tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,175 19.4%
  • Bosses

    Votes: 2,473 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,599 26.4%
  • Vanity (furniture, armor sets, etc.)

    Votes: 441 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 376 6.2%

  • Total voters
    6,063
THE LORDE be like:

1698083334309.png
 
iirc it's because there are many large structures and biomes, and small worlds are too cramped to consistently house them all.

i think you can still generate small worlds but YYMV, suggest getting a worldgen viewer to ensure you won't get nasty surprises later.
 
stop nerfing everything, removing useful items and screwing up the mod's lore please, you fuxking motherfuxkers.
This post was made awhile ago, but it’s drastic enough that it needs to be addressed even though it’s been laying around dormant for awhile.

@mere eq - this type of disrespectful language isn’t acceptable here. Like the mod, or not, that’s up to you. But if you’re going to express your opinion about it here on the forums, it’ll need to be civil.

Please take a moment to go over our Important - Terrarian Community Rules & Culture - PLEASE READ
 
System.Collections.Generic.KeyNotFoundException: CalamityMod.NPCs.CalamityGlobalNPC
at CalamityMod.Graphics.Drawers.MiracleBlightDrawer.ValidToDraw(NPC npc) in CalamityMod\Graphics\Drawers\MiracleBlightDrawer.cs:line 61
at CalamityMod.Graphics.Drawers.MiracleBlightDrawer.DrawToTarget(SpriteBatch spriteBatch) in CalamityMod\Graphics\Drawers\MiracleBlightDrawer.cs:line 70
at CalamityMod.Graphics.Drawers.DrawerManager.DrawToTargets(orig_CheckMonoliths orig) in CalamityMod\Graphics\Drawers\DrawerManager.cs:line 93
at Hook<System.Void CalamityMod.Graphics.Drawers.DrawerManager::guidegrin:rawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
at DMD<System.Void Terraria.Main:guidegrin:oDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:guidegrin:oDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52853
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52834
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266


Randomly keep getting this error after playing a few mins of multiplayer
Does anyone know what this is or how to stop it
 
Hey Fabsol if you're reading this I want you to know that the Calamity mod is gosh darn awesome, and also can you please add a Primordial Wyrm trophy and relic?
 
System.Collections.Generic.KeyNotFoundException: CalamityMod.NPCs.CalamityGlobalNPC
at CalamityMod.Graphics.Drawers.MiracleBlightDrawer.ValidToDraw(NPC npc) in CalamityMod\Graphics\Drawers\MiracleBlightDrawer.cs:line 61
at CalamityMod.Graphics.Drawers.MiracleBlightDrawer.DrawToTarget(SpriteBatch spriteBatch) in CalamityMod\Graphics\Drawers\MiracleBlightDrawer.cs:line 70
at CalamityMod.Graphics.Drawers.DrawerManager.DrawToTargets(orig_CheckMonoliths orig) in CalamityMod\Graphics\Drawers\DrawerManager.cs:line 93
at Hook<System.Void CalamityMod.Graphics.Drawers.DrawerManager::guidegrin:rawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
at DMD<System.Void Terraria.Main:guidegrin:oDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:guidegrin:oDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52853
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52834
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266


Randomly keep getting this error after playing a few mins of multiplayer
Does anyone know what this is or how to stop it
I also get this error in multiplayer. The error started appearing after using the Clentaminator and continues to appear
 
System.Collections.Generic.KeyNotFoundException: CalamityMod.NPCs.CalamityGlobalNPC
at CalamityMod.Graphics.Drawers.MiracleBlightDrawer.ValidToDraw(NPC npc) in CalamityMod\Graphics\Drawers\MiracleBlightDrawer.cs:line 61
at CalamityMod.Graphics.Drawers.MiracleBlightDrawer.DrawToTarget(SpriteBatch spriteBatch) in CalamityMod\Graphics\Drawers\MiracleBlightDrawer.cs:line 70
at CalamityMod.Graphics.Drawers.DrawerManager.DrawToTargets(orig_CheckMonoliths orig) in CalamityMod\Graphics\Drawers\DrawerManager.cs:line 93
at Hook<System.Void CalamityMod.Graphics.Drawers.DrawerManager::guidegrin:rawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
at DMD<System.Void Terraria.Main:guidegrin:oDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:guidegrin:oDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52853
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52834
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266


Randomly keep getting this error after playing a few mins of multiplayer
Does anyone know what this is or how to stop it
Hi all, just find that after the mod update few days ago, when killing Crimulan Blight Slime will have a chance crash the game and show these error, and tested only happen in multiplayer server, solo game will not have any problem after the kill.
 

Attachments

  • client.log
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  • server.log
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I need help with this, an expert world that I normally play in is giving me this error 5 seconds after defeating the wall of meat. I have tried defeating him in another world but the error did not occur.
1701915609500.png


Edit. I tried the same seed and the error did not occur, I also broke a torch that I had left in the abyss in case that was the cause, I defeated the wall of flesh and the error did not occur, I do not understand what happened.
 
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that is the fourth crash related to a "miracleblightdrawer"... which is VERY weird because that debuff isn't supposed to exist at all until the very end of the game!

are y'all using other mods? i wonder if there's a potion id conflict somewhere.

observatorlatam: did you defeat the wall of flesh in multiplayer?
 
that is the fourth crash related to a "miracleblightdrawer"... which is VERY weird because that debuff isn't supposed to exist at all until the very end of the game!

are y'all using other mods? i wonder if there's a potion id conflict somewhere.

observatorlatam: did you defeat the wall of flesh in multiplayer?
just tested in new map with only calamity mod before beat the wall of flesh, no error. After beat the wall of flesh it crash when killing Crimulan Blight Slime.
 
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