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Hello Terrarians! hotfix is live!

Thanks for feedback and bug/issue reporting on the latest 1.3.1 PC update. Your support is invaluable and you can continue to report issues in this 1.3.1 Bug and Feedback Thread. There are some tips to get you started if you haven't reported bugs before :)

Our team has been hard at work reviewing your feedback and addressing bugs and frameskip issues. See below for complete details.

  • Fixed liquids getting frozen in the air until a game restart (hopefully)
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions
  • Fixed two duplication exploits
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction)
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
  • Fixed training dummies potentially getting permanent invisible corruption
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs
  • Fixed multiple issues with geyser placement
  • Fixed particles not drawing in capture mode if background is disabled
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly
  • Fixed Grasshopper Statue having no recipe

  • All liquid & logic sensors except for "player above" now allow teleportations
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")
    [*]• In 1.3.0 and...

Good morning Terrarians! I want to start this announcement thread for 1.3.1 by thanking our amazing team for their hardwork and dedication to this update. @Yoraiz0r had his work cut out for him with adding controller support to an engine that was not built for it. Not only did he make it work but he made it work so beautifully, thank you so much! @Lazure as always did a fantastic job providing assets to a sometimes too picky team. Thank you for your creativity and patience! @Arkhalis and the entire beta testing team- You rock! This update would have been a little messy without you! Everyone else behind the scenes- You know you are very much loved and appreciated!!
Now that all that mushy business is out of the way we can jump back into things! This update is focused on new mechanics and controller support- yay! Thank you everyone who provided suggestions in the mechanics suggestion thread- you gave us some great ideas! Below you will find the changelog as well as some other fancy things to check out, please read through everything before jumping into the game, I promise it is worth it!

1.3.1 Feedback and Bugs Section

@Yoraiz0r took some time to write an "Introduction to Wiring" for beginners; you'll find it very helpful if you are just getting into wiring. It also explains the new wiring mechanics from 1.3.1
An Official Introduction to Terrarian 1.3.1 Wiring & Mechanics

Happy 1.3.1 Eve!
To get things kicked off properly our good friend over at @ChippyGaming has made an awesome video showing off how controller support works in his new adventure map that uses brand new mechanics features! Make sure to check it out and join us for our stream later at 1pm EST!

Hello Terrarians!


Join members of the Re-Logic team and @Pedguin LIVE on Twitch this Saturday at 1P EST and get a sneak peek at cool new stuff from the upcoming 1.3.1 update! The day before 1.3.1 is released, Ped will be featuring an incredible adventure map designed by @Baih and Noel. The map is an intricate multi-level puzzle exhibiting the true potential of all of the new mechanics this update adds to Terraria! Hope to see you there!
Good day Terrarians,

In celebration of Terraria's 5th birthday we are pleased to announce the release date for 1.3.1, an update for PC that focuses on wiring mechanics and controller support.

Thank you for your ongoing support, these last 5 years have been a blast!
Hello Terrarians!

2D_Terraria-WiiU_PEGI small.jpg

Lots of great news and exciting stuff we would like to share today! Most importantly, the Wii U digital release will tentatively launch at the end of this month/beginning of June, with the retail copies following soon after, on June 28th. At launch, Wii U will include all of 1.2.4 content and support 1-8 player multiplayer online, and 1-4 player splitscreen. There is a lot of potential here and we are looking forward to new Terrarians and seeing what you can really do with the gamepad!



The 3DS update has been submitted and looks good to launch sometime within the next few weeks, barring any unforeseen issues raised by Nintendo! In case you missed it, take a glance at all that our 3DS players have coming their way shortly!


Next, some details on the state of each mobile version. We appreciate the continued feedback and patience while we address the different issues and work to bring new content/features to mobile users.

iOS & Google Play
The next update will bring Extra Save Slots as well as a World & Characters "Save" Backup Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new...
Good Day, Terrarians!

We are pleased to reveal that we have submitted the second update for Terraria on 3DS to Nintendo for certification! That process typically takes a couple of weeks, and there will be another announcement once we’ve passed and are able to project a release date.

In the meantime, we wanted to share a list of some of the additions and fixes that you can expect from this update to whet your appetite. On top of the fixes, we are excited that this update adds the intense Frost Moon event as well as some new quality of life functions like doubling your save game slots and giving your characters more inventory space. A more full list is below, and we cannot wait to see how you all enjoy all of these improvements!


Dark top screen.PNG dungeon top.PNG

larger dungeons 2.png

Remove Buff Lower Screen.PNG Save Slots bottom.PNG

Once this goes live, we will be back in the lab, hard at work on the next round of updates – so keep your feedback coming, as it is beyond valuable to guide development!





  • Frost Moon content added.
  • Save slots expanded from three to six.
  • 10 more inventory slots.
  • Auto equip removed.
  • "A" to interact now works relative to cursor position in Manual Aim.
  • Stack speed improved.
  • Quick stack ignores all hotbar items.
  • Buffs can now be cancelled on the Equip screen.
  • Save games refactored so the issue of long save times no longer occurs
  • Addressed a number of...
Hello mobile Terrarians!

Quick rundown of a small hotfix coming your way. It is being submitted today to Apple and Google Play. If all goes well and is approved, you will see it on your devices within the next 24-48h.

The main focus for this update is to address a nasty crash bug that cropped up around the use of Fireflies/Lightning bugs - both the critters themselves and the "In a Jar" decorations would cause an instant crash. This has now been addressed, along with a few other smaller items.
  • Fix for crashes caused by Firefly or lightning bug.
  • Fix for Tizona's crafting recipe.
  • Fix for Minions being deleted when no mana available.
  • Fix for Rainbow gun projectile disappearing after 5 seconds instead of 10.
  • Fix for incorrect tooltip message Spider mask.

We will update you once we have news on the Amazon and Windows Phone versions, as we are still actively working on those.

We will also have news around the next update coming to mobile in the near future - stay tuned there.

Thanks for your patience and support!
There were many great entries highlighting the best of Terraria and Chivalry as well as showcasing the creativity and talent of our communities! Thanks to everyone who participated and contributed all of these amazing creations!

It was no easy decision, but it has to come down to only three. Congratulations to @tsract , @Sathoryn and @PersonaTea!

See some of the favorites in this imgur gallery and the original announcement from Torn Banner Studios!

First place: @tsract


Prize: $200 Steam wallet, 5 Chivalry Complete Edition keys, All Chivalry cosmetic in-game weapons + armor released so far and 5 Terraria Steam keys.
Second place: @Sathoryn


Prize: $100 Steam wallet, 2 Chivalry Complete Edition keys and 2 Terraria Steam keys.
Third place: @PersonaTea


Prize: $50 Steam wallet, 1 Chivalry Complete Edition key and 1 Terraria Steam key.

Thanks again everyone!
Good day Terrarians,

As many of you know, 1.3.1 for PC has been "just around the corner" for some time now. To give you a better idea of what this means I will be sharing with you the final list of tweaks that need to be made to controller support prior to us releasing.

Trust and believe we fully understand that not everyone is excited for controller support or new wiring mechanics. When we design updates we try to accommodate our fan base as a whole. With these two updates out of the way we will happily begin focusing on more mainline content-driven updates for 1.3.2 and beyond. That said, we think you will find what is now possible to be pretty cool indeed: just check out a brief glimpse of an adventure map utilizing the new mechanics from one of our testers:

Console and Mobile Players: Our partners that cover these ports are hard at work preparing the next update for you. We will have more news on that front shortly, and you can check out the latest news update on timing HERE for console. Mobile will continue to see the ongoing steady stream of fixes and a few more surprises. :)

One more thing before we dive into the list- Please welcome @Leinfors to the Re-Logic team. He will be assisting us in Quality Assurance for PC and other platforms!

1.3.1 Remaining Needed Fixes/Tweaks
  • Shallow caves can generate on the spawn area, it needs to be flat.
  • With a gamepad: Throwing items out of inventory needs a default bind.
  • With a gamepad: In the menu selecting Multiplayer highlights Join Via Steam and then moves to Join via IP creating a visible click noise.
  • Framerates over 60 causes mouse items to flick. Like when hovering over...