Dual Wielding!
About
I hope you'll all have fun with it!
(This mod is multiplayer compatible!)
Features
Use two items at once
DW allows you to hold & use two items at the same time - through an extensive 'memory slot' system. Once you assigned items in your memory slots (tagging them as 'offhand' items), you can use them by right-clicking with your mouse. When your items provide right-click features, they are incompatible with dual wielding, and are simply ignored by the mod. (they still function perfectly fine!) Right-clicking still functions for all original purposes - you will be able to talk to NPCs, interact with tiles and all that without interference - basic functions take priority over using the offhand item.
Convenient offhand item management through a 'memory slot' system
With your inventory open, if you look at the hotbar, you'll notice there's a set of item slots positioned behind it - those are your offhand 'memory' slots. Hovering over the top of those slots will put them in the front, letting you assign items in them. These slots do not actually hold items, but rather an image of an item, a memory. Because memory slots don't hold any items, you can assign the same item to multiple ones - setting it as the offhand item across your entire hotbar. Whenever you have a hotbar slot's item selected - your offhand item will be the one best fitting the memory slot with the matching number. For convenience - even if you temporarily lose or change the item, the memory stays.
Use two types of ammo at once
Whenever you use an item that requires ammo via offhand, it looks for ammo in an upside-down order, allowing you to mix ammo types when dual wielding.
Toggleable balance option
The mod comes with a toggleable balance setting - between 'on' and 'off'. (default: on)
This balance setting is per world, and applies to everyone in the world during multiplayer.
This setting does not appear in any option menus, and instead is set via a chat command.
Code:
/dwbalance on
/dwbalance off
- Melee weapons will deal a total of 80% of their damage (this does not reduce the item's damage, but rather the actual result on hit!)
- Melee weapons will deal a total of 60% of their knockback (like damage, this does not reduce the item's knockback, but rather the actual result on hit!)
- The player's melee speed is reduced by 20% of its total (after all accessories and buffs are applied)
- Ranged weapons will deal a total of 80% of their damage (like melee weapons)
- Ranged weapons will deal a total of 60% of their knockback (like melee weapons)
- The player's ranged critical strike chance is reduced by a flat 10% (to a minimum 0%)
- Magic weapons will deal a total of 60% of their knockback (like melee & ranged)
- The player's magic critical strike chance is reduced by a flat 10% (to a minimum of 0%)
- The player's mana regen speed is reduced by roughly 50%
Download
Latest version: v1.0 (tModLoader v0.10.0.1)
The mod can be found on tModLoader's mod browser, here, or at the bottom of this post.
Changelog
- TCF Release!
Credits
- Re-Logic, for creating Terraria and bringing joy to all of us for the past 6 years!
- Yoraiz0r for writing the mod
- Leinfors & Grox The Great for help with testing this version of the mod during development
- blushiemagic, Jopojelly, Chicken Bones & Jofairden for their dedicated development on tModLoader & making it as great as it is
- Omnir for creating art for the back hand of the player (a feature that eventually was not implemented)
Final Notes
It's been a lot of fun writing this mod in my free time, and I hope everyone who picks it up enjoys using it!
At this point in time, I don't have any plans to improve upon DW any further, or fix specific mod incompatibilities. (it should, however, work with most items perfectly fine)
Attachments
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