SzGamer227
Spazmatism
This is just a new rearrangement of the amount of DPS that various damage-over-time debuffs deal. I invented it in about 5 seconds, so it essentially came straight out of my crapper, but it doesn't seem to have anything wrong with it that I can see. It's all buffs for the most part, but it also gives different amounts of DPS when inflicted on players and enemies. Why? Because even 6 DPS is not getting you anywhere fast when enemies all have over 200 health in Hardmode.
Anyways, here it is:
Bleeding
Cancels healing.
2 DPS vs. enemies.
* This is so it can be used as a PvE debuff.
Poisoned
2 DPS vs. player.
4 DPS vs. enemies.
* Same DPS vs player, but it's now more effective against enemies.
On Fire!
4 DPS vs. player.
6 DPS vs. enemy.
* Same DPS vs player, but it's now more effective against enemies.
Frostburn
5 DPS vs. player.
8 DPS vs. enemy.
* More effective against enemies. Less damaging vs player.
Cursed Inferno
5 DPS vs. player.
10 DPS vs. enemy.
* It really needs a major buff to put it on par with Ichor.
Venom
6 DPS vs. player.
12 DPS vs. enemy.
* This could also use a buff. 6 DPS is hardly useful since everything is immune to Venom. Same DPS vs player.
Possible Bonus Effects
A few possible extra effects inflicted on players who have these DoT debuffs.
Bleeding
-5% Melee and movement speed.
Poisoned
*Reduces base critical strike change to 0%.
On Fire!
+10% movement speed.
*Player speeds up faster and slows down more slowly.
Frostburn
-10% movement speed.
*Player speeds up more slowly and slows down faster.
Cursed Inferno
+10% movement speed.
*Player speeds up faster and slows down more slowly.
Venom
-5% damage.
*Reduces base critical strike change to 0%.
Anyways, here it is:

Bleeding
Cancels healing.
2 DPS vs. enemies.
* This is so it can be used as a PvE debuff.
These are what I've decided to be the best candidates:
Bloody Machete
Katana
Vilethorn
Ball O' Hurt
War Axe of the Night
The Rotted Fork
Blood Lust Cluster
The Meatball
Muramasa
Blue Mooon
Dao of Pow
Nettle Burst
Moon Charm (Werewolf Buff) - Melee attacks would inflict Bleeding.















Poisoned
2 DPS vs. player.
4 DPS vs. enemies.
* Same DPS vs player, but it's now more effective against enemies.

On Fire!
4 DPS vs. player.
6 DPS vs. enemy.
* Same DPS vs player, but it's now more effective against enemies.

Frostburn
5 DPS vs. player.
8 DPS vs. enemy.
* More effective against enemies. Less damaging vs player.

Cursed Inferno
5 DPS vs. player.
10 DPS vs. enemy.
* It really needs a major buff to put it on par with Ichor.

Venom
6 DPS vs. player.
12 DPS vs. enemy.
* This could also use a buff. 6 DPS is hardly useful since everything is immune to Venom. Same DPS vs player.
Possible Bonus Effects
A few possible extra effects inflicted on players who have these DoT debuffs.

Bleeding
-5% Melee and movement speed.

Poisoned
*Reduces base critical strike change to 0%.

On Fire!
+10% movement speed.
*Player speeds up faster and slows down more slowly.

Frostburn
-10% movement speed.
*Player speeds up more slowly and slows down faster.

Cursed Inferno
+10% movement speed.
*Player speeds up faster and slows down more slowly.

Venom
-5% damage.
*Reduces base critical strike change to 0%.
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