~WELCOME TO THE VAULT~ This is mostly for my own organizational purposes, but I suppose if you were wondering what other suggestions I might've put up, here y'go. 1. Worldgen Options - Suggestion to grant the user more control over what kind of world is generated, if desired. 2. The Explorer - An NPC that will allow the player to trade for materials they can't obtain in their current world. 3. Alchemist Class - A new player-class with it's own specialized armor and weapons: Tactical Potions! 4. Command Scrolls - A new summoning weapon to give Summoners a "primary" attack, the command scroll! 5. Enchanted Mug - A magic weapon that can both attack and buff the player! A whole new meaning to the phrase "Tasting Victory". 6. Legend Trinity - A boss suggestion. Spirits of Warrior, Gunner, and Mage classes the player can fight to obtain new end-game loot! 7. Biome Affiliation - Suggestion to give the player an option to "affiliate" themselves with a particular biome, allowing them to be considered friendly by that biome's mobs. 8. Mechanisms - Some additional mechanisms for playing with wires in the game, including a new trap! 9. New Bullets - Ideas for some new bullets, including a suggested change to Luminite Bullets. 10. Respawn Timer - Suggested minor change to the Respawn Timer tweaks introduced in 1.3. 11. Rod of Discord - Suggested finally un-doing completely un-necessary nerf to Rod of Discord so I can have fun pretending to be Wizrobe again. 12. Anti-Gravity Hook - Suggested fix to the Anti-Gravity hook so that people don't immediately throw it away. 13. Death Sickle - Suggested change from melee to magic based weapon so Spectre mages can literally reap souls. 14. Walls Cover Precipitation - Suggested that precipitation (snow/rain) appear on a layer BEHIND the wall layer. For aesthetic value. 15. Universal Class Bonus - Bonuses that you get upon utilizing a specific class armor set. 16. Moon Lord Headcanon - Just something I wanted to put here.