Lemon-Neko
Terrarian
i think you might want to put in rules about external hacks thenNo, you could use a “rubber band” afk farm, where you just put a rubber band around your mouse.
i think you might want to put in rules about external hacks thenNo, you could use a “rubber band” afk farm, where you just put a rubber band around your mouse.
mm. Also, i will upload a 3 hour terraria marathon in about 2-4 hours depending on my internet speed. my microphone stuffed up. , thoughi think you might want to put in rules about external hacks then
i guess ill get this ball rolling
only recorded for about 1.5 minutes, but gained 3 plat anyway. it's roughly 120 plat an hour
Dear Lemon-Neko
I noticed a few things that could improve your design
First off all of your damage comes from minions, so you should use more minion accessories instead of lava waders, shiny stone, hover board and architect gizmo pack.
Secondly ravens work better than for there higher damage and stay in place like slimes and get a good prefix on it, your slime staff was damaged.
And you might want to consider adding traps even if minor.
I don't understand your use of statues you don't sell the drops so why have them
Finally if you move your device deeper in the ocean mobs will have more space to spawn (maybe).
Here is what you do... greedy ring, lucky coin, any other money accessories, and as mamy minion summoning things as possible, then summon a ton of the weakest minion, and... other money making stuff. IT'S FOO- well, mostly kinda foolproof.i guess ill get this ball rolling
only recorded for about 1.5 minutes, but gained 3 plat anyway. it's roughly 120 plat an hour
If I may ask, are you certain that the statue-spawned enemies drop coins via the Lucy Coin effect? The wiki claims that they don't, but if they didn't, I'm not sure how you could have managed such a high coin output (unless you were just absurdly lucky).The main gimmick of my farm was to exploit the hit rate of the baby slime minion. All you really needed, equipment-wise, was a lucky coin, the slime staff and something to let you summon at least 2 baby slimes. It's possible to increase the output of the system with more minions, but 2 would be the minimum.
Other issues to correct:
the layout of the statue spawned monsters (some monsters don't drop down through the platforms to get closer to me)
If I may ask, are you certain that the statue-spawned enemies drop coins via the Lucy Coin effect? The wiki claims that they don't, but if they didn't, I'm not sure how you could have managed such a high coin output (unless you were just absurdly lucky).
Also, how is it that you can spawn so many statue enemies in such a small space? Surely the spawn limit would quickly be reached, yes? If you aren't actually killing them (or at least not very quickly), then they should have stopped spawning almost immediately.
This is incredible. You definitely dropped a nuke in this thread, @Lemon-Neko!MK 2 (now with map download!!!)
redesigned the whole thing mostly
statue monsters are now spawned some distance away from the player and then teleported to a hit-chamber (doing this allows for an increase in the spawn limit from statues)
no more dummy-hoik engine, but probably could've used it to spawn sharks faster(they're hooked up to a 1 second timer along with the unicorn)
11 platinum in 2.5 minutes = 264 plat/hour
issues:
unicorn requires a specific opening in order to spawn properly (it was producing smoke instead of spawning
i think there's a known bug about accidentally spawning shop NPCs with certain statues(during testing it never happened, so gonna have to look into that one...)
as for earning money without hosting an online game, i think there's a faster way than using a lucky coin, but i haven't looked into it yet
it should be noted that the map i made the farm in is my secondary map, so it contains a handful of other projects but i think all the main ones are connected via teleporters