I don't get what everyone's obsession with this pre-hardmode armor is, it's only useful of you want to focus on whips over summons, it's just a fun novelty armor.
Actually,the Obsidian Armor is one of the most powerful summoner armors until the player get Stardust Armor.
I've done some tests about Spooky Armor,Tiki Armor,Spider Armor and Obsidian Armor and made some videos about them.
The result is that the DPS of Obsidian Armor and Spooky Armor are very close, when you use some earlier staffs like Blade or Saguine, the DPS of Obsidian can even exceed that of Spooky, don't you think it's a extremly OP armor?
Here's a link of my video:
a video about 4 summoner armors
I'm a Chinese and I think I have to do some explain about this."蜘蛛" means Spider,"提基" means Tiki,"阴森" means Spooky and "黑曜石" means Obsidian.
Another video of mine can express how little the gap between Spooky and Obsidian is:
another video
When you use Cell,Dragon or Terraprism,the DPS of Spooky can exceed Obsidian,but very little.
All in all,Obsidian Armor is overpowered,it must be nerfed.
Melee is twice as strong and ranged armors have some of the worst set bonuses in the game, mainly the ones that require you to stand completely still.
Even if the bonus of Shroomite didn't work, the DPS of ranger is still MUCH HIGHER than other 3 classes.
Here's some data:
Ranger with Phantasm and Ichor Arrow can kill Master ML in 50 seconds.
Magic with Nebula Blaze can kill MML in 80 seconds.
Melee with Daybreak can kill MML in 70 seconds.
Summoner with Dragon and several whips can also kill MML in 50 seconds.
Ranger and Summoner both have the highest dps in the game, WHY CAN RANGER HAVE THE SECOND HIGHEST DEFENSE AND SUMMONER CAN ONLY BE THE LAST?
Another reason is that:Summoner and Melee must be close to enemy to hit them,but ranger and magic can hit them over 1 to 2 screens!Do you really think it's reasonable?