Standalone N Terraria Mod: RPG, Races, Classes, Quests, and other things.

Just to inform everyone here, there is plans to start work on the mod tomorrow/today Monday (20/07/2015) and there will be new things.
There is also ideas I have given that could work like this:
4 Gamemode options instead of just the usual 2.
1 - Action Mode. (No changes and just the new features of NTerraria, like new equips, weapons, races and NPPlayers.)
2 - RPG Mode. (All-Pack)
3 - Rebalance Mode. (Action Mode with NTerraria features but with the new rebalance we could make to turn things fair)
4 - Rebalance RPG Mode (All-pack with Rebalance included)
Keep in mind the rebalance would change a few equips to make them more useful later on in the game and nerf/buff some enemies.
Tell me what you people think of the idea.
 
Just to inform everyone here, there is plans to start work on the mod tomorrow/today Monday (20/07/2015) and there will be new things.
There is also ideas I have given that could work like this:

Keep in mind the rebalance would change a few equips to make them more useful later on in the game and nerf/buff some enemies.
Tell me what you people think of the idea.
love the idea
 
I would like to ask you to actually make the whole class system a thing. Like having the first class Magician and then choose one out of 2 classes (Like Ragnarok's Wizard and Professor). It would add a lot to the mod imo.
 
Just to inform everyone here, there is plans to start work on the mod tomorrow/today Monday (20/07/2015) and there will be new things.
There is also ideas I have given that could work like this:

Keep in mind the rebalance would change a few equips to make them more useful later on in the game and nerf/buff some enemies.
Tell me what you people think of the idea.


Well, I don't know if you EVER plan on adding this, I wanna suggest/ask: Is there any possible way you could add a creative mode to this? I play this mod alot, and I was wondering if you ever had any thought about it. Would it be difficult to do?
 
Jesus, I've not come off this game for a bit,
I've ready beaten WoF
But, I cant seem to host a server, If you try and do host and play, it will sit on "connecting"
If you make the server with the .exe thing named N terraria server, I can join it, with local ip, if i give somebody else my ip, to let them join, they get stuck on "connecting to" then my ip here. So yeah.. Really hoping to play with some of my friends on this, but thanks for the help!
 
Soo... 1.3.0.6 just came out. :/
I would like to ask you to actually make the whole class system a thing. Like having the first class Magician and then choose one out of 2 classes (Like Ragnarok's Wizard and Professor). It would add a lot to the mod imo.
There is plans to making something like that but instead of class 2 be more like Ranks, giving more opportunity and diversity to having different classes.
Well, I don't know if you EVER plan on adding this, I wanna suggest/ask: Is there any possible way you could add a creative mode to this? I play this mod alot, and I was wondering if you ever had any thought about it. Would it be difficult to do?
Difficult probably not due to the dev system there is alredy, but cheaty... would be extremely.
I can't see a reason for a creative mode as most resources aren't that insane to get, try giving a reason and who knows, it might appear later on.
Jesus, I've not come off this game for a bit,
I've ready beaten WoF
But, I cant seem to host a server, If you try and do host and play, it will sit on "connecting"
If you make the server with the .exe thing named N terraria server, I can join it, with local ip, if i give somebody else my ip, to let them join, they get stuck on "connecting to" then my ip here. So yeah.. Really hoping to play with some of my friends on this, but thanks for the help!
Host and play does not work.
The problem could be the firewall/antivirus blocking the connection, seen cases like that before and it usually was the firewall or antivirus blocking the server connection for some reason.
 
Doesn't seem like the new patch really changed much in main code at all just seems to be tiny fixes to lag and some boss stuff, so i doubt it should hinder anything you guys are doing, keep up the awesome work with the mod its still the best game mod ever :P
 
Soo... 1.3.0.6 just came out. :/

There is plans to making something like that but instead of class 2 be more like Ranks, giving more opportunity and diversity to having different classes.

Difficult probably not due to the dev system there is alredy, but cheaty... would be extremely.
I can't see a reason for a creative mode as most resources aren't that insane to get, try giving a reason and who knows, it might appear later on.

Host and play does not work.
The problem could be the firewall/antivirus blocking the connection, seen cases like that before and it usually was the firewall or antivirus blocking the server connection for some reason.
Honestly, I think creative mode is just an interesting idea to help test new systems, items and other such development things. I wish I had a list all written up as to why, and also, Dev System? What do you mean? Admin commands? Cause me and my friend CERTAINLY could not find any Admin commands for our server, and we were pissed cause we had to keep restarting our worlds and characters due to something weird happening where we couldn't progress. Please, please tell me the commands. I have seen so many other people sit there and ask you for them, and everyone else comments saying that they know the commands but won't tell. Me and my friend just wanna do an NTerraria speedrun to the end of the game, and we would most likely need the commands for that. Is there any way I could find them?
 
Just to inform everyone here, there is plans to start work on the mod tomorrow/today Monday (20/07/2015) and there will be new things.
There is also ideas I have given that could work like this:

Keep in mind the rebalance would change a few equips to make them more useful later on in the game and nerf/buff some enemies.
Tell me what you people think of the idea.
You should add equipment that are locked to certain classes and they can only be obtained by class related quests
 
You should add equipment that are locked to certain classes and they can only be obtained by class related quests
Better not, one thing that is liked in Terraria is the ability of being able to use a variety of weapons, making classes restricted weapons would remove that.
Even classes itself allow you to use different weapons like a Warrior using Ranged weapons (It happens) or Mage using Melee.
 
Here's a few ideas for new classes I had.

Assassin: Well versed in thrown weapons and all things alchemical, has passives to enable chances to not consume thrown weapons and resources used in making potions/flasks. Can, over long periods of time, slowly craft additional thrown weapons (like how Goblin worked in the days of old, but not as fast as that was pretty absurd *coughfallenstarscough*) based on the weapons at hand. Can cloak itself via skills to receive a very short but powerful (read: a few seconds long) thrown/ranged/melee damage buff and to receive better night vision for extended periods of time. Can dash by double tapping, and can wall jump. Naturally fades into the background when standing still, no buff needed it just looks cool imo.

Geomancer: Receives bonuses when using elemental themed gear of any sort. For instance if using a spell like the Flower of Fire you would possibly have a chance to have the weapon fire additional times for free as you normally attacked, so instead of just 1 fireball being launched 3 would launch all at once. Could have skills influence the world around him, like being able to destroy big chunks of land (like a skill that effectively throws sticky dynamite for you), or the ability to drain the water or lava around the player, or even grow plants beneath your feet as you walks. Passives that apply Fire/Frostburn/etc on weapons at random. Gets immunity to elemental debuffs as well.

Buccaneer: This class would be a hybrid between melee and ranged but only receiving bonuses to certain types of weaponry, but getting larger bonuses to that particular type compared to the Ranger or whatnot. Specifically this class would favor curved blades, so no spear type weapons or stabbing weapons. As for ranged it would prefer semi-automatic weapons like shotguns, cannons or pistols but not automatics like the minishark and absolutely no bows of any kind. His skillset could include the ability to summon, for a short time, some smaller buccaneers to help out and an innate ability to hurt town NPCs for the purposes of being able to liberate them of their gear. Would always be able to have basic musket balls available for ammo if no other ammo is present, ideally not in a way that injects them into your inventory unless you can just make musket balls sell for 0.

Raver: This class is all about glowsticks, confetti, drinking and things that go boom. Always under the influence of good food and drink, able to seemingly conjure up glowsticks of all sorts from nowhere and everything it does seems to leave confetti around. Skills that would pass along the Shine, Tipsy and Well Fed buff to the party. Could make it literally rain confetti to smother the enemies in a good time. Passives that make her receive bonuses to thrown weapons that explode, bombs and grenades and such, possibly also Molotov Cocktails. Passives to make her immune to the damaging effects of said weapons. Always has party hair dye applied, no exceptions.

Wanderer/Lurker: The traveling merchant/undead merchant would be your gateway to becoming these classes.

Wanderer: This class would give general damage buffs that varied in effect based on how active the player has been moving around. These buffs would take time to build up, it wouldn't be something you could raise quickly at all but would generally end up quite powerful provided you kept active and embraced the life of a traveler. Skills would mostly be passives, buffs like Shine or increased health regen would be applied over time and so on. Meant to be a very powerful class like the Super Terrarian but forcing the player to keep up a certain style of play to enjoy those bonuses. Once you get inactive the bonuses would vanish very quickly. I'm thinking like 2 minutes of moving around to get the full boosts but only like 30 seconds of standing around to start losing them, with the entire boost lost in just 15 additional seconds of being AFK.

Lurker: The flip side of the coin here. This class would start to get bonuses as he sits around, sort of like an AFK class. Bonuses would come quickly, encouraging the player to not move as much during fights and would leave the player equally as fast. Kind of like how Shroomite Armor works. As a downside to these buffs you always receive the camping penalty to experience gained. Would be one of the hardest classes to actually level, but would get lots of choices in his skill selection, like how the Super Terrarian has generally always worked.

That will prolly do for now.
 
Here's a few ideas for new classes I had.

-snip-

That will prolly do for now.

those sound kinda op

but i have one
trickster: gains bonus to yoyos and as a late game skill gets a passive yoyo bag effect, can disguise himself giving royal jelly effect to all( non-boss) mobs but constantly draining mana
 
Last edited:
Back
Top Bottom