EternalOne
Terrarian
you did it for one of the town npcs the bone merchent
Sorry for the late update. I looked into it and the Census mod will list NPCs even if they've been disabled. I don't think I can prevent that, but I did set it up so if an NPC is disabled it will say so.you did it for one of the town npcs the bone merchent
I updated and fixed it.Reporting a small graphical error.
During parties, the Stationary Merchant's party hat is drawn a full tile above where he would normally wear it.
I'm not sure what you mean by "~25 box replaced with chest". I looked into it and I don't see anything wrong with the coding. Do you have anything in the "Enemy Drop" and "Lock Boxes" that's different than their default setting? The only place that a Living Wood Lockbox is dropped in my mod is using the configuraiton "Living Wood Lockbox" as a condition. They both only drop around surface height. The only place that Living Wood Chest is dropped in my mod is using the configuration "Chest Drop From a Matching Biome" dropping as a condition.it seems to bug only with certain boxe types
how does the biome lock box work. It says it requires a biome key but i checked and i can't obtain a key through cheats. unless the biome key isn't called a biome key, i'm not sure how to open these biome lock boxes
i assumed this is what it was, but none of mine worked.
Has anyone obtained any of the vanilla Biome Chest in your world? Whether your in Single or Multiplayer, it wont open for anyone unless someone has had a matching vanilla Biome Chest in their inventory at some point in your world.i assumed this is what it was, but none of mine worked.
I set the same configurations and also set it so the Traveling Merchant resets his shop every 1/5th of a second. I tested in single and multiplayer. The Traveling merchant kept spamming a reset and the Stationary Merchant kept gaining items from it. The chances are greatly decreased by the amount of vanilla and Reduced Grinding NPCs that you don't have, do you have many?I installed the mod yesterday, but my stationary merchants inventory is still absolutely empty. I have the Traveling Merchant live with me, and I set in the settings the "Stocking Chance" and "Pre-Hard Stocking Chance Bonus" both to max/1. And yet Stationary Merchant is just permanently empty except for the Restock Order.
I set the same configurations and also set it so the Traveling Merchant resets his shop every 1/5th of a second. I tested in single and multiplayer. The Traveling merchant kept spamming a reset and the Stationary Merchant kept gaining items from it. The chances are greatly decreased by the amount of vanilla and Reduced Grinding NPCs that you don't have, do you have many?
I don't know why it's not working. If you're using Luiafk, that mod's version of the Traveling Merchant wont affect my mod. The only thing I can think of is to follow the bug finding chart:I have a total of 15 NPCs.
Stationary Merchant's Inventory
Traveling and Stationary Merchant Mod Settings
If I understand correctly, with these settings, it should pretty much guarantee that Stationary Merchant should have plenty of items for sale. But I've been playing for 2 days now and he's just always empty.
Oops, I'll fix that. Thanks for reporting. EDIT: Alright it's fixed with this new update:The description text for the Restock Order has no line breaks, and a typo (showp):
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