Shaedric
Golem
Maybe they have a unique skill to allow them to pass through walls for a fixed amount of time.Okay, that made me think of something awesome: Ghost race. Bonus to mental stats, negatives to physical stats. Respawns where character died and leaves no headstone. Does not breathe. Always slow fall.
...probably not very balanced to let them float through walls.
Pebkio
Steampunker
I was thinking that any passing through blocks could break Lihzard Temple.Maybe they have a unique skill to allow them to pass through walls for a fixed amount of time.
If that doesn't matter, then I would suggest floating at the cost of no boot effects.
Or maybe, when you die, you become the float-through-anything ghost. A button press brings you back to "life" in the spot you floated. That way, you have to die and can't use items while floating as the trade-off.
Nomad000
Skeletron Prime
I was thinking that any passing through blocks could break Lihzard Temple.
If that doesn't matter, then I would suggest floating at the cost of no boot effects.
Or maybe, when you die, you become the float-through-anything ghost. A button press brings you back to "life" in the spot you floated. That way, you have to die and can't use items while floating as the trade-off.
That's likely because as you can see there is a gravestone in that screenshot.
Nakano15
Terrarian
Nope, it's not a new race either.
Well... A few seconds after dying, your character turns into a ghost, you can move it to anywhere you want until you can respawn again.
And the unnoticed mini window above the character, is the score board for multiplayer or minigame worlds.
It is really wip, so it's confusing.
Well... A few seconds after dying, your character turns into a ghost, you can move it to anywhere you want until you can respawn again.
And the unnoticed mini window above the character, is the score board for multiplayer or minigame worlds.
It is really wip, so it's confusing.
Pebkio
Steampunker
Yeah, I was thinking that you were talking about the thing I didn't notice.Nope, it's not a new race either.
Well... A few seconds after dying, your character turns into a ghost, you can move it to anywhere you want until you can respawn again.
And the unnoticed mini window above the character, is the score board for multiplayer or minigame worlds.
It is really wip, so it's confusing.
I was just musing on the tangent: Ghost race would be neat.
Nomad000
Skeletron Prime
Can you make a pacman mode where you and your companions are ghosts and everything else is a pac-man
Pebkio
Steampunker
Oh ho... two can play at that game.
Can you make a pacman class? It can be the only class that can hunt down hardcore players that have died. And kill them all over again. But only while the "big pellet" status is active.
They would also be the best reaper killers in N Terraria but rubish at anything else.
Can you make a pacman class? It can be the only class that can hunt down hardcore players that have died. And kill them all over again. But only while the "big pellet" status is active.
They would also be the best reaper killers in N Terraria but rubish at anything else.
Rayman2626
Terrarian
Damn, I love this mod I am waiting for it to be updated to 1.3 before I actually play 1.3.
Nakano15
Terrarian
Hum, since I were working on game modes, maybe a pac man like game mode should be interesting.
Edit:. Talking about minigames.
Edit:. Talking about minigames.
Last edited:
'World Reset'-snip-
hmmm
rafaelx1bm2
Official Terrarian
It is a method to avoid the world being destroyed in the process of the gamemode, like how bombing run would allow you to destroy the entire world and then be back to normal after it's done.'World Reset'
hmmm
tankedup13
Golem
im using the v5 neterraria version and idk if this is a bug or not, but the destroyer is outright impossible to beat, ive tried making it as easy as possible but i cant even deal any dmg to it, its defense is so high that all my weapons deal 1 dmg and it 1 hit ko's me no matter what defense i have. is this a bug?
Ramare
Official Terrarian
Probably not a "bug" in the traditional sense, more of an non-intentional side-effect of playing on Free RPG mode; which I'm going to go ahead and assume is the case here as the only time I've heard about Destroyer being Dungeon Guardian-esque is from Free RPG mode players.im using the v5 neterraria version and idk if this is a bug or not, but the destroyer is outright impossible to beat, ive tried making it as easy as possible but i cant even deal any dmg to it, its defense is so high that all my weapons deal 1 dmg and it 1 hit ko's me no matter what defense i have. is this a bug?
Your recommended options: Grind nigh-on endlessly until you're a bad enough dude/dudette to kill the Destroyer, or make a new world and a new character and play on Regular RPG mode where everything isn't quite as broken.
Nakano15
Terrarian
Or you may try to get a very high Pierce and Immunity percentages.
Not exactly, the world reset will generate a new world when the timer reaches 0.It is a method to avoid the world being destroyed in the process of the gamemode, like how bombing run would allow you to destroy the entire world and then be back to normal after it's done.
Nomad000
Skeletron Prime
Or you may try to get a very high Pierce and Immunity percentages.
Not exactly, the world reset will generate a new world when the timer reaches 0.
What about player made structures?
Ramare
Official Terrarian
Not exactly, the world reset will generate a new world when the timer reaches 0.
What about the time it takes to generate a new world, too? It can take quite a bit of time to generate a new world, especially when liquids are involved. Does it get around that by using it's own special mini-game world generator with fewer steps and much smaller world borders, or something?What about player made structures?
Chiky050
Terrarian
U know the npplayers can u add an option to turn on pvp to fight agaisnt them just an idea
rafaelx1bm2
Official Terrarian
What about player made structures?
Nakano15
Terrarian
I would love to make it generate the new world on the background, but there are two problems.What about the time it takes to generate a new world, too? It can take quite a bit of time to generate a new world, especially when liquids are involved. Does it get around that by using it's own special mini-game world generator with fewer steps and much smaller world borders, or something?
First, generating the world during the gameplay, would lead to lag to the host of the minigame (in case of host and play or local hosting).
Second, would remove the little window that is shown when the world is being generated during the gameplay, which also is a moment to change team and chat with the other players.
Third, I would need to change how the world generation script works, so it allows me to make a background world generation, and that would be kinda hardcore to port.
There were a version of NTerraria where I made a system where enemy npplayers were possible, the only problem is that they were not correctly implemented, I believe N Terraria 2 have the system, I remember that is the one where you can allow wanderer npplayers to spawn on the world.U know the npplayers can u add an option to turn on pvp to fight agaisnt them just an idea
The boulder tile arrangement is a glitch.
Also, I were still using Windows XP that time, so it were around 5 or 7 months ago.
Now adays the system is better.
Nomad000
Skeletron Prime
The most part about this mod that I'm worried about, is the companions seemingly lagging you while you are in the process of adventuring. Seems to be at random spots and constant, such as a blue text of exp or something popping up over their head will lag badly. I really hope you guys have the solution to this, It's really odd how it will work very very smoothly with no issues, then randomly massive FPS drops with the latest Nterraira.
Similar threads
- Replies
- 10
- Views
- 501
- Replies
- 10
- Views
- 374
- Replies
- 2
- Views
- 857
- Replies
- 2
- Views
- 545
- Replies
- 27
- Views
- 2K
-
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.