Vitrolic Medicine
Terrarian
They have done goofed. The descendants, bloodthirsty with powers, have occupied every single server. Except for the few private servers, where Godmodders reside, most of them are either dominated by Game Masters or Descendants. But the time is running, and another generation of Godmodders has to ensure that enough balance is given. In fact - the players no longer are good - you heard that some of them are abusing their creativity for their evil goals. Others are actively hunting Elder Godmodders with title of Omega or higher. It's time for the turning point.
In the Godmoddia server, stretched into 3 dimensions indefinitelly, the council of Godmodders ruled out the possibility of flight. Only fight remains. And you, as ordinary Godmodders low in the scale, have to cull their points enough for Elders to not become hunted an ymore.
You were prepared to take on another server in this partisan battle, however it was suddenly interrupted with not one presence. The hundred ones. Players, your primal fear.
"Argon has joined...
TCFGodmodderDestroyer has joined...
ThatFakeMan has joined...
(...)"
They quickly started to destroy what little of order remained. You smashed your and their logout buttons away into billions of pieces, as the final gambit. No more backing off. No more flight. It's only you, and your powers against the players and their creativity.
Prevail against the Players! This is your destiny now!
The players seem to be waiting for godmodders to come and pick up the fight.
[P] Argon [HP: 20/20] (No charges) (Empty inventory)
[P] TCFGodmodderDestroyer [HP: 20/20] (No charges) (Empty inventory)
[P] ThatFakeMan [Integrity: 100%] (No charges) (Empty inventory)
Power scale:
(=====O=====) - Inactive for the pre-turn.
In the Godmoddia server, stretched into 3 dimensions indefinitelly, the council of Godmodders ruled out the possibility of flight. Only fight remains. And you, as ordinary Godmodders low in the scale, have to cull their points enough for Elders to not become hunted an ymore.
You were prepared to take on another server in this partisan battle, however it was suddenly interrupted with not one presence. The hundred ones. Players, your primal fear.
"Argon has joined...
TCFGodmodderDestroyer has joined...
ThatFakeMan has joined...
(...)"
They quickly started to destroy what little of order remained. You smashed your and their logout buttons away into billions of pieces, as the final gambit. No more backing off. No more flight. It's only you, and your powers against the players and their creativity.
Prevail against the Players! This is your destiny now!
1. To win, you must cull the number of Players enough to reclaim the server for you and future Godmodders, however:
1.1. The players may possess many unique battle systems, that makes it hard to accustom with your powers. Only adaptation will prevail. They will also try to destroy you and build up the final army to mow down you all ultimately.
2. You can block almost every attack turned against you, but it takes some strain from you. It won't work either, if the player has the burst of creativeness, or if enemy Godmodder outgodmods you. However, silly or cool enough counters will not only block it. They'll deal the damage back to them. If their attacks seem too long, you can just ignore it, but beware - these responses may be trapped sometimes! You have two HP, and if you die, you need to spend two updates to regain your Godmodding powers.
3. However, the players can be damaged normally. However, they may try to counter your attack as part of their action. Or even heal themselves, unlike you.
- After their deaths, however - they drop everything, they have, so it's worth that.
4. There's also Curse of Repetitiveness - if it worked once on you - thankfully it won't work twice. If you or player tried to attack again with the same action, it'll weaken, or not work at all. Technically - this means you can stun the Player into inability to do anything, which would lead to their fast demise, but it isn't advisable, as you'd have harder time thinking about stuff.
5. You get two actions per turn - the time from one Puppet Master response to all non-nulled player posts to another (Including the common EoTB with Player actions.)
6. Don't break any forum rules, please. This includes arguing with the PM, too.
7. Players can be only AG - what? They're normally against you, after all! Their proper faction is called [P], though. However, Godmodder alignments are a bit more complicated.
[GMo - Short of Godmodder] is Anti-Player faction, the default one, anyway. You have a hard position on players.
[GMa - Short of Game Master] is Pro-Player faction, however the players will mostly repay your kindness with pain. So should you even bother being one? There must be five active Godmodders if you want to join the faction, and even then, the proportion must not be higher than 5 Godmodders to 1 Game Master.
[OP - Short of Over Powered] Are your simple Neutral Godmodders, who don't take a side. However, they'll be hunted down anyway, so why is neutrality worth? Automatically becomes [GMo] when no other Anti-player Godmodder is active.
The entities are even more complicated:
[PG] are entities aiding the Godmodders, [AG] are entities opposing them.
[PP] are entities aiding the Players, [AP] are entities opposing them.
[N] are entities siding with no one and relatively calm unless provoked, and [H] are just your everyday murderous war machines.
8. Players can, and will charge each EoTB. So can you, but there's a hook - you can only charge once per turn (two charges can be charged simultaneously), and players (no, not you) can charge twice in EoTB and assist others, as they wish.
8.1. Maximum number of charges is two for you Godmodders, with charging cap of five each and three for Players, with the cap being 15. However, the end result depends both on power scaling and on Player's Creativity of the opposing side. (Meaning - you don't need to be creative - but you'd be more likely to summon more powerful entities when overwhelmed. Perhaps even entities more powerful than normally?
9. As players die or time passes, new features might be unlocked for you, them, or either side may deal more damage/advance (though more likely your side will profit from increased damage - remember that you're Godmodders.)
1.1. The players may possess many unique battle systems, that makes it hard to accustom with your powers. Only adaptation will prevail. They will also try to destroy you and build up the final army to mow down you all ultimately.
2. You can block almost every attack turned against you, but it takes some strain from you. It won't work either, if the player has the burst of creativeness, or if enemy Godmodder outgodmods you. However, silly or cool enough counters will not only block it. They'll deal the damage back to them. If their attacks seem too long, you can just ignore it, but beware - these responses may be trapped sometimes! You have two HP, and if you die, you need to spend two updates to regain your Godmodding powers.
3. However, the players can be damaged normally. However, they may try to counter your attack as part of their action. Or even heal themselves, unlike you.
- After their deaths, however - they drop everything, they have, so it's worth that.
4. There's also Curse of Repetitiveness - if it worked once on you - thankfully it won't work twice. If you or player tried to attack again with the same action, it'll weaken, or not work at all. Technically - this means you can stun the Player into inability to do anything, which would lead to their fast demise, but it isn't advisable, as you'd have harder time thinking about stuff.
5. You get two actions per turn - the time from one Puppet Master response to all non-nulled player posts to another (Including the common EoTB with Player actions.)
6. Don't break any forum rules, please. This includes arguing with the PM, too.
7. Players can be only AG - what? They're normally against you, after all! Their proper faction is called [P], though. However, Godmodder alignments are a bit more complicated.
[GMo - Short of Godmodder] is Anti-Player faction, the default one, anyway. You have a hard position on players.
[GMa - Short of Game Master] is Pro-Player faction, however the players will mostly repay your kindness with pain. So should you even bother being one? There must be five active Godmodders if you want to join the faction, and even then, the proportion must not be higher than 5 Godmodders to 1 Game Master.
[OP - Short of Over Powered] Are your simple Neutral Godmodders, who don't take a side. However, they'll be hunted down anyway, so why is neutrality worth? Automatically becomes [GMo] when no other Anti-player Godmodder is active.
The entities are even more complicated:
[PG] are entities aiding the Godmodders, [AG] are entities opposing them.
[PP] are entities aiding the Players, [AP] are entities opposing them.
[N] are entities siding with no one and relatively calm unless provoked, and [H] are just your everyday murderous war machines.
8. Players can, and will charge each EoTB. So can you, but there's a hook - you can only charge once per turn (two charges can be charged simultaneously), and players (no, not you) can charge twice in EoTB and assist others, as they wish.
8.1. Maximum number of charges is two for you Godmodders, with charging cap of five each and three for Players, with the cap being 15. However, the end result depends both on power scaling and on Player's Creativity of the opposing side. (Meaning - you don't need to be creative - but you'd be more likely to summon more powerful entities when overwhelmed. Perhaps even entities more powerful than normally?
9. As players die or time passes, new features might be unlocked for you, them, or either side may deal more damage/advance (though more likely your side will profit from increased damage - remember that you're Godmodders.)
The players seem to be waiting for godmodders to come and pick up the fight.
[P] Argon [HP: 20/20] (No charges) (Empty inventory)
[P] TCFGodmodderDestroyer [HP: 20/20] (No charges) (Empty inventory)
[P] ThatFakeMan [Integrity: 100%] (No charges) (Empty inventory)
Power scale:
(=====O=====) - Inactive for the pre-turn.