Game Mechanics Let's hear your best suggestions for seed combinations!

Some ideas:
Celebrationmk10 + For the Worthy + Don't dig up:
All drop/crafted items will be broken instead, shimmer will do same, only goblin can help, but for very cheap as he is celebrating.
Dungeon and temple entry will be at hell, ideally in lava and goes upwards instead

Some combination with Drunk world:
Swap biome music/mechanics like snow drops instead of sand etc.

The Constant + Celebrationmk10:
You have a need to celebrate: need to use fireworks and destroy pigronata every now and then (after boss, some time, etc.)
Actually The Constant could give some more "needs" for any combination

What if some Don't dig up combination will have blocks that will fall upwards instead... or all...

As Not the bees replaces most of the world with jungle, what about replacing most of worlds with different biomes depending on combination.

I would like to see in any Celebrationmk10 combination upsides instead of downsides and vice versa in For the worthy

What if there will be some specific combination that will unlock "new option for world" when you select specific seeds? So there are some easter eggs in UI as well. It will hide when selection changes (like only shows for that specific combination)

Maybe some combination could enable evil spread even for pre-hm, and some other combination could enable other biomes spreads?

And one more for a good measure - BIG dungeon / temple going though the whole map... Biomes only in dungeon/temple? That guardian will come for you a lot...
My little wish: enemies could spit blocks...
If you want enemies to spit blocks, just fight Jungle Mimics and you'll truly understand the pain.
 
As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

View attachment 415396

Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
No traps plus not the bees should have a bunch of boulder traps above the larva to summon queen bee
 
not to do with this but i dont know where to get red to see this really important information except here but PLEASE can you fix the mining molecart, all i want to do is mine sand,silt,ash,slush but i just cant! its deplorable that the MINING MOLECART cant mine some of the weakest blocks in the game? come on mole i know you can do it!
 
DontDigUp + NoTraps + For The Worthy should make every single trap into a bouncy boulder trap (desert gets rolling cacti)
 
In for the worthy and any seed all items in the players piggy bank, safe, void vault, etc. are dropped upon death in mediumcore
 
Joining the seed For The Worthy + The Constant has a probability that when you kill an enemy any enemy including bosses arise a spider
 
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As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

View attachment 415396

Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
I know i shoudn't put this here, but i don't know how to post so...
Just wanted to know if you coud make the colored names appear like it when you chat in game. I find it a little annoying that your name goes from coloured to
"[c/012450:Character Name]: Sample text" when you want to type anything.
 
As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

View attachment 415396

Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
PLEASE make it so that if you combine "No traps" with "Not the bees!" Jungle temple traps can spawn around the world.
 
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Don't Dig Up + Party has you spawn on an island at the side of Hell instead of the middle. (Probably not the best idea because of the sides of the world being Corruption or Crimson, but I thought it was still worth throwing out there.)

If you don't have any of the following seeds, the world should have normal boring world generation: Drunk, Not the Bees, Party, The Constant, No Traps, Don't Dig Up, and get fixed boi. :guidetongue:
 
Ive been thinking of ways to implement a more easier dashing mechanic for mobile, i was able to come up with a few ideas


what if instead of a joystick, we get 8 directional buttons instead? left/right/up/down/leftup/rightup /downleft/rightleft? that way you also would no longer need a use for a dedicated jump button and players can just double tap both left/right to dash easily?

Also sometimes item switching gets unresponsive which makes whip stacking and quick ROD teleport very unreliable.
 
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