Hey!
So, not sure if this is the right place to post this but I thought especially for Calamity's unique progression system I would suggest it here and see what other people are thinking about this idea. I apologize when this has already been suggested. And I also apologize if this is not the right place to post this. And since I have no modding knowledge I don't know whether that is actually possible or not.
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So, my idea here is based on a play-through after a play-through. A Prestige mode to be precise. I always thought how awesome it would be if you could continue Terraria in a new, fresh world with your current equipment, skill, achievements... Just basically everything you have, but the world is still scaled around you. In other words, having the best equipment in that one world would feel like lightly improved equipment in that new prestige world.
The way I thought this up would probably require a ton of coding but that was the only way I could think it up. When defeating the last calamity boss that is not a super boss (Aka the Jungle Dragon) it will drop a prestigious item, perhaps a special crystal that - when applied on a new world within the first 5 minutes - Will completely scale up the entire gameplay. A Zombie as example would be powerful enough to actually damage you by quite a bit despite your armor, and could take enough damage despite your weapons.
The same could go for every single enemy in the game, but also the entire equipment system. Perhaps new versions of the crafting stations could be released, allowing the crafting of special prestigious equipment. Prestige gold armor as example which would act like it's own early game armor in the prestige world, but technically end-game armor in a normal world. I think you catch the point here. So it feels like a whole new gameplay scaled around your character, perhaps giving you some benefits like receiving even more health through prestige health crystals and prestige life fruits, special prestige weapon drops, resources, equipments etc that only drop from prestigious enemies and bosses... All that kind of stuff. Blocks could receive enough health to not be destroyed by end-tier pickaxes in one go. So basically scaling the entire game around your old character.
To be fair that's probably more work than it's worth it considering one could just start a new character entirely but I thought I would just throw this thought into the room, perhaps someone likes that idea. Whether it's possible or not or useful is another story. And it's also not a worked out idea, just a rough thought.
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Yeah... Thoughts? Or better question is would it really be worth it/possible?
Regards ~ Peri