if your gonna make quests for this .... wow maybe even some quest integration with legends of terraria 3 ( maybe) would be amazingI can't wait for it to be fully fleshed outIt will be fun making additional quest for this mod
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I got it to work seconds later@123Nick It kinda does. How much of "work" do you mean...
@Zomboss9000 Honestly I don't even know, that's on the old version which I am currently very far away from code-wise. I'm hoping to release v2 sometime this week, even if I haven't added all the quests since it's better than nothing.
cool , is not really OP imoYou can sell photos of certain npcs for a good price.![]()
Yeah I was afraid the EoW one might not work very well, I need to do more testing on that one. It' hard to work with this boss because the amount of heads it has flickers between values whenever you break off a part.I got the quest to defeat the Eater of Worlds without breaking it up into more than 3 pieces. I'm not sure if it's bugged or if I'm genuinely not satisfying the criteria though.
The various wayfarer quests will not appear after early game events simply because they are no longer required, though maybe an override later to unlock them all would be an idea given mods like Item Checklist etc. I'm assuming this is a reason why you ask about it?Also also, how do we unlock more Wayfarer gear? I got the mission to unlock the Summon item but not quests for the other equipment. Again, I'm playing on a Post-Moonlord world, so are the quests for the other equipment not triggering because I'm not running through early game events?
Not sure how to go about balancing this. The idea is that the items for the summon quest are all things a player can go out of their way to get from pretty early on, but since vanilla summon items are late-early game it's hard to balance when they should be available.Perhaps those quests should be available by default? Summon item quest requirements seem somewhat high given the low tier of the item. Perhaps either reduced requirements or a buff to the item?.
There will be more album quests for ye completionistsEdit: Also, the photo taking aspect is exceeeeeeeellent.
I'm bummed that that neat little summoning weapon is gone. Will it be implemented?@RoyalGuardians Woops, forgot to set photo values properly... welp, I'll fix it later.
Yeah I was afraid the EoW one might not work very well, I need to do more testing on that one. It' hard to work with this boss because the amount of heads it has flickers between values whenever you break off a part.
The various wayfarer quests will not appear after early game events simply because they are no longer required, though maybe an override later to unlock them all would be an idea given mods like Item Checklist etc. I'm assuming this is a reason why you ask about it?
Weapon Quest (sword, spear, bow) disappears after QBee or Skeletron.
Gun Quest (carbine, repeater) and Staff Quest disappears after Hardmode
Anyway, hardmode wayfarer items are for later, since I haven't got around to making them yet.
Not sure how to go about balancing this. The idea is that the items for the summon quest are all things a player can go out of their way to get from pretty early on, but since vanilla summon items are late-early game it's hard to balance when they should be available.
The key question here is: Should players have access to summon weapons before EoC? Slime staff not withstanding, summon weapons can only be found at tier 3+, which is available once the player has (under normal progression) a Nightmare/Deathbringer Pickaxe. If players can access it before EoC, how do you go about setting the challenge to get one?
There will be more album quests for ye completionists![]()
@RoyalGuardians Woops, forgot to set photo values properly... welp, I'll fix it later.
The various wayfarer quests will not appear after early game events simply because they are no longer required, though maybe an override later to unlock them all would be an idea given mods like Item Checklist etc. I'm assuming this is a reason why you ask about it?
Not sure how to go about balancing this. The idea is that the items for the summon quest are all things a player can go out of their way to get from pretty early on, but since vanilla summon items are late-early game it's hard to balance when they should be available.
The key question here is: Should players have access to summon weapons before EoC? Slime staff not withstanding, summon weapons can only be found at tier 3+, which is available once the player has (under normal progression) a Nightmare/Deathbringer Pickaxe. If players can access it before EoC, how do you go about setting the challenge to get one?
This quest is completing itself,
I did not go to the underworld yet.![]()
I assume that since these quests are tied to characters, if your character had previously done those actions, it'll auto-complete.