Console's title music is so much better than the old pc title musicOne idea for this mod would be to make the console title music play instead of the pc title music. It sounds more adventurous and glorious.
Console's title music is so much better than the old pc title musicOne idea for this mod would be to make the console title music play instead of the pc title music. It sounds more adventurous and glorious.
You can get a music box of this track in 1.4 if you'd like to hear it in-game, otherwise I don't feel like replacing the title music.One idea for this mod would be to make the console title music play instead of the pc title music. It sounds more adventurous and glorious.
Mobile pets are not implemented yetDoes this add the worm pet or the Strange Looking Tombstone?
Hey, just a question or a few:
-is there a wiki for this mod? Or should I just look up the old console information on the official wiki?
-Is this updated for Journey’s End?
-if it is...
* Are there bestiary entries for the mobs / bosses? Would it be possible for you to write some? I know Ocram has no official lore since the Old Console version was terminated before the Bestiary was added, but it would be fun to see what you can come up with (assuming the bestiary can be edited).
* Can the stuff from this mod be researched and duplicated in Journey Mode?
- Can this mob be safely enabled in a pre-existing world, or does it have to be a world created after the mod is installed?
-Does modding Terraria interfere with Steam achievements?
What stuff is not currently implemented in the mod that will be in the future?
Thanks for reading these questions!
There is a wiki but there was never anyone dedicated enough to fill it properly, so the most reliable source of information online is the official wiki, although we made several changes to the content. You might want to use Recipe Browser and Boss Checklist in-game - our mod supports those.
tModLoader does not support 1.4 modding at the moment - check its official page or discord for more info on that. When it does, we will try our best to make the content consistent with the new game version - including Bestiary entries, research values, etc.
Steam version of tML disables achievements by default; if you want to make them availible, Webmillo's Commons may or may not do that (not sure, didn't try it myself).
Our to-do list is at the end of the main post here - we are planning to work on it once we are able to move to 1.4.
- Can this mob be safely enabled in a pre-existing world, or does it have to be a world created after the mod is installed?
Yes, Sparkly Wings includedOh, and one last tiny question regarding a particular item, does this mod include the Ocram-exclusive Sparkly Wings? I think those would pair quite nicely with the Crystal Assassin garb and the Hook of Dissonance from Queen Slime...which might not be compatible at the moment because she's a Hallowed Journey's End boss. Drat.
Mod doesn't affect worldgen, so there is no need for creating new world.Yay! Those wings are cool. Can’t wait to see what they’ll eventually look like with a Reflective-Dye-given glossy sheen in Journey’s End! When the mod is ready to work with JE, of course. Did you see the questions I asked in the last comment?
Edit: Just realized you’re not Mr. Pigeon. Sorry!
Just search in mod browser after you open tML, you can always read each mod's description before downloading.So where do I find those? And what do they do, exactly? Sorry, very new to Terraria modding. And, now that you have me curious, is there somewhere I can see what you changed?
tModLoader is based on the last 1.3.5 version plus all the texture replacements introduced in Journey's End. There is an official thread where you can find more details btwIf it doesn't support Journey's End, then what version of Terraria does the mod loader support? What is in JE that is not in tModLoader?
Mod doesn't affect worldgen, so there is no need for creating new world.
Just search in mod browser after you open tML, you can always read each mod's description before downloading.
You would be able to compare our tweaked content to the original if we had our wiki finished, but right now you can only see it yourself.
tModLoader is based on the last 1.3.5 version plus all the texture replacements introduced in Journey's End. There is an official thread where you can find more details btw
idk if you know but tmodloader is on steam tModLoader on Steam there will probably not be a workshop cause the ingame mod browser is already very goodHm...well, I’ve never actually run TModLoader...I wish Terraria had Steam Workshop support...I’ll probably have to take a look at this...unless I wait for it to be up to date.
There is no information about the update reales yet I actually dont expect it to still realeas this year but nobody knowsHm...I’ll have to look at that...do you know when TModLoader should be up to date?
All events are enabled by default regardless of the date, you can change that in config if you don't want holiday content appearing outside of corresponding holiday seasons.Oh, good, so does that mean the new enemies from Consolaria would just begin naturally spawning, the events would appear when triggered, etc?
You can surely do that. The official thread I linked you above has all the instructions.And I read somewhere that there should be a way to manually install TModLoader so that it’s still possible to get achievements on Steam, and it still adds to your time on Steam instead of using the TModLoader app. Would you happen to know anything about that?
idk if you know but tmodloader is on steam tModLoader on Steam there will probably not be a workshop cause the ingame mod browser is already very good
There is no information about the update release yet I actually don't expect it to still release this year but nobody knows
All events are enabled by default regardless of the date, you can change that in config if you don't want holiday content appearing outside of corresponding holiday seasons.
You can surely do that. The official thread I linked you above has all the instructions.
Diseaster Bunnies spawnrate does not override anything as far as I'm concerned. Some people even complained that it's too low...Hm...probably will toggle it when I do install it, since I read that one of the people with this mod was fighting neverending Diseaster Bunnies since the Easter content overrode all normal Bunny spawns.
No idea.Do you know where it would mention achievements?
I remember the Webmilio Commons team saying that the achievements were an issue with tModLoader, not them, so I don't think they would fix the problem.Steam version of tML disables achievements by default; if you want to make them availible, Webmillo's Commons may or may not do that (not sure, didn't try it myself).
A manual installation does work; that's what I've been doing, though you would have to get slightly older versions of the mods, and Webmilio Commons as well, since that mod is what adds custom achievements. (The most recent version of Consolaria doesn't require that mod anymore since you can't get achievements, but the older one does)You can surely do that. The official thread I linked you above has all the instructions.
I agree about the spawnrate. At least I have Fargo's Mod so I can just buy the Suspicious Looking Egg when I need it...Some people even complained that it's too low...
Hastor also works on the mod, though I would trust Mr. Pigeon over Hastor if anything contradicts.Just realized you’re not Mr. Pigeon. Sorry!
You can play it right now. I also think there is a mod for Researching Items in 1.3 and a mod that enables the auto door feature that the Mobile version always had.Oh. Well...hopefully it does. I'd really like to play this mod when it's up-to-date, since I really missed the old-gen content.