Okay, that made me think of something awesome: Ghost race. Bonus to mental stats, negatives to physical stats. Respawns where character died and leaves no headstone. Does not breathe. Always slow fall.
...probably not very balanced to let them float through walls.
I was thinking that any passing through blocks could break Lihzard Temple.
If that doesn't matter, then I would suggest floating at the cost of no boot effects.
Or maybe, when you die, you become the float-through-anything ghost. A button press brings you back to "life" in the spot you floated. That way, you have to die and can't use items while floating as the trade-off.
I was thinking that any passing through blocks could break Lihzard Temple.
If that doesn't matter, then I would suggest floating at the cost of no boot effects.
Or maybe, when you die, you become the float-through-anything ghost. A button press brings you back to "life" in the spot you floated. That way, you have to die and can't use items while floating as the trade-off.
Nope, it's not a new race either.
Well... A few seconds after dying, your character turns into a ghost, you can move it to anywhere you want until you can respawn again.
And the unnoticed mini window above the character, is the score board for multiplayer or minigame worlds.
It is really wip, so it's confusing.
Nope, it's not a new race either.
Well... A few seconds after dying, your character turns into a ghost, you can move it to anywhere you want until you can respawn again.
And the unnoticed mini window above the character, is the score board for multiplayer or minigame worlds.
It is really wip, so it's confusing.
Can you make a pacman class? It can be the only class that can hunt down hardcore players that have died. And kill them all over again. But only while the "big pellet" status is active.
They would also be the best reaper killers in N Terraria but rubish at anything else.
It is a method to avoid the world being destroyed in the process of the gamemode, like how bombing run would allow you to destroy the entire world and then be back to normal after it's done.
im using the v5 neterraria version and idk if this is a bug or not, but the destroyer is outright impossible to beat, ive tried making it as easy as possible but i cant even deal any dmg to it, its defense is so high that all my weapons deal 1 dmg and it 1 hit ko's me no matter what defense i have. is this a bug?
im using the v5 neterraria version and idk if this is a bug or not, but the destroyer is outright impossible to beat, ive tried making it as easy as possible but i cant even deal any dmg to it, its defense is so high that all my weapons deal 1 dmg and it 1 hit ko's me no matter what defense i have. is this a bug?
Probably not a "bug" in the traditional sense, more of an non-intentional side-effect of playing on Free RPG mode; which I'm going to go ahead and assume is the case here as the only time I've heard about Destroyer being Dungeon Guardian-esque is from Free RPG mode players.
Your recommended options: Grind nigh-on endlessly until you're a bad enough dude/dudette to kill the Destroyer, or make a new world and a new character and play on Regular RPG mode where everything isn't quite as broken.
It is a method to avoid the world being destroyed in the process of the gamemode, like how bombing run would allow you to destroy the entire world and then be back to normal after it's done.
What about the time it takes to generate a new world, too? It can take quite a bit of time to generate a new world, especially when liquids are involved. Does it get around that by using it's own special mini-game world generator with fewer steps and much smaller world borders, or something?
What about the time it takes to generate a new world, too? It can take quite a bit of time to generate a new world, especially when liquids are involved. Does it get around that by using it's own special mini-game world generator with fewer steps and much smaller world borders, or something?
I would love to make it generate the new world on the background, but there are two problems.
First, generating the world during the gameplay, would lead to lag to the host of the minigame (in case of host and play or local hosting).
Second, would remove the little window that is shown when the world is being generated during the gameplay, which also is a moment to change team and chat with the other players.
Third, I would need to change how the world generation script works, so it allows me to make a background world generation, and that would be kinda hardcore to port.
There were a version of NTerraria where I made a system where enemy npplayers were possible, the only problem is that they were not correctly implemented, I believe N Terraria 2 have the system, I remember that is the one where you can allow wanderer npplayers to spawn on the world.
The boulder tile arrangement is a glitch.
Also, I were still using Windows XP that time, so it were around 5 or 7 months ago.
Now adays the system is better.
The most part about this mod that I'm worried about, is the companions seemingly lagging you while you are in the process of adventuring. Seems to be at random spots and constant, such as a blue text of exp or something popping up over their head will lag badly. I really hope you guys have the solution to this, It's really odd how it will work very very smoothly with no issues, then randomly massive FPS drops with the latest Nterraira.
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