5 seconds instead of 10.
  • Fix for incorrect tooltip message Spider mask.

We will update you once we have news on the Amazon and Windows Phone versions, as we are still actively working on those.

We will also have news around the next update coming to mobile in the near future - stay tuned there.

Thanks for your patience and support!
There were many great entries highlighting the best of Terraria and Chivalry as well as showcasing the creativity and talent of our communities! Thanks to everyone who participated and contributed all of these amazing creations!

It was no easy decision, but it has to come down to only three. Congratulations to @tsract , @Sathoryn and @PersonaTea!

See some of the favorites in this imgur gallery and the original announcement from Torn Banner Studios!

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First place: @tsract

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Prize: $200 Steam wallet, 5 Chivalry Complete Edition keys, All Chivalry cosmetic in-game weapons + armor released so far and 5 Terraria Steam keys.
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Second place: @Sathoryn

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Prize: $100 Steam wallet, 2 Chivalry Complete Edition keys and 2 Terraria Steam keys.
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Third place: @PersonaTea

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Prize: $50 Steam wallet, 1 Chivalry Complete Edition key and 1 Terraria Steam key.

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Thanks again everyone!
Good day Terrarians,

As many of you know, 1.3.1 for PC has been "just around the corner" for some time now. To give you a better idea of what this means I will be sharing with you the final list of tweaks that need to be made to controller support prior to us releasing.

Trust and believe we fully understand that not everyone is excited for controller support or new wiring mechanics. When we design updates we try to accommodate our fan base as a whole. With these two updates out of the way we will happily begin focusing on more mainline content-driven updates for 1.3.2 and beyond. That said, we think you will find what is now possible to be pretty cool indeed: just check out a brief glimpse of an adventure map utilizing the new mechanics from one of our testers:


Console and Mobile Players: Our partners that cover these ports are hard at work preparing the next update for you. We will have more news on that front shortly, and you can check out the latest news update on timing HERE for console. Mobile will continue to see the ongoing steady stream of fixes and a few more surprises. :)

One more thing before we dive into the list- Please welcome @Leinfors to the Re-Logic team. He will be assisting us in Quality Assurance for PC and other platforms!

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1.3.1 Remaining Needed Fixes/Tweaks
  • Shallow caves can generate on the spawn area, it needs to be flat.
  • With a gamepad: Throwing items out of inventory needs a default bind.
  • With a gamepad: In the menu selecting Multiplayer highlights Join Via Steam and then moves to Join via IP creating a visible click noise.
  • Framerates over 60 causes mouse items to flick. Like when hovering over...
Hello Terrarians!

With the highly anticipated 1.3.1 update getting closer and closer (the latest on that here), we'd like to showcase a vastly creative, rapidly growing, and inspiring part of the Terraria community, T-MEC. Terrarian Mechanical Engineering Corps (T-MEC) is all about wiring and the myriad of possibilities it opens in the world of Terraria. Want to optimize your traps and farms, streamline world travel, or break a speedrun record? The ingenuity of T-MEC can literally change the way you play the game :) And the T-MEC community is the best source for getting started, brainstorming or improving ideas, and sharing your builds/achievements with others!

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* Section time index:

00:22 Establishment
02:11 Resources
04:40 Showcase
07:43 Competition
10:24 Inspiration
12:47 Research and Development
19:54 Innovation
24:50 Collaboration

* Establishment:

+ Terraria Online (old forum) Wire creations section:
http://www.terrariaonline.com/forums/wire-creations-and-tutorials.77/

+ T-MEC:
http://forums.terraria.org/index.php?social-forums/t-mec-terrarian-mechanical-engineering-corps.203/

+ The Engineer Playthrough! by DicemanX:...​
Hello everyone!

We have an update on the Amazon version of Terraria for you:

As we have mentioned in past news updates around the Amazon version, the game became quite unstable with the most recent content updates. After a lot of investigation in partnership with Amazon, we traced the issue back to a compatibility problem with Terraria's savegame system and the Amazon "Whispersync" cloud saving system. In the end, there is really no great way to resolve this compatibility issue without breaking Terraria saves - which we would never want to do! However, we do have a solution - so please read on...

In order to address the stability issues on Amazon and to be able to move forward, we need to disable Whispersync service for Terraria in a way that also allows Amazon players to retain their save files. After looking at numerous options and discussing the pros and cons of each, Amazon have approved our approach to use Google Drive to handle both existing and new cloud-saved games and will allow us to disable Whispersync. *Amazon users will need a Google account tied to their Amazon device to permit the new save system to work - so it would be a good idea to go ahead and get this set up now so that you are ready when the time comes!*

*One very important side affect to the approach we’ve chosen will impact players who have deleted Terraria or have removed local data. These players will not have access to the WS Cloud and therefore will not be able to access their saves. The good news is that if you want to go ahead and reinstall between now and the release of the coming Amazon update and save your progress, you should be able to avoid this issue!*

Content-wise, all of the great changes and content updates that have already come to the iOS and Google Play versions will make it to the Amazon versions too, and will be rolled into updates once this issue is resolved. We want to make sure we successfully...
Greetings, Terrarians!

We know you are all eagerly awaiting 1.3.1 and/or various other game-related updates - and we plan to have more for you on that soon(tm), so stay tuned. In the mean time, we would like to share a bit of news on the merchandise end and then ask you all for your preference/opinion on what direction we should take things. So, without further ado, let's launch right into things!

As you all know, we have had Terraria toys from Jazwares on the market since the Fall/Winter of 2014. These have had mixed reactions from the community, with them being popular with our younger fanbase and substantially less so with our older customers. This is something we have definitely taken note of at Re-Logic, and we have advocated for a second line that would be more tied to the tastes of that second group. The great news is that this is now something that is underway! We have attached some preliminary concept art below of a player in Shadow Armor. Don't get too wrapped up in all of the details of the artwork here - the goal is more just to give a sense for what this is (a more "realistic" figure contrasted with the blockier designs that we currently have).

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Besides just showing this off to you guys and letting you know that we are working on something that may be of interest to portions of our fanbase that are not interested in the current toys, we would like your take on one facet of this toy line: level of articulation. Essentially, should we make these into cool, detailed, static collectible "statues" that you can proudly display on your desk, mantle, dashboard, and wherever else you show off awesome things OR should we make these in more of an "action figure" style akin to old school Star Wars figures (as just one example)? Those may be less detailed, but would be more easily played with.

We have debated it internally and we can honestly see the appeal of both - and so we really want to...