Game Mechanics Let's hear your best suggestions for seed combinations!

If every seed was put together created Space. With stars and Moon.
 
If every seed was put together created Space. With stars and Moon.
I would also love to see a world of which most areas are space or sky. Add a bit of horror at the bottom of map. "You shall not pass"

Most features of seed should be toggles on/off, to enable large permutation.
 
I would also love to see a world of which most areas are space or sky. Add a bit of horror at the bottom of map. "You shall not pass"
Agreee
 
Imagine bouncy boulder rain xddd
 
Drunk + The Constant Seed

All food, drinks, and weapons that are associated with alcohol are buffed!
 
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combining no traps with drunk seed should make every boulder a bouncy one
Bosses with hands or means to "hold boulders" like skeletron and golem also should randomly throw them at the player mid fight (mabey if also combined with ftw lmao) (since you'd just have to program the boulders to spawn and be moving randomly from were the hands are

(Edit also imaigne random enemies spawning that use the boulders like bowling balls lmao)
 
Make a tree sword that upgrades with every boss you kill with it.(you start with it in a seed combo)
 
Drunk Seed + Celebrationmk10 = Party Seed. The Tavernkeep is your starting NPC and boss AI is changed to be extremely unpredictable and random, due to them just coming from the biggest bangin' party of their life
 
Drunk World + For the worthy = All evils and ores and all environmental things like sandstorms and snowstorms happen, rain being replaced with alchohol falling (purely visual). Also Red's Potions are replaced with alchoholic buffs.


(Unrelated note, the moon's lighting in the image of the seed selection looks cool)
 
I think that we could have a new enemy for not the bees and constant, the spider hornet. It stings, crawls up walls and and spawns everywhere in the surface. Also the surface is a giant bee hive full of cobwebs
 
As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

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Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
If you combine every single one, onstead of getting the Remix seed, you get a "Corrupted World", where the entire world is the world evil, or maybe just a very glitches world.
 
I think combining drunk seed and don't dig up should swap hell and forest areas so while you still spawn in the top of the world it still looks like the underworld area, and the other way around too with the underworld looking like the normal forest area

Kind of like the entire world got flipped upside down! :D
 
idk if you can do this but
drunk world + don't dig up
would make the corruption and crimson spawn on the underworld or just above it instead of the surface
 
Maybe some combination could enable evil spread even for pre-hm, and some other combination could enable other biomes spreads?

And one more for a good measure - BIG dungeon
Nice
Any FTW combo should have a BIG dungeon

Biome spread…..hmmmm. Be cool if during winter the ice biome increase in size 100%. Lol
 
Ok, I'll leave my craziest ideas below to see if they might be useful for the development team

Combining " For the Worthy + Celebrationmk10 + Drunk World " :
A new unique liquid will be created from this combination, a slime liquid!
This will be dense like honey but blue in color, with the special effect that you bounce when you jump on it, and you don't sink, slime rain could be much more common, and slimes will appear much more than usual
Crimson and Corruption biomes will have a bright color, similar to the mushroom biome of the Zenith seed
(note: add a new slime mob in hardmode, more than anything for when you advance in hardmode it will be much more complicated and more during the rain of slimes)

For The Worthy + No traps:
It makes all the traps that are activated in For The Worthy appear more frequently (trees, vases, etc.)
Also the projectiles of the bosses will be replaced by boulders, (bouncy and normal)

The Constant + Don't Dig Up:
A very troublesome special effect, the higher you go in your world, the faster the hunger counter will decrease, so look for food
Getting hit by enemies also increases your desire to eat

Not the bees + Drunk World:
Crimson hearts and Shadow appear very regularly, as well as queen bee larvae, both evils appear in the world, so be very careful with dynamites so as not to explode any heart, orb or larva, obviously the world is a jungle

For the Worthy + Drunk World + No traps:
There are some strange traps, you activate them and BOOM, a world eater or a Cthulhu Brain comes out
 
Don't dig up + celebrationmk10 =
We appear at the very bottom of the world, and instead of hell there is an ocean and an underwater world. And on the surface, everything is in hell, and everything is pink!
 
Not the bees + No traps = Larva everywhere
 
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