NPCs & Enemies Mechanical Wall of Flesh?

Okay since no one has said a word about this, ill say it myself. There was something saying that there were not going to be anymore mechanical bosses added to the game. This idea was really thought out (except for the breaking blocks thing) but theres a .001 chance of any mech ideas being added to the game. Also the mechanical moon lord idea would have been terrible just saying because theres a low chance of a 1.4. And I dont care how long ago this was posted
Perhaps it would have been better not to say a word about it.:sigh:
 
Perhaps it would have been better not to say a word about it.:sigh:
I SAY WHAT I WANT TO SAY!
-INFINITE-EEEING-five-nights-at-freddys-37777906-300-300.gif
 
Okay since no one has said a word about this, ill say it myself. There was something saying that there were not going to be anymore mechanical bosses added to the game. This idea was really thought out (except for the breaking blocks thing) but theres a .001 chance of any mech ideas being added to the game. Also the mechanical moon lord idea would have been terrible just saying because theres a low chance of a 1.4. And I dont care how long ago this was posted
Thank you
 
I know there are three mechanical bosses already but I can make an optinion right?

I think it would be cool if you summoned all three mechanical bosses at the save time in the Underworld they would form a mechanical version of the Wall of Flesh instead of three separate bosses

I really like the similar idea on Terraria Online, especially the design of the boss, I'll link it here:

http://www.terrariaonline.com/threa...-support-terraria-servers-with-friends.81761/

(Okay, that's a mod idea)


The Wall of Steel could look like a mechanical wall with those cool yellow and black stripes, the Twins as eyes, the Destroyer's head as a mouth and two wheels on both top and bottom part of the wall, resembling the mechanical minecart. It's body (or the wall part) resembles the parts of both The Destroyer and the Skeletron Prime



It would shoot lasers just like the original wall and the Twins, shoot homing probes and cannonball and "burp" Mini Destroyers. It also would have mechanical skulls, called The Thirsty, attached to the main body via a long spine or a cable, spinning wildly and reflecting projectiles

The wall of steel rolls across the Underworld like it's fleshy counterpart but instead of going through the blocks without touching them it destroys everything on it's path, leaving only lava and the items dispensed behind. Touching the vain body deals extreme damage to the player as well as the bleeding debuff.


The boss loses it's parts when taking damage or maybe when the knockback per second is high enough. Doing this makes the area begins the part vulnerable (but raises the wall's speed because of the piece of armor not weighting down), giving you a chance to deal damage and destroy that part and cause malfunction based on the area destroyed. (Destroying the wheels slow down the speed, destroying the laser cannons causes them to become chaotic instead of targeting the player, destroying the battery [that spawns homing lighnings when hit, making the battery a bad choice to attack] completely stops the boss for a moment until an emergency battery is activated)

It also sends the eyes to eliminate the player and finally plits in half from the top to the bottom, trying to crush the player like a trash compressor thing would, by having the halves to both sides of the player and slowly moving towads each other, healing down in the progress, revealing the final weak spots


Also, it would be cool if the blocks mined by the boss would be dropped down as large super compressed cubes, holding about a hundred blocks. If it is mined it explodes, spreading the blocks around the underworld


Making the boss follow the player around the world would destroy the whole world and that is not what I want from this boss


Also, I don't know if this should be before or after Moon Lord since he's the final boss

Edit: because you really seem to hate bosses destroying blocks, well okay, it doesn't destroy blocks now okay?

(An another idea was that the boss flees to a new area under the map, to a new area where the bricks are so tough you cannot mine them yourself until you upgrade your Picksaw with the blocks the boss mines and the materials it possibly drops

Crazy ideas time, it requires 4 picksaws or possibly all 4 Tower Pickaxes, all spinning around you, mining blocks around you as they were cobweb)

(Or an another idea, the destruction of the Underworld, the idea of fighting is to stop the boss from destroying it, to protect your (under)world

Plus the boss might be really slow and easy to stop

Maybe if there were some blocks it takes forever to destroy like Lizhard Bricks) those two new ideas cannot be used in a same boss, so there is three ideas now, the boss doesn't destroy anything, it is really slow or breaks a new area when summoned, only creating a hole in the underworld
I know there are three mechanical bosses already but I can make an optinion right?

I think it would be cool if you summoned all three mechanical bosses at the save time in the Underworld they would form a mechanical version of the Wall of Flesh instead of three separate bosses

I really like the similar idea on Terraria Online, especially the design of the boss, I'll link it here:

http://www.terrariaonline.com/threa...-support-terraria-servers-with-friends.81761/

(Okay, that's a mod idea)


The Wall of Steel could look like a mechanical wall with those cool yellow and black stripes, the Twins as eyes, the Destroyer's head as a mouth and two wheels on both top and bottom part of the wall, resembling the mechanical minecart. It's body (or the wall part) resembles the parts of both The Destroyer and the Skeletron Prime



It would shoot lasers just like the original wall and the Twins, shoot homing probes and cannonball and "burp" Mini Destroyers. It also would have mechanical skulls, called The Thirsty, attached to the main body via a long spine or a cable, spinning wildly and reflecting projectiles

The wall of steel rolls across the Underworld like it's fleshy counterpart but instead of going through the blocks without touching them it destroys everything on it's path, leaving only lava and the items dispensed behind. Touching the vain body deals extreme damage to the player as well as the bleeding debuff.


The boss loses it's parts when taking damage or maybe when the knockback per second is high enough. Doing this makes the area begins the part vulnerable (but raises the wall's speed because of the piece of armor not weighting down), giving you a chance to deal damage and destroy that part and cause malfunction based on the area destroyed. (Destroying the wheels slow down the speed, destroying the laser cannons causes them to become chaotic instead of targeting the player, destroying the battery [that spawns homing lighnings when hit, making the battery a bad choice to attack] completely stops the boss for a moment until an emergency battery is activated)

It also sends the eyes to eliminate the player and finally plits in half from the top to the bottom, trying to crush the player like a trash compressor thing would, by having the halves to both sides of the player and slowly moving towads each other, healing down in the progress, revealing the final weak spots


Also, it would be cool if the blocks mined by the boss would be dropped down as large super compressed cubes, holding about a hundred blocks. If it is mined it explodes, spreading the blocks around the underworld


Making the boss follow the player around the world would destroy the whole world and that is not what I want from this boss


Also, I don't know if this should be before or after Moon Lord since he's the final boss

Edit: because you really seem to hate bosses destroying blocks, well okay, it doesn't destroy blocks now okay?

(An another idea was that the boss flees to a new area under the map, to a new area where the bricks are so tough you cannot mine them yourself until you upgrade your Picksaw with the blocks the boss mines and the materials it possibly drops

Crazy ideas time, it requires 4 picksaws or possibly all 4 Tower Pickaxes, all spinning around you, mining blocks around you as they were cobweb)

(Or an another idea, the destruction of the Underworld, the idea of fighting is to stop the boss from destroying it, to protect your (under)world

Plus the boss might be really slow and easy to stop

Maybe if there were some blocks it takes forever to destroy like Lizhard Bricks) those two new ideas cannot be used in a same boss, so there is three ideas now, the boss doesn't destroy anything, it is really slow or breaks a new area when summoned, only creating a hole in the underworld

What if you had to craft all boss summoning items into a suspicious looking item that summoned a giant wof themed destroyer that lived in the underworld, had like 200000 health and was 3 times the size of the destroyer?


I like the idea of the wall of steel tho
 
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