Standalone N Terraria Mod: RPG, Races, Classes, Quests, and other things.

none of the changes are as major as 1.2.4 to 1.3 was and there 90% bugfixes the hardest part would be not getting rekt by drm, and is that as hard as you make it out to be
[DOUBLEPOST=1436505455,1436504937][/DOUBLEPOST]none of the changes are as major as 1.2.4 to 1.3 was and there 90% bugfixes the hardest part would be not getting rekt by drm, and is that as hard as you make it out to be
[DOUBLEPOST=1436505631][/DOUBLEPOST]oops i double posted :confused: also gl updated so i can rollback for now, but im waiting... -_-
Nope, you quadruple posted.
 
Nope, you quadruple posted.
i meant i accidentally posted the same thing twice, but in a way yes i did
[DOUBLEPOST=1436513384,1436513161][/DOUBLEPOST]sorry im impatient but Tapi was discontinued so the modding community is( practically) dead except for standalones like this
 
With 1.3 Being Terraria's Last major update, most of the team is now being focused to Terraria 2/Otherworld and that means that most likely tAPI will lose the dev support they had. I may be mistaken but it did sound as if they had a dev working with them to keep tAPI up.
Edit: I am an idiot. tAPI will be discontinued, yes. This is because the update to 1.3 completely redid the file structure for terraria again. Same thing happened with 1.2. Point is this, tAPI will be rewritten and possibly renamed for 1.3 eventually, but most likely by a different crew with some veterans.
 
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As I said, he can try it on Action Mode when the update of the mod is released.
I will not make a stand alone version of the mod for npplayers because I can stack it all in one thing instead.
And I does not begin working on the mod update now because I'm still waiting for hotfixes on Terraria.
Fair enough. Never hurt to ask right?
 
With 1.3 Being Terraria's Last major update, most of the team is now being focused to Terraria 2/Otherworld and that means that most likely tAPI will lose the dev support they had. I may be mistaken but it did sound as if they had a dev working with them to keep tAPI up.
Edit: I am an idiot. tAPI will be discontinued, yes. This is because the update to 1.3 completely redid the file structure for terraria again. Same thing happened with 1.2. Point is this, tAPI will be rewritten and possibly renamed for 1.3 eventually, but most likely by a different crew with some veterans.
No no no no no.
Redigit and a few team members are working on their Super Mario like project.
Yoraiz0r and Skiphs are working on Terraria updates.
505 Games or Engine Software, dunno who, is working on Terraria Otherworld.

And too bad that tAPI went down, beside I didn't found any cool system changing mods, at least were a kind of easy mod loader for Terraria.
 
So if there will be one, when will the the update for 1.3 possibly come out? I'm interested in this mod and I have NO :redmunch:ing idea how to downgrade using that one launcher. So when could we get the update if it will ever come out?
 
So if there will be one, when will the the update for 1.3 possibly come out? I'm interested in this mod and I have NO :redmunch:ing idea how to downgrade using that one launcher. So when could we get the update if it will ever come out?
that'll be 2-5 months... yeah you're gonna be waiting awhile
 
I tried running N Terraria on Game Launcher and all it says is Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images/CraftButton". File not found ---> System.IO.FileNotFoundException: Error loading 'Content/Images/CraftButton.xnb". File not found. at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(StringassetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(Stringassetname)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](StringassetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.Main(String[] args)

I literally had to type this all because i couldn't copy and paste...
 
I tried running N Terraria on Game Launcher and *snip*

I literally had to type this all because i couldn't copy and paste...

That really belongs in the GL thread, yeah?

Nakano: I wasn't sure JBaugh was speaking as an authority. Thanks for clearing that up.
 
That is kind of a hardcore estimate time, isn't?
That's the amount of time I assume it will take at the least. About six months is the time I would wait before politely asking if you're going to update the mod (with absolutely no unwarranted expectations of course). I watch this thread everyday though. Are you saying we should expect it sooner? :P
 
That really belongs in the GL thread, yeah?

Nakano: I wasn't sure JBaugh was speaking as an authority. Thanks for clearing that up.
He were not, just think that the estimate time is kinda too hardcore.
Leveling, Quests and primary Class system is already working, what the mod needs now are Events, Zones, Contents and other systems in it to be released.
so no mod untill next year? :(
This is not Starbound.
 
Nakano15 , If you will learn me how to program i will help you as much as i can because i love Nterraria and i need it as fast as i can :D
 
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