he was just tryin to be funny, i guess, i hope!!!
IIRC, that requires a weapon you find way later. I think what you're supposed to do now, is revisit some of the older "?" blocks. I think here at some point soon, you should be getting the boomerang. Sometimes you'll find a switch that does something but you can't tell what... one of the other ?s will be open, usually.I am over by the pyramid and the giant pillars, yes.
Ahh I see. Hmm, I wouldn't know because I never MP'd that map.It's less that it requires two people, and more that it's the only puzzle I've yet seen that requires two people. The map was not building my expectations to match. My g/f and I saw that we could get through there, thought "that's cheese because only one of us can get through and the map has never made us split up before" and left.
The meteorheads on the other hand could cause some annoyance, but only if I didn't have the musket yet.
Having the musket there makes all the difference. It's the most efficient weapon to deal with the meteor heads.
I actually had the Musket when I did that area. Honestly, being able to deal with the Meteor Heads is not the issue; it's having to deal with them in the first place. After every jump, you then have to spend a good 1-3 minutes fending off Meteor Heads before you can make the next jump. And although they're not necessarily pixel-perfect jumps, some require multiple jumps before you can rest on a mushroom. Meaning if you start that series of jumps and a Meteor Head spawns in a way that will run into you, you're basically screwed and get knocked off before you reach a resting point. You'll either lose a large portion of progress in that area, or alternatively die due to fall damage and have to start over completely.I feel we should've probably made sure the player has to get the musket before being able to get there. I feel like the musket made that area way easier than it would be without (as you have otherwise no good weapons against them), but the musket can one shot them with a straight fast projectile.
This is a good idea. And although I'd still prefer to receive the Cobalt Shield right before this area (you get it pretty soon after), peace candles could be a plausible alternative.Some peace candles could've helped too.
I just recently replayed this man and I only died 3 times and that was because of lava. I never found a problem witht the enemies in this map although they can be a bit annoying sometimes like in the mushroom cavern. Calming potions could have been added to decrease enemies but otherwise it's a small complaint. The final part is easily bugged but there is so many times you can repeat it in order to not softlock.Maybe huge necrobump, but I started this map again, and it is still awesome in 2018.
Probably one of the best adventure maps I've ever played. However, I just gotta wonder, did 1.3.5 screw with enemy spawns? I've gotten killed a couple times now to relentless spawns of powerful (well, for the equipment you have in this map) enemies like Spiked Jungle Slimes and even a Nymph!
Way too powerful enemies for a meager chain knife, meatball and ice boomerang. yeeesh.
I don't remember the spawns being this flippin' bad.
Otherwise, still love the map to this day.