This is epic, great, very good!
...
Wait... you will have to kill the Dungeon Guardian before defeating the Skeletron... without the dummies...
Master Mode... Help...
This would work, but Bestiary is per world not per character. You solving the issue on <smallworlddesignedtomurdertheguardianA> will not resolve the listing on <smallworldwhereI'mactuallybotheringtobuildforNPCsatisfactionB>
This would work, but Bestiary is per world not per character. You solving the issue on <smallworlddesignedtomurdertheguardianA> will not resolve the listing on <smallworldwhereI'mactuallybotheringtobuildforNPCsatisfactionB>
This is epic, great, very good!
...
Wait... you will have to kill the Dungeon Guardian before defeating the Skeletron... without the dummies...
Master Mode... Help...
This is epic, great, very good!
...
Wait... you will have to kill the Dungeon Guardian before defeating the Skeletron... without the dummies...
Master Mode... Help...
Honestly i think it should be character based. So if you join a friends world and u have the enemy info they dont and they ask about a certain enemy you can be like "hold up lemme look" instead of "hold up, lemme leave the world, and open my other world with a full bestiary"
Honestly i think it should be character based. So if you join a friends world and u have the enemy info they dont and they ask about a certain enemy you can be like "hold up lemme look" instead of "hold up, lemme leave the world, and open my other world with a full bestiary"
i need 1.3.5 for switch, but no rush
honestly, how will the bestiary adapt to already discovered npcs found in previous updates (before 1.4)? will you have to rematch those creatures?
it would suck to have to fight the dungeon guardian again, and again, and again, just to get all of its data after fighting it in like 1.3.5 or something
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