So, I've been thinking about the berserker gloves recently, and their role in summoner builds. When you think about it, the berserker gloves really only offer increased whip speed, a bit of defense and auto-swing. However, over here in mobile town where auto-swing can be given to almost all weapons through the game options, this three-tier trinket gives only a bit of defence, which is negligible, and 12% whip speed, which, while being a decent buff, is ultimately not worth an accessory slot, especially since you can get almost the same bonus by drinking ale/sake. So, on mobile (and maybe console, Idk if they have the same option), there is ultimately zero reason to have the berserker glove over another +summon damage or mobility accessory.
Well, to fix this, I suggest that:
1) both the titan glove bonuses (extra knockback and melee weapon size) should apply to whips. The only real problem this could cause is the fact it would sort of bring obsidian armor to it's former power, but that's a problem with the still extremely powerful armor, not the small boost glove.
2) the flesh knuckles should increase spawn rates. This might seem like a weird addition, but I think it would fit nicely for a few reasons: first, the two classes that actually use berserker gloves enjoy farming, and they do it quite efficiently (melee has good crown control, summoner has minions that farm for the player), and anyone will ultimately want to have the flesh knuckles with them for farming, just like how you'd want to keep putrid scent to be left alone when exploring and building; second, there are more spawn rate reducing effects in the game (sunflowers, calming potions, invisibility potions, peace candles, being near NPC's) than there are effects that increase spawn rates (water candles, battle potions). Third, it would fit thematically, since the flesh knuckles already increase aggro, so having them attract more monsters makes more sense.
On a side note, I think it would be nice if putrid scent tinkers could at least keep the 5% damage. It's not a big enough bonus to actually change much, but it would at least make arcane flower and stalker's quiver have some reason to be chosen instead of their alternatives.