Oh, that reminds me, and something I'll add to the starting post. I finally got info I asked for about extension types.
For the purposes of this experimental build, .png .gif and .jpg will work for replacing texture files. Not to say this is final, this is just the current functionality we have in this version, for those looking to try it out.
Well, that covers most of the common Image formats, aside .bmp
although i think it odd that .jpg is supported. as it's default Quality adds distortion and noise to the Picture/texture
(although Quality 10-12 don't, but anything above quality 6 is only available to photo-shops)
also it's the only of the formats mentioned that don't have a Alpha channel (Transparency) so i guess color #ffffff is clear?
It's Okay it's there, i just personally would avoid it like a minefield. i would not recommend using it.
It was maked to support PNG because some players have problem converting PNG image back tp XNB.
Yes, but it was questioned a few pages back. i'd just though to clarify that they don't work this way at all.
I don't have that issue myself, but i have read many people having issues with it. which might also be that "Xna Studio" will only work on Windows: XP, Vista and 7 - it won't even install on a Windows 8, and will likely be the same for Windows 10
I doubt I'm the only that have converted .png textures into .xnb for forum users that have requested it.
And i am kind of Wondering if there are other Texture sets then the "Player sprite" that isn't loaded.
as mentioned above by
Neko-Chan "Clouds" sprite don't work, which i think is the "Cloud_#" textures?
and when i writing my last post, i was wondering if "Extra" and "Glow" was not... you know what?, I'm Gonna take a look and find out!
it seems like The "Extra" are working as Townies as speech bobbles pictures are off-set so it is loading a
outdated "Extra_48" texture just fine
and Cyborgs and Truffles "Glow" effects seems to works fine, for an alternate sprite shape that the "Glow" textures had been updated for
However, Accessories don't seem to be Loaded either
Edit: alternate textures for Hooks do load, now that i have fished out the needed
Totally had forgotten to re-color the "Skeleton hand" and "Worm Hook"....
There is already a section for texture pack creation (
http://forums.terraria.org/index.php?forums/texture-packs.118/) which includes a (now partially outdated as it doesn't include the new built-in support stuff) guide and I'm looking into getting things reorganized and cleaned up a bit to offer better support for stuff. This is all still pretty new, so give us some time and we'll get it all right and orderly.
Well, 1.3.4 was just released only a few days ago
i doubt many had the time update their texture mod for 1.3.4 yet.
I'd prioritize updating the Texture mod, and tinkering with the new textures first. and then pack an optional one. for this experimental feature