• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.4 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,022 20.2%
  • Bosses

    Votes: 2,018 39.9%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,336 26.4%
  • Vanity (furniture, armor sets, etc.)

    Votes: 371 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 314 6.2%

  • Total voters
    5,061

Loreweaver

Terrarian
so I can't seem to find a changelog for the new update, my question is if I should start a new world or will I get all the changes in existing worlds?

cheers

p.s.: really enjoying the mod sofar!
 

NameTaken

Skeletron
so I can't seem to find a changelog for the new update, my question is if I should start a new world or will I get all the changes in existing worlds?

cheers

p.s.: really enjoying the mod sofar!
not the modmaker or anyone special, but im pretty sure most of the content of the update will require you to make a new world
 

billy579

Terrarian
I found a bug in the1. 4. 5.1.when I create sever to be multiplayer and kill ??? in the sea
nothing happen ,no Leviathan,no Ananita,even I use hero mod to summon them,still nothing happen.But in singleplayer they can be summon correctly.
 

Lythael

Terrarian
Will there be any fix for the broken Sulphur sea worldgen?
(Seriously look at this BS especially the screen with the living tree)
Everytime it generates too flat and too shallow and isles are just huge squares.
Sometimes there is even no water on surface level at all and/or the one below the surface hangs in air in form of "falling drops" wtf.

It looks nothing like what i saw on earlier gameplay vids and screenshots where the sea looked well like an actual sea...
Now it looks like someone sloppily used TEdit brush.

Dissapointing really cause this biome seemed actually pretty cool..
 
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Hi!

I'm not sure if it's a mod conflict or not, but whenever I equip the Molten Armor Set, the tooltip for all melee weapons gets a little glitchy. Am I the only experiencing this?
 

Minecat

Duke Fishron
Hi!

I'm not sure if it's a mod conflict or not, but whenever I equip the Molten Armor Set, the tooltip for all melee weapons gets a little glitchy. Am I the only experiencing this?
Care to elaborate? What exactly do you mean by glitchy? Can you send a screenshot?
Also, it should be easy to figure out if it's a mod conflict by simply disabling everything else.
 

Darkpheonix

Terrarian
Plaguebringer Goliath is enraging even though I'm underground. Spawning plaguebringers in phase 2 and stingers are all homing. Also dashes 4 times now. Arena is a hundred blocks above the caverns layer on a large world so it shouldn't be enraging.
 

Cyanide Jum

Terrarian
Plaguebringer Goliath is enraging even though I'm underground. Spawning plaguebringers in phase 2 and stingers are all homing. Also dashes 4 times now. Arena is a hundred blocks above the caverns layer on a large world so it shouldn't be enraging.
Plaguebringer Goliath was a pain for me in the first few times, the best way i could find was to use the Alula Australis, that magic weapon that drops from Astrum Aureus, dont forget to use those buffs.
 

Darkpheonix

Terrarian
Hmm, I tried remaking a world twice, and aside from the arid sea world gen being weird since the Rust and Dust update I too have the bug of the old labs not generating in world creation. There's just a big hole where they would be generated.
 

Skulduggery-908

Terrarian
Hmm, I tried remaking a world twice, and aside from the arid sea world gen being weird since the Rust and Dust update I too have the bug of the old labs not generating in world creation. There's just a big hole where they would be generated.
Good to know I'm not the only one with this problem : )
Join in my suffering >: )
 

OmniFyre

Terrarian
So me and a few friends decided to beat Astrum Deus and after we get to his stage where he splits into two, he starts to bug out and we can only see both of the worms head and not his body. Just seems like there is too many bugs in multiplayer calamity tbh. It gets to the point where we cant even damage him.
 

Jessiesmacks2

Terrarian
Hey can anyone help me here i tried to host a server but anytime i add calamity it just gives me this error


Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given
key was not present in the dictionary.
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress
progress) in tModLoader\Terraria.World.Generation\WorldGenerator.cs:line 60
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgr
essObject) in tModLoader\Terraria\WorldGen.cs:line 8451
at Terraria.IO.WorldFile.loadWorld(Boolean loadFromCloud) in tModLoader\Terra
ria.IO\WorldFile.cs:line 178
at Terraria.WorldGen.serverLoadWorldCallBack(Object threadContext) in tModLoa
der\Terraria\WorldGen.cs:line 2052
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object sta
te)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWor
kItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
 

green saber blade

Eye of Cthulhu
Bug with Slime God in Multiplayer There's a glitch when it's despawning it falls out of the world but teleports to the player only the Big slime's
Edit: Anathia and Levithan dosen't spawn in multiplayer(I don't know about singleplayer) by killing ...?
 
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NameTaken

Skeletron
Anybody else realize this new update seems like some sort of plan to make melee the worst class? The Wulfrum Drone is basically impossible to deal with. And the Wulfrum Hovercrafts dont work properly in multiplayer, in singleplayer they get stunned when you hit them with a sword, but not in multiplayer. And obviously they weren't OP enough, so they can go through walls now. I always play expert mode or revengence, but i cant even deal with these enemies in NORMAL MODE.
 

gordonie

Terrarian
Hey guys, first time poster long time lover of terraria. Been playing for a few months now, beat vanilla then started looking into tmodloader. downloaded a bunch of the more popular mods and have been loving it ever since.

anyway posting because I am having some trouble with my client cashing. it had been awhile since i updated the mods because i didnt realize you had to do it manually through the mod browser tab, so i did that and ever since then I have been experience a crash everytime i play after about 10 minutes of gameplay. I get the following message "the game has ran out of memory, you will have to find out which mod is consuming lots of memory and contact the devs or remove it"

my computer is a beefy gaming laptop with 16gigs, I-7 CPU and a gtx 1060.

My mods are as follows:
Calamity
thorium
fargosoul and mutant
weapon out
boss checklist
boss cursor
yet another boss healthbar
Alchemist NPC
Recipe browser
Universe of swords
wing slot
heros mod
extensible inventory
magic storage

fixes I have tried so far
restarting PC
updating PC
disabling antivirus
verifying integrity of game files
reinstalling Tmodloader
updating GPU drivers

any idea on anything else would be much appreciated. thanks guys! awesome mod btw, best one yet.
 

The_Dmitro

Terrarian
i've noticed some problems and glitches in the rust and dust update:
new Leviathan fight has a lot of FPS drops (with rtx2060 Super)
When you charge weapons from Draedon's arsenal, description of modifiers (those green +15% of damage ect) is diappearing and stats of weapons actually go down
2020-08-14.png
2020-08-14 (1).png

In the description of Mothron wings, Fin wings and Bat wings it says "horizontal speed 0'' and ''acceleration multiplier 0''
ravager lore decrease flight time but does not increase damage at all
 

The_Dmitro

Terrarian
what is wrong with the Camper accessory? it does not reduce damage you deal when moving and it only increases life regen buy 5

also damn, that polterghast is way too hard - insanely fast, does tons of damage and has an immortal copy of himself. i switched from death to revengence and i still can't defead him altough i tried for like 4 hours
 
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